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Blind

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Blind
Debuff
Blind status icon.png
A Blinded Rhoa

Blind is a debuff that lessens the chance to hit of the affected target by 50% and lowers the light radius to the minimum value.

Mechanics

The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes.[1] Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.

Calculations

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{chance to hit}_{\text{as blinded attacker vs defender} } & = 0.5 \times (1 - \text{chance to evade}_{\text{defender} }) \\
\text{chance to evade}_{\text{as defender vs blinded attacker} } & = 1 - 0.5 \times (\text{chance to hit}_{\text{attacker} })
\end{align}

For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have the following chance to evade against blinded enemies:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{chance to evade} & = 1 - 0.5 \times (1 - 0.35) \\
& = 67.5%
\end{align}


In addition, the attacker's effective critical strike chance is also reduced:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{Attacker's effective critical strike chance} = \text{Attacker's critical strike chance} \times \text{Attacker's chance to hit}
\end{align}

Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{effective critical strike chance}_{\text{not blinded} } & = 20% \times (1 - 35%) \\
& = 13% \\
\text{effective critical strike chance}_{\text{blinded} } & = 20% \times (1 - 67.5%) \\
& = 6.5%
\end{align}

Blind immunity

The player can gain immunity to blind from the following sources:

ItemLvl.Stats
Hinekora's Sight
Hinekora's Sight
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be Blinded
Remember the past, anticipate the future.
20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be Blinded
The Dark Seer
The Dark Seer
Shadow Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
3222% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Cannot be Blinded
The Dark Seer
The Dark Seer
Shadow Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
3222% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Cannot be Blinded
The Dark Seer
The Dark Seer
Shadow Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Mana per Level
+1 Maximum Life per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
3222% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Mana per Level
+1 Maximum Life per Level
Cannot be Blinded

Minions can gain immunity to blind from the following sources:

ItemLvl.Stats
Cloak of Tawm'r Isley
Cloak of Tawm'r Isley
Savant's Robe
Quality: +20%
Energy Shield: (294-348)
Requires Level 56, 152 Int3% reduced Movement Speed (Hidden)(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Socketed Minion Gems are Supported by Level 16 Life Leech
Found Magic Items drop Identified
Renowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.
563% reduced Movement Speed (Hidden)(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Socketed Minion Gems are Supported by Level 16 Life Leech
Found Magic Items drop Identified

Support skill gems

Related base stats

The following support skill gems have stats related to blind:

Skill gemStr.Dex.Int.Lvl.
Blind SupportBlind SupportSupport
Icon: x
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills have 1% increased Blinding duration
Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8

Related quality stats

The following support skill gems have quality stats related to blind:

Skill gemStr.Dex.Int.Lvl.
Blind SupportBlind SupportSupport
Icon: x
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills have 1% increased Blinding duration
Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8

Sources

Related unique items

ItemLvl.Stats
Hinekora's Sight
Hinekora's Sight
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be Blinded
Remember the past, anticipate the future.
20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be Blinded
Night's Hold
Night's Hold
Black Maw Talisman
Talisman Tier: 1Requires Level 25Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
In the light of Solaris, the shadows cower and hide.
But every night they gather and grow,
and all but the strong and the stupid
seek shelter from their grasp until daybreak.
25Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
The Dark Seer
The Dark Seer
Shadow Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
3222% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Cannot be Blinded
The Dark Seer
The Dark Seer
Shadow Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
3222% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Cannot be Blinded
The Dark Seer
The Dark Seer
Shadow Sceptre
One Handed Mace
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Mana per Level
+1 Maximum Life per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
3222% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Maximum Mana per Level
+1 Maximum Life per Level
Cannot be Blinded
Kongming's Stratagem
Kongming's Stratagem
Ivory Spirit Shield
Quality: +20%
Chance to Block: 22%
Energy Shield: (66-79)
Requires Level 41, 100 Int3% reduced Movement Speed (Hidden)
(15-20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(80-120)% increased Energy Shield
30% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
413% reduced Movement Speed (Hidden)
(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(80-120)% increased Energy Shield
30% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Eclipse Solaris
Eclipse Solaris
Crystal Wand
Wand
Quality: +20%
Physical Damage: (49.2-54)(94.8-104.4)
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (18-22) to (36-44) Physical Damage
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
45(29-33)% increased Spell DamageAdds (18-22) to (36-44) Physical Damage
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Maloney's Nightfall
Maloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Cloak of Tawm'r Isley
Cloak of Tawm'r Isley
Savant's Robe
Quality: +20%
Energy Shield: (294-348)
Requires Level 56, 152 Int3% reduced Movement Speed (Hidden)(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Socketed Minion Gems are Supported by Level 16 Life Leech
Found Magic Items drop Identified
Renowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.
563% reduced Movement Speed (Hidden)(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Socketed Minion Gems are Supported by Level 16 Life Leech
Found Magic Items drop Identified
Farrul's Bite
Farrul's Bite
Harlequin Mask
Quality: +20%
Evasion: (471-533)
Energy Shield: (93-105)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
57Grants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
The Effigon
The Effigon
Gold Amulet
Requires Level 57(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
The light that reveals is the glare that blinds.
57(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
Moonsorrow
Moonsorrow
Imbued Wand
Wand
Quality: +20%
Physical Damage: (88.8-94.8)(162.8-173.8)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
+10 to Intelligence
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
Cast into darkness
And trapped for a thousand years,
The lonely moon weeps
59(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
+10 to Intelligence
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
Kondo's Pride
Kondo's Pride
Ezomyte Blade
Two Hand Sword
Quality: +20%
Physical Damage: (214.5-242)(397.8-448.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
61+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Corona Solaris
Corona Solaris
Crystal Wand
Wand
Quality: +20%
Physical Damage: (49.2-54)(94.8-104.4)
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 63, 146 Int(29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped
Adds (18-22) to (36-44) Physical Damage
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120-140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
Legend tells of a time when Solaris will burst forth from Lunaris,
and night will be eternally banished.
63(29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped
Adds (18-22) to (36-44) Physical Damage
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120-140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
The Pandemonius
The Pandemonius
Jade Amulet
Requires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, slowing them by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
A single moment sets in motion an eternal fall,
beneath which all are buried.
64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, slowing them by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
The Bringer of Rain
The Bringer of Rain
Nightmare Bascinet
Quality: +20%
Armour: (518-680)
Evasion: (745-978)
Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 12 Faster Attacks
Socketed Gems are supported by Level 6 Blind
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(120-160) to maximum Life
20% chance to gain an Endurance Charge when you Block
Extra gore
Can't use Chest armour
6% Chance to Block Attack Damage
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
67Socketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 12 Faster Attacks
Socketed Gems are supported by Level 6 Blind
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(120-160) to maximum Life
20% chance to gain an Endurance Charge when you Block
Extra gore
Can't use Chest armour
6% Chance to Block Attack Damage

Passive skills

These passive skills are related to Blind:

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Gladiator
Gladiator (Ascendants) passive skill icon.png
15% Chance to Block Spell Damage
Attacks have 25% chance to cause Bleeding
10% chance to Blind with Hits against Bleeding Enemies
+3% to maximum Chance to Block Attack Damage
15% more Damage with Bleeding [1]
Ascendant
Ascendant avatar.png
Saboteur
Saboteur (Ascendants) passive skill icon.png
25% chance to Blind Enemies on Hit
Damage Penetrates 6% of Enemy Elemental Resistances
30% increased Area of Effect
1% Life Regenerated per Second for each of your Mines Detonated Recently, up to 20%
1% Life Regenerated per Second for each of your Traps Triggered Recently, up to 20% [1]
Gladiator
Gladiator avatar.png
Blood in the Eyes
GLADBloodInEyes (Gladiator) passive skill icon.png
10% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 25% chance to cause Bleeding [1]
Saboteur
Saboteur avatar.png
Born in the Shadows
ShadowsDarknessBlind (Saboteur) passive skill icon.png
Cannot be Blinded
25% chance to Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
30% increased Damage with Hits and Ailments against Blinded Enemies
[1]

Version history

Version Changes
1.2.0
  • Blind now reduces hit chance by 50% rather than by 75%.
1.0.0
  • Blinded players now have minimum light radius.

References

  1. Mark_GGG (November 5, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved September 2, 2014.