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Blind

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Blind
Debuff
Blind status icon.png
A Blinded Rhoa

Blind is a debuff that lessens the chance to hit of the affected target by 50% and lowers the light radius to the minimum value.

Mechanics

The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes.[1] Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.

Calculations

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{chance to hit}_{\text{as blinded attacker vs defender} } & = 0.5 * (1 - \text{chance to evade}_{\text{defender} }) \\
\text{chance to evade}_{\text{as defender vs blinded attacker} } & = 1 - 0.5 * (\text{chance to hit}_{\text{attacker} })
\end{align}

For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have the following chance to evade against blinded enemies:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{chance to evade} & = 1 - 0.5 * (1 - 0.35) \\
& = 67.5%
\end{align}


In addition, the attacker's effective critical strike chance is also reduced:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{Attacker's effective critical strike chance} = \text{Attacker's critical strike chance} * \text{Attacker's chance to hit}
\end{align}

Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{effective critical strike chance}_{\text{not blinded} } & = 20% * (1 - 35%) \\
& = 13% \\
\text{effective critical strike chance}_{\text{blinded} } & = 20% * (1 - 67.5%) \\
& = 6.5%
\end{align}

Blind immunity

The player can gain immunity to blind from the following sources:

Support skill gems

Related base stats

The following support skill gems have stats related to blind:

Skill gemStr.Dex.Int.Lvl.
Blind SupportBlind SupportSupport
Icon: x
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills have 1% increased Blinding duration
Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8

Related quality stats

The following support skill gems have quality stats related to blind:

Skill gemStr.Dex.Int.Lvl.
Blind SupportBlind SupportSupport
Icon: x
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills have 1% increased Blinding duration
Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8

Sources

  • The Bringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Quality: +20%
    Armour: (518 to 680)
    Evasion: (745 to 978)
    Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by level 18 Melee Physical Damage
    Socketed Gems are Supported by level 12 Faster Attacks
    Socketed Gems are supported by level 6 Blind
    Adds 20 to 30 Physical Damage to Attacks
    (200-300)% increased Armour and Evasion
    +(120-160) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Extra gore
    Can't use Chest armour
    6% Chance to Block
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
  • The Dark SeerThe Dark Seer
    Shadow Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: 34.852.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
    7% Global chance to Blind Enemies on hit
    +1 Mana gained on Kill per Level
    +1 Energy Shield gained on Kill per Level
    Cannot be Blinded
    Feed on the light of the living,
    Bring darkness to all I see,
    Until we are one in shadow.
  • Eclipse SolarisEclipse Solaris
    Crystal Wand
    Wands
    Quality: +20%
    Physical Damage: (49.2 to 54)(94.8 to 104.4)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (18-22) to (36-44) Physical Damage
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
  • The Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Hand Swords
    Quality: +20%
    Physical Damage: (52.8 to 56.4)(121.2 to 160.8)
    Critical Strike Chance: (7.20% to 8.30%)
    Attacks per Second: 1.50
    Weapon Range: 9
    Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
    Item has 6 Sockets and is fully linked (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    (66-99)% of Sword Physical Damage Added as Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    Cannot be Frozen, Chilled or Ignited with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
  • Kondo's PrideKondo's Pride
    Ezomyte Blade
    Two Hand Swords
    Quality: +20%
    Physical Damage: (214.5 to 242)(397.8 to 448.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.35
    Weapon Range: 11
    Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage
    0.6% of Physical Attack Damage Leeched as Life
    50% increased Melee Damage against Bleeding Enemies
    Cannot Leech Life from Critical Strikes
    30% chance to Blind Enemies on Critical Strike
    50% chance to cause Bleeding on Critical Strike
    Faintly gleaming in the moonlit night,
    Kondo's Pride was primed to fight.
    Driven by an inner fire,
    bloodlust, spite and ill desire.
    He swiftly moved to strike them all,
    wreaking havoc like a steel squall.
  • MoonsorrowMoonsorrow
    Imbued Wand
    Wands
    Quality: +20%
    Physical Damage: (88.8 to 94.8)(162.8 to 173.8)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by level 20 Blind
    (30-40)% increased Spell Damage
    (250-275)% increased Physical Damage
    +10 to Intelligence
    (20-30)% increased Lightning Damage
    10% increased Cast Speed
    10% chance to Blind Enemies on hit
    Cast into darkness
    And trapped for a thousand years,
    The lonely moon weeps
  • The PandemoniusThe Pandemonius
    Jade Amulet
    Requires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
    +(35-40)% to Cold Resistance
    Chill Enemy for 1 second when Hit
    Blind Chilled Enemies on Hit
    Damage Penetrates 20% Cold Resistance against Chilled Enemies
    A single moment sets in motion an eternal fall,
    beneath which all are buried.

Related unique items

  • Eclipse SolarisEclipse Solaris
    Crystal Wand
    Wands
    Quality: +20%
    Physical Damage: (49.2 to 54)(94.8 to 104.4)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (18-22) to (36-44) Physical Damage
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
  • Kongming's StratagemKongming's Stratagem
    Ivory Spirit Shield
    Quality: +20%
    Chance to Block: 22%
    Energy Shield: (66 to 79)
    Requires Level 41, 100 Int3% reduced Movement Speed (Hidden)
    (15-20)% increased Spell Damage
    +(20-30) to Intelligence
    (80-120)% increased Energy Shield
    Socketed Trap Skills create a Smoke Cloud when triggered
    30% increased Fire Damage with Hits and Ailments against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Block Chance
    Those who are skilled in combat do not become angered.
    Those who are skilled at winning do not become afraid.
    Thus the wise win before they fight,
    while the ignorant fight to win.
  • Maloney's NightfallMaloney's Nightfall
    Blunt Arrow Quiver
    Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
    +(50-70) to maximum Life
    +(12-16)% to Chaos Resistance
    Adds (8-10) to (14-16) Physical Damage to Attacks with Bows
    25% chance to create a Smoke Cloud when Hit
    (40-60)% increased Damage with Hits and Ailments against Blinded Enemies
    Fear not the dark, the song of night,
    Hear not the arch, the falling cry.
    My giving sun, fight no more,
    Rest alone, my grand nightfall.

Passive skills

These passive skills are related to Blind:

Ascendancy Class Name Bonuses
Saboteur
Saboteur avatar.png
Blinding Assault
  • 25% chance to Blind Enemies on Hit
  • 25% chance to create a Smoke Cloud when Hit
  • Immune to Blind
Saboteur
Saboteur avatar.png
Born in the Shadows
  • 50% increased Blind duration
  • 30% increased Damage against Blinded Enemies
  • 6% reduced Damage taken from Blinded Enemies
Ascendant
Ascendant avatar.png
Saboteur
  • Traps and Mine Damage Penetrates 6% Elemental Resistances
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have
  • 10% increased Movement Speed if you've placed a Mine or thrown a Trap Recently

Version history

Version Changes
1.2.0
  • Blind now reduces hit chance by 50% rather than by 75%.
1.0.0
  • Blinded players now have minimum light radius.

References

  1. Mark_GGG (November 5, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved September 2, 2014.