Blight (game mechanic)
Once players interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. Players can skip this by pressing the button on the bottom right.
Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier). An icon corresponding to a tower can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, players can construct a tower in specified areas. Towers cost resources to build or upgrade, which is acquired at the start and from killing blighted enemies.
When an enemy reaches the core, it will lower the durability of the pump and despawn itself. The pump has 10 durability, and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning.
Once all enemies from each portal are defeated, it will spawn chests at where the portal was. These chests persist even if the pump gets destroyed afterwards. Blights always reward at least one oil or one Blighted map.
- Rare and/or Unique Enemies are capable of moving faster and having more life. They are also capable of running past a characters minions instead of stopping and attacking them like normal and magic enemies do.(unconfirmed) These three factors make it easy for them to run past a player with low offense and/or nothing to slow them down. Using slow effects and/or knockback can help to give the player time before the enemy reaches the pump. With a lot of hits per second and knockback and slow, it is possible to not have to worry about the enemy reaching the pump no matter how much time it takes. This can be very useful for characters who have low damage.
- Towers - In most situations empowering towers are the best tower per cost. They upgrade the power of multiple useful towers nearby. Some towers have multiple effects, that are both affected by empowering towers. This makes empowering towers improve those towers more than others. Each tower can only be upgraded by 1 empowering tower max. Choosing between damage and/or slowing towers will depend on your build. A build with pretty good damage and no slowing effects on enemies, will probably do best with towers that slow enemies. A build with plenty of slow and knockback effects, but not so great damage, will probably want offense towers. Enemies can resist some towers greatly and therefore varying damage types and/or slow types, depending on what you need, will increase the chances of enemies being affected significantly by your towers. Rings can be anointed with the same tower mod on both to stack. This can be useful for stronger mods like Your Temporal Towers also grant you 20% increased action speed, which give 40% action speed with 2 rings. Action speed does not affect minions or other players
- party - Towers are considered to be built by the last person who changed them, even if multiple players have upgraded the same tower. Different characters with different tower enhancing anointments on their rings, can upgrade different towers. In other words, a group of 6 players can have 6 different towers all boosted by 2 ring anointment effects. A solo player would only benefit from 2 ring anointments max.
List of towers
|Tier I||Tier II||Tier III||Upgrades||Tier IV||Upgrades|
Increased effect of Chill
Affects more Targets
|Increased Damage (Very High)
Shoots a Piercing projectile which Freezes enemies
|Deals no Damage
|Increased effect area||Improves the effectiveness of Players in range|
|Weakens Enemies in range|
|Increased effect area
Cast more fireballs (1-3-5)
|Increased Damage (High)
Casts a stream of Fire
|Increased Damage (Very high)
Rains Meteors from the sky
|Repeats more times (3-5-7)||Periodically Petrifies Monsters
No longer does damage
|Persistently Slows Monsters
No longer does damage
Increased chance to Shock
Increased Area of Effect
|Increased Damage (Medium)
|Increased Damage (High)
Lightning rapidly strikes around the Tower
|Summons more minions (3-5-7)||Summons 10 Flying Minions dealing high damage|
|Summons one durable minion with a high life pool|
- Blights were the main focus of the temporary Blight leagues. After the leagues ended, Blight was added to the core game, but spawns much less often than in the Blight leagues.