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Bleed

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Bleed
Ailment
Bleed status icon.png

Bleed is an ailment that deals physical damage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only physical damage from attacks can inflict bleed.

Mechanics

Infliction

Attack will inflict 1 application of bleed if:

  • Base damage of attack have non-zero physical component
  • Attack successfully lands (is not blocked, dodged or evaded) [citation needed]
  • Attack have a chance to cause bleeding and it pass chance-check (ex:BloodplayBloodplay
    Stiletto
    Dagger
    Quality: +20%
    Physical Damage: (14-20.8)(50.4-64)
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.65
    Weapon Range: 10
    Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
    (20-40)% increased Physical Damage
    Adds (3-6) to (9-13) Physical Damage
    10% increased Attack Speed
    30% chance to cause Bleeding on Hit
    Extra gore
    "I'm a painter, and crimson is my chosen hue."
    - Coralito, Brotherhood of Silence
    )
    • Or attack is guaranteed to cause bleeding (ex:Farrul's PounceFarrul's Pounce
      Hydrascale Gauntlets
      Quality: +20%
      Armour: (233-275)
      Evasion: (233-275)
      Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
      +(50-70) to maximum Life
      +(400-500) to Accuracy against Bleeding Enemies
      Attacks always inflict Bleeding while you have Cat's Stealth
      (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
      You have Crimson Dance while you have Cat's Stealth
      A hungry beast wastes no energy.
      Every strike, no matter how small, must work towards victory.
      The First of the Plains teaches us that the largest prey can still be whittled away.
      )

Different applications of bleed are inflicted independently.

Apart from dealing damage, bleeding state (presence of bleed applications) can interact with other mechanics (The Golden RuleThe Golden Rule
Viridian Jewel
Limited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
Hurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
, HaemophiliaHaemophilia
Serpentscale Gauntlets
Quality: +20%
Armour: 93
Evasion: 93
Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence
).

Damage

Bleed deals physical damage over time.

Potential damage from one bleed application is based on the base physical damage of attack that caused it: 70% per second if the target is standing still (10% if an enemy monster applied it), if the target is moving it will take an additional +140% for a total of 210% per second if the target is moving [2].

At any given moment only one strongest (with highest potential damage per second) bleed application actually deal damage.

If Crimson Dance is allocated, potential damage of one application is 35% of base attack's physical damage regardless of whether the target is moving or not, and 8 strongest application deal damage. Sustaining all 8 stacks on a target will deal in total 280% of average attack's base physical damage per second. This effectively doubles bleed dps on prolonged fights.

Bleed damage is not reduced by armour, but will be reduced by any other sources of physical mitigation, such as endurance charges or Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
.

Bleed damage can be increased by the VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
Base duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Cursed Enemies have 20% chance to Bleed when Hit by Attacks
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
Cursed enemies take 30% increased Physical Damage from Damage Over Time
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
curse and, like all damage over time effects, DespairDespairSpell, AoE, Duration, Curse, Chaos
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.Per 1% Quality:
Cursed enemies take 0.5% increased Damage from Damage Over Time effects
Base duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Despair skill icon.png
curse.

Dual Wielding while using Cleave or Dual Strike: If both hands cause bleeding, then the bleeding damage from both hands is combined. If only one hand causes bleeding, then only that hand's bleeding damage will occur.[3]

Duration

The base duration of bleed is 5 seconds.[4]

Separate applications of bleed do not stack cumulatively (unless Crimson Dance is allocated, then it stacks up to 8 times). Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[5] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 100 damage over 2 seconds.

Modifiers

Damage modifiers

As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.

The following modifiers will directly affect the damage of bleed:

  • Damage
  • Physical Damage
  • Damage over Time
  • Bleeding Damage

Trap, mine, minion or totem damage modifiers will also affect the damage of bleed if it is applied by a trap, a mine, a minion or a totem respectively.

Also, bleed is non-elemental ailment, so Damage from Ailments modifier will also affect the damage of bleed.

Flat Physical Attack Damage modifiers, being count in base attack damage, also affects bleed damage.

Other modifiers of increased/reduced/more/less type affecting hits (attack, melee, ranged, projectile, etc), as well as any damage modifier specific to the skill, do not apply to bleed.

Defensive modifiers

Damage from bleed cannot be affected by mechanics affecting physical damage from hits, such as Armour or Fortify.

To affect incoming damage from bleed, one need to use global (hits and ailments) or ailment damage reduction modifiers.

Also incoming damage from bleed can be affected by affecting attacker's base physical attack damage, with for example Lori's LanternLori's Lantern
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances+10% to all Elemental Resistances
(6-8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20-25)% to Chaos Resistance when on Low Life
Damage from Enemies Hitting you is Unlucky while you are on Low Life
By its light, Lori led her young charges to safety
and bound up their wounds.
Her sword arm was iron, yet her heart gentle
and proof against hate.
.

Duration modifiers

Bleed's duration can be affected by following modifiers:

  • Ailment duration
  • Bleeding duration
  • Bleed from PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 70% of Base
    Effectiveness of Added Damage: (135%-165%)
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Deals (134.74-164.56)% of Base Damage
    Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    is also affected by Debuff duration

Removal and immunity

Other

  • The Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
    Icon: L
    Mana Multiplier: 125%
    Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:
    Supported Skills deal 0.5% increased Melee Damage against Bleeding Enemies
    Supported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies
    Supported Attacks cannot cause Bleeding
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
  • The BloodgripBloodgrip
    Marble Amulet
    Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
    +(60-70) to maximum Life
    Regenerate (8-12) Life per second
    100% increased Life Recovery from Flasks
    Moving while Bleeding doesn't cause you to take extra Damage
    Combat is simple.
    Keep your blood in.
    Take theirs out.
    unique amulet, The Infinite PursuitThe Infinite Pursuit
    Goliath Greaves
    Quality: +20%
    Armour: 212
    Requires Level 54, 95 Str+(30-60) to maximum Life
    20% increased Movement Speed
    Moving while Bleeding doesn't cause you to take extra Damage
    15% increased Movement Speed while Bleeding
    50% chance to be inflicted with Bleeding when Hit by an Attack
    We move to be closer to her, but the distance yet grows.

    This item can be transformed with a Blessing of Uul-Netol
    unique boots, and the Deadeye ascendancy skill Rupture prevent the extra bleed damage taken by movement.
  • Corrupted Blood works differently than normal bleeding. It still deals physical damage[6] over time and can be removed with a Staunching flask, but characters receive one charge if they hit a Corrupting Blood rare monster, or kill a Corrupted Bloodline magic monster. Corrupted Blood can stack up to 20 charges. Damage is based on the main hand weapon damage of the monster with the Corrupting Blood mod.[speculation?]

Active skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
Base duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Cursed Enemies have 20% chance to Bleed when Hit by Attacks
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
Cursed enemies take 30% increased Physical Damage from Damage Over Time
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
yesN/AN/A24
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
Bleeding inflicted by this Skill deals Damage 0.5% faster
Deals (134.74-164.56)% of Base Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Souls Per Use: 30 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (28%-33%)
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (28-33)% of Base Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 60% of Base
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.83)% of Base Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12

Related quality stats

Skill gemStr.Dex.Int.Lvl.
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
Base duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Cursed Enemies have 20% chance to Bleed when Hit by Attacks
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
Cursed enemies take 30% increased Physical Damage from Damage Over Time
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
yesN/AN/A24
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
Bleeding inflicted by this Skill deals Damage 0.5% faster
Deals (134.74-164.56)% of Base Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4


Support skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Mana Multiplier: 140%
Requires Level 18Supports melee attack skills.Per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
Supported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Mana Multiplier: 125%
Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:
Supported Skills deal 0.5% increased Melee Damage against Bleeding Enemies
Supported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support
Icon: E
Mana Multiplier: 110%
Supports attack skills. Cannot support skills that create minions.Per 1% Quality:
Supported Attacks deal 0.5% increased Damage with Bleeding
Supported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
Supported Attacks deal (10-29)% more Damage with Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1
Ruthless SupportRuthless SupportSupport, Melee, Attack
Icon: u
Mana Multiplier: 110%
Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (75-132)% more Melee Damage
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Ruthless Blows with Supported Skills deal (75-132)% more Damage with Bleeding caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Mana Multiplier: 125%
Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:
Supported Skills deal 0.5% increased Melee Damage against Bleeding Enemies
Supported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support
Icon: E
Mana Multiplier: 110%
Supports attack skills. Cannot support skills that create minions.Per 1% Quality:
Supported Attacks deal 0.5% increased Damage with Bleeding
Supported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
Supported Attacks deal (10-29)% more Damage with Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1

Related items

Base items

The table below shows base items that have the modifier 15-20% chance to cause Bleeding on Hit.

ItemLvl.Stats
SmallswordSmallswordOne Handed Sword
Physical Damage: 1940
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit
3615% chance to cause Bleeding on Hit
Courtesan SwordCourtesan SwordOne Handed Sword
Physical Damage: 2960
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit
5715% chance to cause Bleeding on Hit
Dragoon SwordDragoon SwordOne Handed Sword
Physical Damage: 3266
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit
7220% chance to cause Bleeding on Hit

Unique items

ItemLvl.Stats
The Golden RuleThe Golden Rule
Viridian Jewel
Limited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
Hurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(20-30)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
-(10-5) to Total Mana Cost of Skills while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attacks while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
(20-30)% increased Skill Effect Duration while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(30-50)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(4-6)% additional Physical Damage Reduction while affected by Determination
Regenerate (1.2-2.2)% of Energy Shield per Second while affected by Discipline
+(4-6)% chance to Evade Attacks while affected by Grace
(1-1.5)% of Damage leeched as Life while affected by Vitality
Regenerate (100-140) Life per Second while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(20-30)% increased Life Recovery Rate while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
GoredrillGoredrill
Skinning Knife
Dagger
Quality: +20%
Physical Damage: (8.5-11.4)(34-41.8)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 5, 16 Dex, 11 Int30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
530% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
BloodplayBloodplay
Stiletto
Dagger
Quality: +20%
Physical Damage: (14-20.8)(50.4-64)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 10
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence
1530% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
Flesh-EaterFlesh-Eater
Dream Mace
One Handed Mace
Quality: +20%
Physical Damage: (55.8-62)(104.4-116)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 11
Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
I suffer, I long, with thirst to slake.
Though countless corpses lie in wake.
3210% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
HaemophiliaHaemophilia
Serpentscale Gauntlets
Quality: +20%
Armour: 93
Evasion: 93
Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence
43+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
The Blood ReaperThe Blood Reaper
Headsman Axe
Two Handed Axe
Quality: +20%
Physical Damage: (159-169.6)(237-252.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 10 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
To cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.
45(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 10 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
VoidheartVoidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (2-4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (2-4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Uul-Netol's KissUul-Netol's Kiss
Labrys
Two Handed Axe
Quality: +20%
Physical Damage: (163.8-182.7)(273-304.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.02
Weapon Range: 13
Requires Level 49, 122 Str, 53 Dex(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Level 10 Vulnerability on Hit
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
We feel the mother's love
And beg to return to her womb.

This item can be transformed with a Blessing of Uul-Netol
49(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Level 10 Vulnerability on Hit
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
VenopunctureVenopuncture
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
The Infinite PursuitThe Infinite Pursuit
Goliath Greaves
Quality: +20%
Armour: 212
Requires Level 54, 95 Str+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
We move to be closer to her, but the distance yet grows.

This item can be transformed with a Blessing of Uul-Netol
54+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
The Crimson StormThe Crimson Storm
Steelwood Bow
Bow
Quality: +20%
Physical Damage: (104-116)(156-174)
Critical Strike Chance: (6.88%-7.43%)
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 57, 190 Dex4% increased Movement Speed(140-170)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
<One Veiled Mod>
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
574% increased Movement Speed(140-170)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
<One Veiled Mod>
Farrul's PounceFarrul's Pounce
Hydrascale Gauntlets
Quality: +20%
Armour: (233-275)
Evasion: (233-275)
Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
A hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.
59(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
Sanguine GambolSanguine Gambol
Skinning Knife
Dagger
Quality: +20%
Physical Damage: (125.8-169.1)(215.9-256.5)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 59, 16 Dex, 11 Int30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (70-85) to (110-118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
The night dances on
Wine continues to flow
Your skin looking pale
Your soul letting go
5930% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (70-85) to (110-118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
Kondo's PrideKondo's Pride
Ezomyte Blade
Two Hand Sword
Quality: +20%
Physical Damage: (214.5-242)(397.8-448.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
61+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Apep's SupremacyApep's Supremacy
Vaal Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (219-243)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
Give him your body, and your burdens will follow.
62(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
Yriel's FosteringYriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760-1900)
Movement Speed: -3%
Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62Grants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial Minion
Craiceann's CarapaceCraiceann's Carapace
Golden Plate
Quality: +20%
Armour: (2347-2627)
Movement Speed: -5%
Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill
(300-350)% increased Armour
+(100-120) to maximum Life
+(25-30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
The First of the Deep was the First of All. It was He who conquered the waves,
who stood guard as land rose from sea.
64Grants Level 20 Aspect of the Crab Skill
(300-350)% increased Armour
+(100-120) to maximum Life
+(25-30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
Death's DoorDeath's Door
Crusader Boots
Quality: +20%
Armour: 387
Energy Shield: 76
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
64+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Mark of the Doubting KnightMark of the Doubting Knight
Platinum Kris
Rune Dagger
Quality: +20%
Physical Damage: (88.8-93.6)(351.5-370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 10
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
6450% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Uul-Netol's EmbraceUul-Netol's Embrace
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (316-347.6)(524-576.4)
Critical Strike Chance: 5.00%
Attacks per Second: (0.84-0.90)
Weapon Range: 13
Requires Level 64, 158 Str, 76 DexTrigger Level 20 Bone Nova when you Kill a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
At last she holds us,
and so we turn to dust.
64Trigger Level 20 Bone Nova when you Kill a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
Jack, the AxeJack, the Axe
Vaal Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (86.1-101.2)(226.8-259.9)
Critical Strike Chance: 5.00%
Attacks per Second: (1.54-1.61)
Weapon Range: 11
Requires Level 65, 140 Str, 86 Dex(90-110)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
(10-15)% increased Attack Speed
2% of Physical Attack Damage Leeched as Life
50% reduced total Recovery per second from Life Leech
25% chance to cause Bleeding on Hit
"Hey, you with the hands. Got a deal for you.
Give me a bit of life and I'll give you more death than you can poke a stick at.
You in?"
65(90-110)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
(10-15)% increased Attack Speed
2% of Physical Attack Damage Leeched as Life
50% reduced total Recovery per second from Life Leech
25% chance to cause Bleeding on Hit
Rigwald's SavageryRigwald's Savagery
Royal Axe
One Handed Axe
Quality: +20%
Physical Damage: (124.8-148.8)(282-318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 11
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
67Adds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
The Red TrailThe Red Trail
Titan Greaves
Quality: +20%
Armour: (433-482)
Requires Level 68, 120 Str(60-80)% increased Armour
+(60-70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
We leave a trail, that we may know
where never we will return.
68(60-80)% increased Armour
+(60-70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
VulconusVulconus
Demon Dagger
Rune Dagger
Quality: +20%
Physical Damage: (130.8-160.8)(278.4-296.4)
Elemental Damage: (130-160)–(220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
6840% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Farrul's ChaseFarrul's Chase
Slink Boots
Quality: +20%
Evasion: (565-664)
Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110-150)% increased Evasion Rating
+(50-70) to maximum Life
20% increased Movement Speed
(40-50)% chance to avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
A secret is a weapon your enemies do not have.
When the First of the Plains hunted, she moved in silence and acted quickly.
To do otherwise is to arm your foes.
69Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110-150)% increased Evasion Rating
+(50-70) to maximum Life
20% increased Movement Speed
(40-50)% chance to avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
RiveRive
Terror Claw
Claw
Quality: +20%
Physical Damage: (77.4-106)(217.8-272)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
Terror doesn't make you jump.
Terror makes you run.
702% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
BloodgripBloodgrip
Marble Amulet
Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (8-12) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (8-12) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Atziri's DisfavourAtziri's Disfavour
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (358.8-376.8)(481.2-505.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.34-1.39)
Weapon Range: 15
Requires Level 75, 158 Str, 76 Dex+2 to Level of Socketed Support Gems
Adds (220-235) to (270-290) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon range
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
75+2 to Level of Socketed Support Gems
Adds (220-235) to (270-290) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon range

Related passives skills

Chance to bleed with attacks

NameStats
Axe Damage and Bleed Chance
Damageaxe passive skill icon.png
15% increased Physical Damage with Axes
15% increased Damage with Ailments from Attack Skills while wielding an Axe
Attacks have 10% chance to cause Bleeding [1] [2]
Bleed Chance
Blood2 passive skill icon.png
Attacks have 15% chance to cause Bleeding [1] [2]
Bleed Damage Multiplier and Bleed Chance
Blood2 passive skill icon.png
Attacks have 10% chance to cause Bleeding
+3% to Damage over Time Multiplier for Bleeding [1]
Poison and Bleed Chance
DamageOverTime passive skill icon.png
20% chance to Poison on Hit
Attacks have 20% chance to cause Bleeding [1]
Sword Damage and Bleed Chance
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
Attacks have 10% chance to cause Bleeding
15% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Razor's Edge
Razorsedge passive skill icon.png
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
30% increased Damage with Ailments from Attack Skills while wielding a Sword
+10% to Damage over Time Multiplier for Bleeding [1]
Red Storm
Blood2 passive skill icon.png
Attacks have 15% chance to cause Bleeding
30% increased Physical Damage
+8% to Damage over Time Multiplier for Bleeding [1]

Chance to bleed with bow attacks

NameStats
Physical Bow Damage and Chance to Bleed
Criticalbow passive skill icon.png
10% increased Physical Damage with Bows
20% increased Damage Over Time with Bow Skills
Bow Attacks have 15% chance to cause Bleeding [1]
Deadly Draw
Deadlydraw passive skill icon.png
20% increased Physical Damage with Bows
30% increased Damage Over Time with Bow Skills
Bow Attacks have 10% chance to cause Bleeding
Bleeding you inflict deals Damage 15% faster [1]

Bleed damage

NameStats
Bleed Damage
Blood2 passive skill icon.png
25% increased Damage with Bleeding [1]
Bleed Damage and Bleed Damage Multiplier
Blood2 passive skill icon.png
15% increased Damage with Bleeding
+3% to Damage over Time Multiplier for Bleeding [1]
Poison and Bleed Damage
DamageOverTime passive skill icon.png
25% increased Damage with Poison
25% increased Damage with Bleeding [1]
Bloodletting
Blood2 passive skill icon.png
25% increased Damage with Bleeding
40% increased Attack Damage against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
5% reduced Damage taken from Bleeding Enemies
+8% to Damage over Time Multiplier for Bleeding [1]

Bleed duration

NameStats
Axe Damage and Bleed Duration
Damageaxe passive skill icon.png
15% increased Physical Damage with Axes
15% increased Damage with Ailments from Attack Skills while wielding an Axe
20% increased Bleeding Duration [1]
Dirty Techniques
BleedPoison passive skill icon.png
20% increased Poison Duration
20% increased Bleeding Duration
Poisons you inflict deal Damage 5% faster
Bleeding you inflict deals Damage 5% faster
+10% to Damage over Time Multiplier [1]

Miscellaneous

NameStats
Bleed Damage and Bleed Damage Multiplier
Blood2 passive skill icon.png
15% increased Damage with Bleeding
+3% to Damage over Time Multiplier for Bleeding [1]
Bleed Damage Multiplier
Blood2 passive skill icon.png
+6% to Damage over Time Multiplier for Bleeding [1]
Bleed Damage Multiplier and Bleed Chance
Blood2 passive skill icon.png
Attacks have 10% chance to cause Bleeding
+3% to Damage over Time Multiplier for Bleeding [1]
Bloodletting
Blood2 passive skill icon.png
25% increased Damage with Bleeding
40% increased Attack Damage against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
5% reduced Damage taken from Bleeding Enemies
+8% to Damage over Time Multiplier for Bleeding [1]
Cleaving
Hatchetmaster passive skill icon.png
20% increased Physical Damage with Axes
20% increased Damage with Ailments from Attack Skills while wielding an Axe
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee range with Axes [1]
Deadly Draw
Deadlydraw passive skill icon.png
20% increased Physical Damage with Bows
30% increased Damage Over Time with Bow Skills
Bow Attacks have 10% chance to cause Bleeding
Bleeding you inflict deals Damage 15% faster [1]
Dirty Techniques
BleedPoison passive skill icon.png
20% increased Poison Duration
20% increased Bleeding Duration
Poisons you inflict deal Damage 5% faster
Bleeding you inflict deals Damage 5% faster
+10% to Damage over Time Multiplier [1]
Indomitable Army
LifeandResistancesofMinions passive skill icon.png
Minions have 15% increased maximum Life
Minions have +15% to all Elemental Resistances
Minions have 15% additional Physical Damage Reduction
Moving while Bleeding doesn't cause Minions to take extra Damage [1]
Razor's Edge
Razorsedge passive skill icon.png
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
30% increased Damage with Ailments from Attack Skills while wielding a Sword
+10% to Damage over Time Multiplier for Bleeding [1]
Red Storm
Blood2 passive skill icon.png
Attacks have 15% chance to cause Bleeding
30% increased Physical Damage
+8% to Damage over Time Multiplier for Bleeding [1]

Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Deadeye
Deadeye (Ascendants) passive skill icon.png
Projectiles Pierce 2 additional Targets
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
50% increased Global Accuracy Rating
Moving while Bleeding doesn't cause you to take extra Damage [1]
Ascendant
Ascendant avatar.png
Gladiator
Gladiator (Ascendants) passive skill icon.png
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
10% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage [1]
Deadeye
Deadeye avatar.png
Rupture
SharpAndVenomous (DeadEye) passive skill icon.png
+40% to Critical Strike Multiplier against Bleeding Enemies
80% increased Critical Strike Chance against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
Moving while Bleeding doesn't cause you to take extra Damage
Gain +30 Life when you Hit a Bleeding Enemy [1]
Gladiator
Gladiator avatar.png
Blood in the Eyes
GLADBloodInEyes (Gladiator) passive skill icon.png
10% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 25% chance to cause Bleeding [1]
Gladiator
Gladiator avatar.png
Gratuitous Violence
GLADViolence (Gladiator) passive skill icon.png
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
30% increased Damage with Hits and Ailments against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
25% more Damage with Bleeding [1]
Pathfinder
Pathfinder avatar.png
Master Surgeon
MasterSurgeon (PathFinder) passive skill icon.png
Gain a Flask Charge when you deal a Critical Strike
Removes Bleeding when you use a Flask
30% increased Life Recovery from Flasks [1]
Slayer
Slayer avatar.png
Endless Hunger
EndlessHunger (Slayer) passive skill icon.png
20% of Overkill Damage is Leeched as Life
You are Immune to Bleeding while Leeching
Cannot be Stunned while Leeching [1]

References

  1. Mark_GG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile Forums. Retrieved December 23, 2015.
  2. Mark_GGG (August 4, 2017). "the damage of player Ignites, Poisons, and Bleeding has been greatly increased". Official Path of Exile Forums. Retrieved August 8, 2017.
  3. Mark_GGG (July 27, 2017). "3.0Dual Strike and Cleave can only bleed of one of the weapon, GGG should make an exception for these". Path of Exile Reddit. Retrieved July 27, 2017.
  4. AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
  5. Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
  6. Daniel_GGG (December 30, 2013). "Does Immortal Call work against Corrupting Blood?". Official Path of Exile Forums. Retrieved January 11, 2014.
Cite error: <ref> tag with name "MeleeDamage" defined in <references> is not used in prior text.

Version history

Version Changes
3.0.0
  • Bleeding but now deals half damage while the target was stationary, from one sixth its damage. (outdated!) The ratio remains unchanged for Bleeding caused by monsters.
  • Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).