The animals in this land are sick. Sick in the body and sick in the mind. I have never seen such a sickness before. Only one thing can be done. We survivors must prepare for the end, and delay its arrival as long as we can.
When encountering a beast, Einhar will appear to assist you and will throw nets at beasts with low health to capture them. Captured beasts are recorded in the Bestiary.
In the Bestiary league, players must capture beasts themselves using nets. Some resurrected or undead versions of beasts (e.g. Bone Rhoas) did not not count as beasts, and therefore could not be captured. However, interestingly, Skeletal Beasts like Tyrannursus Maximus and The Great White Bones could be captured.
Types of beasts
Beasts with one Bestiary mod have a yellow icon on the minimap. Beasts with two Bestiary mods have a red icon on the minimap. Red beasts have significantly higher life and spawns monsters periodically.
There are also four Spirit Beasts. These must be hunted by opening a portal to their respective domains through the blood altar. Each of them drops their own unique gear and can be captured in order to craft Aspect Skills onto items.
From Act Two on, Einhar appears in areas together with some beasts. There will be at least one red beast and roughly between two and five yellow beasts.
The mechanics differ from the one from the Bestiary league. Once a beast drops below 50% life, Einhar will appear in the zone to assist in the hunt. He will throw nets at beasts that are low on health to capture them. The beast will be added to the menageries of all players in the current party.
Beasts can also be found in a Beast node in the Azurite Mine. These beast can be killed, but will get added to your Menagerie once defeated.
List of Bestiary modifiers
|Aspect of the Hellion||1||Summons a spectral hellion which chase after the player. On contact, it detonates itself into multiple fire projectiles.|
|Craicic Presence||20||Has an aura which grants 60% of Physical Damage as Extra Cold Damage and 20% reduced Damage taken.|
|Deep One's Presence||20||Has an aura which grants 60% of Physical Damage as Extra Lightning Damage and 25% chance to Blind on Hit.|
|Erupting Winds||1||Summons tornadoes in a nova, which deal physical damage over time.|
|Farric Presence||20||Has an aura which grants 15% increased Attack Speed, 50% increased Accuracy Rating, and 50% increased Critical Strike Chance.|
|Fenumal Presence||20||Has an aura which grants 25% of non-Chaos Damage as Extra Chaos Damage and 100% chance to Poison on Hit.|
|Fertile Presence||20||Has an aura which grants 30% increased Damage, Stun immunity, and prevents action speed from being lowered below the base.|
|Hadal Dive||1||Summons spectral crabs that detonate to create a Vortex.|
|Putrid Flight||1||A spectral vulture flies over and drops bombs over its flight path.|
|Saqawine Presence||20||Has an aura which grants 10% chance to Dodge Attacks and Spells and 15% increased Movement Speed.|
|Satyr Storm||1||Multiple spectral goatmen leap down to deal damage.|
|Spectral Stampede||1||A large row of spectral rhoas stampede in a straight line.|
|Tiger Prey||1||Aided by a spectral tiger which attacks with a large AoE swipe attack.|
|Unstable Swarm||1||Several spectral spider burrow into the ground. After a delay, the detonate for large amounts of chaos damage.|
Beastcrafting is a method of crafting by sacrificing beasts to the blood altar in the Menagerie. Beastcrafting requires four beasts to be sacrificed, with most of them requiring a specific Red Beast and three other beasts. When beastcrafting, the four beasts chosen are released into the arena surrounding the blood altar and must be killed to complete the recipe. If the player dies during the attempt, the recipe fails and the beasts are lost.