Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
Beacon of Ruin
Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite 
Beacon of Ruin is a notable Ascendancy passive skill for the Elementalist that grants more ignite damage, increased effect to non-damaging ailments, and grants chill and shock a minimum slow and increased damage taken effect percentage, respectively.
Mechanics and Interactions
Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to chill and shock. In other words, 1 point of cold damage from any hit will apply chill, and 1 point of lightning damage from a critical strike will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when Soul Taker is equipped.
The Shocks from your Hits always increases Damage taken by at least 15% mod will be increased by X% increased Effect of Shock, up to a cap of 50% increased damage taken. For example, with 20% increased Effect of non-Damaging Ailments on Enemies, the minimum shock would then be 18% increased damage taken. An increased shock effect value of 234% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod Chills from your Hits always Slow by at least 10%, increased to the maximum of 30% slow at 200% increased chill effect.