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"Beach Map" redirects here. For other uses, see Beach Map (disambiguation).

Beach MapMap Level: 68
Map Tier: 1
Guild Character: X
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Beach Map (War for the Atlas) inventory icon
Acquisition
Area level: 58
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsBeach

Beach
Map area
No Waypoint
IdMapWorldsBeach
Act11
Area level68
BossesGlace
Area type tagsbeach
Tagsmap, einharmaps
The Shaper: A paradise, forever replenished by endless waves teeming with life.
Vaal AreasSunken Shingle (MapSideArea1_3)
A paradise, forever replenished by endless waves teeming with life.
Maps loading screen

Beach Map (War for the Atlas) is a map area and item. The item is a legacy variant of Beach Map (Ritual) inventory iconBeach MapBeach MapMap Level: 81
Map Tier: 14
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Beach Map (Ritual) inventory icon
.

Layout[ | ]

The layout is similar to The Beacon in Act 6, but the map and map boss is a heavily modified version of The Tidal Island (Act 1). In fact, Part 2 of the campaign released after the first version of Beach Map.

The layout is a single broad corridor, toward the end of which; the boss arena can be found. Certain layouts have a region of shallow water along the right side of the map which contains many monster packs.

Boss Arena[ | ]

The arena is a circular area - when entering, there is only a small area to move before the boss engages and seals the entrance.


Encounters[ | ]

Boss[ | ]

Glace (Based on Hailrake of The Tidal Island (Act 1))

Boss video[ | ]


Items found in this area

ItemLvl.
Divination card inventory iconHopeHope card artDivination card frameHope5Prismatic Ring inventory iconPrismatic RingPrismatic Ring inventory icon
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Divination card inventory icon
1
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Convoking Wand inventory iconConvoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Convoking Wand inventory icon
72
Cerulean Ring inventory iconCerulean RingCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon80
Iolite Ring inventory iconIolite RingIolite RingRequires Level 78(17–23)% increased Chaos DamageIolite Ring inventory icon78

Item acquisition
Questionmark

This item is drop disabled.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Desert Map (War for the Atlas) inventory iconDesert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Desert Map (War for the Atlas) inventory icon
3Beach Map (War for the Atlas) inventory iconBeach MapBeach MapMap Level: 68
Map Tier: 1
Guild Character: X
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Beach Map (War for the Atlas) inventory icon
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Beach Map (Metamorph) inventory iconBeach MapBeach MapMap Level: 68
    Map Tier: 1
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Beach Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Beach Map (Blight) inventory iconBeach MapBeach MapMap Level: 72
    Map Tier: 5
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Beach Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Beach Map (Legion) inventory iconBeach MapBeach MapMap Level: 71
    Map Tier: 4
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Beach Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Beach Map (Synthesis) inventory iconBeach MapBeach MapMap Level: 71
    Map Tier: 4
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Beach Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Beach Map (Betrayal) inventory iconBeach MapBeach MapMap Level: 71
    Map Tier: 4
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Beach Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Beach Map (Ritual) inventory iconBeach MapBeach MapMap Level: 81
    Map Tier: 14
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Beach Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Beach Map (Heist) inventory iconBeach MapBeach MapMap Level: 69
    Map Tier: 2
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Beach Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Beach Map (Harvest) inventory iconBeach MapBeach MapMap Level: 69
    Map Tier: 2
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Beach Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Beach Map (Delirium) inventory iconBeach MapBeach MapMap Level: 68
    Map Tier: 1
    Guild Character: X
    A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Beach Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Shaped Beach Map (Atlas of Worlds) inventory iconShaped Beach MapShaped Beach MapMap Level: 74
    Map Tier: 7
    Guild Character: a
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Beach Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Beach Map (Atlas of Worlds) inventory iconBeach MapBeach MapMap Level: 69
    Map Tier: 2
    Guild Character: a
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Beach Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.


Version history[ | ]

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.
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