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Bazaar Map (War for the Atlas)

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Bazaar MapMap Level: 74
Map Tier: 7
Guild Character: Y
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Bazaar Map (War for the Atlas) inventory icon.png
Acquisition
Level: 74
Purchase Costs
Normal1x Orb of Alchemy
Magic1x Orb of Alchemy
Rare2x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsBazaar
Bazaar
Map area
No Waypoint
IdMapWorldsBazaar
Act11
Area level74
Area type tagsurban
Tagsmap
The Shaper: Greed is the only god here.
Greed is the only god here.
Maps loading screen.png

Bazaar Map (War for the Atlas) is a map area. The boss room has a "Sculptor's Tools" chest, which always drops a Stone HammerStone HammerOne Handed Mace
Physical Damage: 1732
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 9
Requires Level 15, 56 Str15% reduced Enemy Stun Threshold
. This can be used in a Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower rarity maps. The maximum quality is 20%.
Shift click to unstack.
recipe.

Layout

Encounters

Boss

Ancient Sculptor

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Assassin's FavourAssassin's Favour9DaggerBy the time their eyes meet,
the dark deal has long since been made,
and his fate long since sealed.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(15-20)% to Fire and Cold Resistances
70
The Saint's TreasureThe Saint's Treasure102x Exalted OrbPublicly, he lived a pious and chaste life of poverty. Privately, tithes and tributes made him and his lascivious company very comfortable indeed.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Wharf MapWharf MapMap Level: 73
Map Tier: 6
Guild Character: Ë
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Laboratory MapLaboratory MapMap Level: 75
Map Tier: 8
Guild Character: Ä
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Bazaar MapBazaar MapMap Level: 74
Map Tier: 7
Guild Character: Y
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Bazaar MapBazaar MapMap Level: 78
    Map Tier: 11
    Guild Character: /
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Bazaar MapBazaar MapMap Level: 75
    Map Tier: 10
    Guild Character: -
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Bazaar MapBazaar MapMap Level: 77
    Map Tier: 10
    Guild Character: /
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.