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Basilica Map (War for the Atlas)

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Basilica MapMap Level: 82
Map Tier: 15
Guild Character: »
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Basilica Map (War for the Atlas) inventory icon.png
Acquisition
Level: 82
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsBasilica

Basilica
Map area
No Waypoint
IdMapWorldsBasilica
Act11
Area level82
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, cannot_be_twinned, delve_chest, einharmaps, wealthy_area
The Shaper: Built so the prayers would echo. A resonance no god could hear.
Built so the prayers would echo. A resonance no god could hear.
Maps loading screen.png

Basilica Map (War for the Atlas) is a map area and item. The item is a legacy variant of the current Basilica MapBasilica MapMap Level: 81
Map Tier: 14
Guild Character: »
Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.


Layout

Layout is based upon The Chamber of Innocence. The layout is cross-shaped, but very wide. Arena entrance is to one of the sides of the cross.


Encounters

Boss

Konley, the Unrepentant, based on the High Templar Avarius from the Chamber of Innocence in Act 5. He transforms into The Cleansing Light for the second stage of the fight once Konley is killed. He has the same attacks as Avarius.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Marble AmuletMarble AmuletRequires Level 74(1.2-1.6)% of Life Regenerated per second74
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The UndauntedThe Undaunted5Nemesis Item
Corrupted
"Fate was always my nemesis...
But it didn't stop me then, and it won't stop me now."
- Kjetilbrann, The Undaunted
1
The Celestial StoneThe Celestial Stone10Opal Ring
Item Level: 100
Shaper Item
Stare into its depths too long, and you may lose yourself entirely.
1
The InnocentThe Innocent1040x Orb of RegretHis brother would not atone, so he took his brother's life, and with it, his sins.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Palace MapPalace MapMap Level: 81
Map Tier: 14
Guild Character: \
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Crimson Temple MapCrimson Temple MapMap Level: 81
Map Tier: 14
Guild Character: ©
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
1Basilica MapBasilica MapMap Level: 82
Map Tier: 15
Guild Character: »
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
Map Tier: 16
Guild Character: ¤
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Basilica MapBasilica MapMap Level: 82
Map Tier: 15
Guild Character: »
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Basilica MapBasilica MapMap Level: 81
    Map Tier: 14
    Guild Character: »
    Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Basilica MapBasilica MapMap Level: 78
    Map Tier: 11
    Guild Character: »
    Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Basilica MapBasilica MapMap Level: 81
    Map Tier: 14
    Guild Character: »
    Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.


Version history

Version Changes
3.7.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.