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Basilica Map

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Basilica MapMap Level: 78
Map Tier: 11
Guild Character: »
Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Basilica Map (Synthesis) inventory icon.png
Acquisition
Level: 77
Purchase Costs
Normal11x Chaos Orb
Magic11x Chaos Orb
Rare11x Chaos Orb
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Basilica
Map area
No Waypoint
IdMapWorldsBasilica
Act11
Area level82
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, cannot_be_twinned, delve_chest, einharmaps, wealthy_area
The Shaper: Built so the prayers would echo. A resonance no god could hear.
Built so the prayers would echo. A resonance no god could hear.
Maps loading screen.png

Basilica Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The UndauntedThe Undaunted5Nemesis Item
Corrupted
"Fate was always my nemesis...
But it didn't stop me then, and it won't stop me now."
- Kjetilbrann, The Undaunted
1
The Celestial StoneThe Celestial Stone10Opal Ring
Item Level: 100
Shaper Item
Stare into its depths too long, and you may lose yourself entirely.
1
The InnocentThe Innocent1040x Orb of RegretHis brother would not atone, so he took his brother's life, and with it, his sins.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Arachnid Nest MapArachnid Nest MapMap Level: 77
Map Tier: 10
Guild Character: Ó
Man is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
3Chateau MapChateau MapMap Level: 77
Map Tier: 10
Guild Character: O
Beauty and brutality in such close proximity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Carcass MapCarcass MapMap Level: 79
Map Tier: 12
Guild Character: §
Life's wet, reproductive stink abates, relenting to death's chaste ritual of decay.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Basilica MapBasilica MapMap Level: 78
Map Tier: 11
Guild Character: »
Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.