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Basilica Map (War for the Atlas)

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Basilica MapMap Level: 82
Map Tier: 15
Guild Character: »
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Basilica Map (War for the Atlas) inventory icon.png
Acquisition
Level: 82
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsBasilica
Basilica
Map area
No Waypoint
IdMapWorldsBasilica
Act11
Area level82
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, cannot_be_twinned, delve_chest
The Shaper: Built so the prayers would echo. A resonance no god could hear.
Built so the prayers would echo. A resonance no god could hear.
Maps loading screen.png

Basilica Map (War for the Atlas) is a map area.

Layout

Layout is based upon The Chamber of Innocence. The layout is cross-shaped, but very wide. Arena entrance is to one of the sides of the cross.

Encounters

Boss

Konley, the Unrepentant, based on High Templar Avarius from the Chamber of Innocence in Act 5. He transforms into Inoccence for the second stage of the fight once Konley is killed. He has the same attacks as Avarius.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79
The UndauntedThe Undaunted5Nemesis Item
Corrupted
"Fate was always my nemesis...
But it didn't stop me then, and it won't stop me now."
- Kjetilbrann, The Undaunted
1
The Celestial StoneThe Celestial Stone10Opal Ring
Item Level: 100
Shaper Item
Stare into its depths too long, and you may lose yourself entirely.
1
The InnocentThe Innocent1040x Orb of RegretHis brother would not atone, so he took his brother's life, and with it, his sins.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Palace MapPalace MapMap Level: 81
Map Tier: 14
Guild Character: \
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Crimson Temple MapCrimson Temple MapMap Level: 81
Map Tier: 14
Guild Character: ©
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
Map Tier: 16
Guild Character: ¤
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Basilica MapBasilica MapMap Level: 82
Map Tier: 15
Guild Character: »
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
1Basilica MapBasilica MapMap Level: 82
Map Tier: 15
Guild Character: »
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

    Version history

    Version Changes
    3.1.0
    • Added 32 new maps including two new Unique maps.
    • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
    • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.