Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.

Most of the game data is live. Cleanup of old things & new maps will take a bit.

Barrows Map (War for the Atlas)

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Barrows MapMap Level: 72
Map Tier: 5
Guild Character: n
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Barrows Map (War for the Atlas) inventory icon.png
Acquisition
Level: 72
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsBarrows

Barrows
Map area
No Waypoint
IdMapWorldsBarrows
Act11
Area level72
Area type tagsforest
Tagsmap, area_with_water, no_echo, einharmaps
The Shaper: Man burrows for only the eternal hibernation.
Man burrows for only the eternal hibernation.
Maps loading screen.png

Barrows Map (War for the Atlas) is a map area based on The Wetlands in Act 2. It has small inside areas (tombs) based on The Vaal Ruins.

Layout

The map is a large and more or less circular area with several entrances to small tombs that are usually dead ends. The entrance to the boss arena is located in a small depression somewhere towards the middle of the map (not at an edge).

Encounters

Boss

Beast of the Pits, based on The Great White Beast.

  • Charges
  • Slams the ground, making rocks fall from the ceiling

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
1
LoyaltyLoyalty53x Orb of FusingBound by fate,
inseparable by choice.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(15-20)% to Cold and Lightning Resistances
70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Relic Chambers MapRelic Chambers MapMap Level: 71
Map Tier: 4
Guild Character: 1
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Mausoleum MapMausoleum MapMap Level: 73
Map Tier: 6
Guild Character: [
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Barrows MapBarrows MapMap Level: 72
Map Tier: 5
Guild Character: n
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Barrows MapBarrows MapMap Level: 71
    Map Tier: 4
    Guild Character: n
    Man burrows for only the eternal hibernation.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Betrayal.
  • Barrows MapBarrows MapMap Level: 75
    Map Tier: 8
    Guild Character: q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Barrows MapShaped Barrows MapMap Level: 80
    Map Tier: 13
    Guild Character: q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • Decreased the size of map.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.