Consider helping out in updating the wiki for 3.6.0 - see Path of Exile Wiki:To-do list/3.6.0.

Barrows Map (Betrayal)

From Path of Exile Wiki
Jump to: navigation, search
Barrows MapMap Level: 71
Map Tier: 4
Guild Character: n
Man burrows for only the eternal hibernation.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Barrows Map (Betrayal) inventory icon.png
Acquisition
Level: 70
DROP DISABLED
Purchase Costs
Normal3x Orb of Chance
Magic4x Orb of Chance
Rare5x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Barrows
Map area
No Waypoint
IdMapWorldsBarrows
Act11
Area level72
Area type tagsforest
Tagsmap, area_with_water, no_echo, einharmaps, has_foxes_area, den_area
The Shaper: Man burrows for only the eternal hibernation.
Man burrows for only the eternal hibernation.
Maps loading screen.png

Barrows Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
1
LoyaltyLoyalty53x Orb of FusingBound by fate,
inseparable by choice.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70

Item acquisition
Questionmark.png

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • Decreased the size of map.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.