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Avoidance

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Avoidance is a mechanic that stops the damage of a hit after block has failed. It still counts as a hit, even if it deals 0 damage.[1] Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.

Pantheon

Several Gods provide chances to avoid varying types of damage and/or effects.

Major Gods

Minor Gods

  • Soul of Ralakesh grants 25% chance to avoid Bleeding

Enchantments

Boots

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Enchantment Stun Avoidance 15350% chance to Avoid being Stunned if you've Killed Recently
Enchantment Stun Avoidance 26665% chance to Avoid being Stunned if you've Killed Recently
Enchantment Stun Avoidance 37580% chance to Avoid being Stunned if you've Killed Recently
of the Underground150% chance to Avoid being Poisoned
of the Underground150% chance to avoid Bleeding
Chosen60(13-14)% increased Movement Speed
Cannot be Chilled
Chosen72(15-17)% increased Movement Speed
Cannot be Chilled
Chosen81(18-20)% increased Movement Speed
Cannot be Chilled
Rin's6060% chance to Avoid being Frozen
Rin's7280% chance to Avoid being Frozen
Rin's81Cannot be Frozen

Helmets

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of the Underground150% chance to Avoid being Poisoned
of the Underground150% chance to avoid Bleeding
of the Order60(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
of the Order75(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention

Monsters

Magic monsters have a 50% chance to avoid fleeing.

Map Mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsIIQPack
Size
IIRSpawn Weighting
of Insulation1Monsters have 30% chance to Avoid Elemental Ailments10%4%6%low_tier_map 800
default 0
of Insulation1Monsters have 60% chance to Avoid Elemental Ailments10%4%6%mid_tier_map 800
default 0
of Insulation1Monsters have 90% chance to Avoid Elemental Ailments10%4%6%top_tier_map 800
default 0
Impervious1Monsters have a 25% chance to avoid Poison, Blind, and Bleeding10%4%6%low_tier_map 800
default 0
Impervious1Monsters have a 45% chance to avoid Poison, Blind, and Bleeding10%4%6%mid_tier_map 800
default 0
Impervious1Monsters have a 65% chance to avoid Poison, Blind, and Bleeding10%4%6%top_tier_map 800
default 0

Items

Base Items

  • Aquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
    Consumes 15 of 40 Charges on use
    20% chance to Avoid Cold Damage when Hit
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Modifiers

Standard Affixes

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Stoicism23(8-11)% chance to Avoid Elemental Ailmentsdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Resolve41(12-15)% chance to Avoid Elemental Ailmentsdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Fortitude57(16-19)% chance to Avoid Elemental Ailmentsdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Will73(20-23)% chance to Avoid Elemental Ailmentsdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Composure1(11-13)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Surefootedness1(14-16)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Persistence1(17-19)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Relentlessness1(20-22)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0

Corrupted

There are three legacy corrupted implicits that grant (10-20)% chance to Avoid being Ignited/Frozen/Shocked on various items.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2AvoidIgniteCorrupted60Cannot be Ignitedring 500
default 0

Shaper

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Shaping68(15-22)% chance to Avoid Elemental Ailmentsboots_shaper 800
default 0
of Shaping75(23-30)% chance to Avoid Elemental Ailmentsboots_shaper 800
default 0
of Shaping81(31-35)% chance to Avoid Elemental Ailmentsboots_shaper 800
default 0
of Shaping68(6-9)% chance to avoid Projectilesboots_shaper 500
default 0
of Shaping84(10-12)% chance to avoid Projectilesboots_shaper 500
default 0
of Shaping68(15-20)% chance to Avoid interruption from Stuns while Castingno_caster_mods 0
gloves_shaper 800
default 0
of Shaping75(21-25)% chance to Avoid interruption from Stuns while Castingno_caster_mods 0
gloves_shaper 800
default 0
of Shaping80(26-30)% chance to Avoid interruption from Stuns while Castingno_caster_mods 0
gloves_shaper 800
default 0

Elder

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Elder68(15-22)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of the Elder75(23-30)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of the Elder82(31-35)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of the Elder68(15-17)% increased Cast Speed
(15-25)% chance to Avoid interruption from Stuns while Casting
no_caster_mods 0
attack_staff 0
staff_elder 1000
default 0
of the Elder75(18-20)% increased Cast Speed
(26-35)% chance to Avoid interruption from Stuns while Casting
no_caster_mods 0
attack_staff 0
staff_elder 500
default 0

Master Mods

Leo has a number of mods that grant X% chance to Avoid stun, ignite, chill, freeze, shock, or being knocked back.

Essences

Anguish, Suffering, and Torment essences grant X% chance to Avoid Fire/Cold/Lightning Damage when Hit when applied to body armour and shields, and X% chance to Avoid being Ignited/Frozen/Shocked when applied to helmets, boots, and belts. Scorn essences grant X% chance to Avoid being Stunned when applied to helmets or gloves.

Essence
Wailing Essence of AnguishWailing Essence of AnguishStack Size: 9
Essence Level: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

One Handed Weapon: Adds (21-28) to (42-49) Fire Damage to Spells
Two Handed Weapon: Adds (28-38) to (57-66) Fire Damage to Spells
Gloves: Adds (5-7) to (11-14) Fire Damage to Attacks
Body Armour: (6-7)% chance to Avoid Fire Damage from Hits
Shield: (6-7)% chance to Avoid Fire Damage from Hits
Other Armour: (19-22)% chance to Avoid being Ignited
Quiver: Adds (5-7) to (11-14) Fire Damage to Attacks
Belt: (19-22)% chance to Avoid being Ignited
Other Jewellery: Adds (11-15) to (23-27) Fire Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Screaming Essence of AnguishScreaming Essence of AnguishStack Size: 9
Essence Level: 5
Upgrades a normal item to rare with one guaranteed property
One Handed Weapon: Adds (31-41) to (61-71) Fire Damage to Spells
Two Handed Weapon: Adds (41-55) to (83-96) Fire Damage to Spells
Gloves: Adds (6-8) to (13-17) Fire Damage to Attacks
Body Armour: (7-8)% chance to Avoid Fire Damage from Hits
Shield: (7-8)% chance to Avoid Fire Damage from Hits
Other Armour: (23-26)% chance to Avoid being Ignited
Quiver: Adds (6-8) to (13-17) Fire Damage to Attacks
Belt: (23-26)% chance to Avoid being Ignited
Other Jewellery: Adds (16-22) to (32-38) Fire Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Shrieking Essence of AnguishShrieking Essence of AnguishStack Size: 9
Essence Level: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (36-49) to (73-85) Fire Damage to Spells
Two Handed Weapon: Adds (49-65) to (98-115) Fire Damage to Spells
Gloves: Adds (8-10) to (16-18) Fire Damage to Attacks
Body Armour: (8-9)% chance to Avoid Fire Damage from Hits
Shield: (8-9)% chance to Avoid Fire Damage from Hits
Other Armour: (27-30)% chance to Avoid being Ignited
Quiver: Adds (8-10) to (16-18) Fire Damage to Attacks
Belt: (27-30)% chance to Avoid being Ignited
Other Jewellery: Adds (19-25) to (39-45) Fire Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Deafening Essence of AnguishDeafening Essence of AnguishStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (45-54) to (80-90) Fire Damage to Spells
Two Handed Weapon: Adds (67-81) to (120-135) Fire Damage to Spells
Gloves: Adds (9-11) to (17-21) Fire Damage to Attacks
Body Armour: (9-10)% chance to Avoid Fire Damage from Hits
Shield: (9-10)% chance to Avoid Fire Damage from Hits
Other Armour: (31-34)% chance to Avoid being Ignited
Quiver: Adds (9-11) to (17-21) Fire Damage to Attacks
Belt: (31-34)% chance to Avoid being Ignited
Other Jewellery: Adds (23-27) to (43-48) Fire Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Weeping Essence of SufferingWeeping Essence of SufferingStack Size: 9
Essence Level: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

One Handed Weapon: Adds (11-15) to (22-25) Cold Damage to Spells
Two Handed Weapon: Adds (16-22) to (33-38) Cold Damage to Spells
Gloves: Adds (5-7) to (10-12) Cold Damage to Attacks
Body Armour: (5-6)% chance to Avoid Cold Damage from Hits
Shield: (5-6)% chance to Avoid Cold Damage from Hits
Other Armour: (15-18)% chance to Avoid being Frozen
Quiver: Adds (5-7) to (10-12) Cold Damage to Attacks
Belt: (15-18)% chance to Avoid being Frozen
Other Jewellery: Adds (6-9) to (13-16) Cold Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Wailing Essence of SufferingWailing Essence of SufferingStack Size: 9
Essence Level: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

One Handed Weapon: Adds (17-23) to (34-40) Cold Damage to Spells
Two Handed Weapon: Adds (26-34) to (52-60) Cold Damage to Spells
Gloves: Adds (6-7) to (11-14) Cold Damage to Attacks
Body Armour: (6-7)% chance to Avoid Cold Damage from Hits
Shield: (6-7)% chance to Avoid Cold Damage from Hits
Other Armour: (19-22)% chance to Avoid being Frozen
Quiver: Adds (6-7) to (11-14) Cold Damage to Attacks
Belt: (19-22)% chance to Avoid being Frozen
Other Jewellery: Adds (10-13) to (20-24) Cold Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Screaming Essence of SufferingScreaming Essence of SufferingStack Size: 9
Essence Level: 5
Upgrades a normal item to rare with one guaranteed property
One Handed Weapon: Adds (25-33) to (50-58) Cold Damage to Spells
Two Handed Weapon: Adds (38-50) to (75-88) Cold Damage to Spells
Gloves: Adds (6-8) to (12-15) Cold Damage to Attacks
Body Armour: (7-8)% chance to Avoid Cold Damage from Hits
Shield: (7-8)% chance to Avoid Cold Damage from Hits
Other Armour: (23-26)% chance to Avoid being Frozen
Quiver: Adds (6-8) to (12-15) Cold Damage to Attacks
Belt: (23-26)% chance to Avoid being Frozen
Other Jewellery: Adds (12-16) to (24-28) Cold Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Shrieking Essence of SufferingShrieking Essence of SufferingStack Size: 9
Essence Level: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (30-40) to (60-69) Cold Damage to Spells
Two Handed Weapon: Adds (45-60) to (89-104) Cold Damage to Spells
Gloves: Adds (7-9) to (13-16) Cold Damage to Attacks
Body Armour: (8-9)% chance to Avoid Cold Damage from Hits
Shield: (8-9)% chance to Avoid Cold Damage from Hits
Other Armour: (27-30)% chance to Avoid being Frozen
Quiver: Adds (7-9) to (13-16) Cold Damage to Attacks
Belt: (27-30)% chance to Avoid being Frozen
Other Jewellery: Adds (17-22) to (34-40) Cold Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Deafening Essence of SufferingDeafening Essence of SufferingStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (35-45) to (66-74) Cold Damage to Spells
Two Handed Weapon: Adds (57-66) to (100-111) Cold Damage to Spells
Gloves: Adds (8-10) to (14-17) Cold Damage to Attacks
Body Armour: (9-10)% chance to Avoid Cold Damage from Hits
Shield: (9-10)% chance to Avoid Cold Damage from Hits
Other Armour: (31-44)% chance to Avoid being Frozen
Quiver: Adds (8-10) to (14-17) Cold Damage to Attacks
Belt: (31-44)% chance to Avoid being Frozen
Other Jewellery: Adds (20-24) to (38-44) Cold Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Muttering Essence of TormentMuttering Essence of TormentStack Size: 9
Essence Level: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

One Handed Weapon: Adds (1-2) to (21-22) Lightning Damage to Spells
Two Handed Weapon: Adds (1-3) to (32-34) Lightning Damage to Spells
Gloves: Adds 1 to (14-15) Lightning Damage to Attacks
Body Armour: (4-5)% chance to Avoid Lightning Damage from Hits
Shield: (4-5)% chance to Avoid Lightning Damage from Hits
Other Armour: (11-14)% chance to Avoid being Shocked
Quiver: Adds 1 to (14-15) Lightning Damage to Attacks
Belt: (11-14)% chance to Avoid being Shocked
Other Jewellery: Adds 1 to (14-15) Lightning Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Weeping Essence of TormentWeeping Essence of TormentStack Size: 9
Essence Level: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

One Handed Weapon: Adds (1-4) to (46-49) Lightning Damage to Spells
Two Handed Weapon: Adds (2-6) to (69-73) Lightning Damage to Spells
Gloves: Adds (1-2) to (21-22) Lightning Damage to Attacks
Body Armour: (5-6)% chance to Avoid Lightning Damage from Hits
Shield: (5-6)% chance to Avoid Lightning Damage from Hits
Other Armour: (15-18)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (21-22) Lightning Damage to Attacks
Belt: (15-18)% chance to Avoid being Shocked
Other Jewellery: Adds (1-2) to (27-28) Lightning Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Wailing Essence of TormentWailing Essence of TormentStack Size: 9
Essence Level: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

One Handed Weapon: Adds (2-6) to (73-77) Lightning Damage to Spells
Two Handed Weapon: Adds (3-9) to (109-115) Lightning Damage to Spells
Gloves: Adds (1-2) to (23-24) Lightning Damage to Attacks
Body Armour: (6-7)% chance to Avoid Lightning Damage from Hits
Shield: (6-7)% chance to Avoid Lightning Damage from Hits
Other Armour: (19-22)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (23-24) Lightning Damage to Attacks
Belt: (19-22)% chance to Avoid being Shocked
Other Jewellery: Adds (1-4) to (40-43) Lightning Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Screaming Essence of TormentScreaming Essence of TormentStack Size: 9
Essence Level: 5
Upgrades a normal item to rare with one guaranteed property
One Handed Weapon: Adds (3-9) to (106-112) Lightning Damage to Spells
Two Handed Weapon: Adds (4-13) to (159-168) Lightning Damage to Spells
Gloves: Adds (1-2) to (25-26) Lightning Damage to Attacks
Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits
Shield: (7-8)% chance to Avoid Lightning Damage from Hits
Other Armour: (23-26)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (25-26) Lightning Damage to Attacks
Belt: (23-26)% chance to Avoid being Shocked
Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Shrieking Essence of TormentShrieking Essence of TormentStack Size: 9
Essence Level: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells
Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells
Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks
Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits
Shield: (8-9)% chance to Avoid Lightning Damage from Hits
Other Armour: (27-30)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks
Belt: (27-30)% chance to Avoid being Shocked
Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Deafening Essence of TormentDeafening Essence of TormentStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (4-11) to (134-144) Lightning Damage to Spells
Two Handed Weapon: Adds (6-16) to (201-216) Lightning Damage to Spells
Gloves: Adds (1-3) to (29-30) Lightning Damage to Attacks
Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits
Shield: (9-10)% chance to Avoid Lightning Damage from Hits
Other Armour: (31-44)% chance to Avoid being Shocked
Quiver: Adds (1-3) to (29-30) Lightning Damage to Attacks
Belt: (31-44)% chance to Avoid being Shocked
Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Screaming Essence of ScornScreaming Essence of ScornStack Size: 9
Essence Level: 5
Upgrades a normal item to rare with one guaranteed property
Weapon: (80-99)% increased Critical Strike Chance for Spells
Gloves: (23-26)% chance to Avoid being Stunned
Helmet: (23-26)% chance to Avoid being Stunned
Shield: (80-99)% increased Critical Strike Chance for Spells
Other Armour: (3-4)% chance to Dodge Spell Hits
Quiver: +(25-29)% to Global Critical Strike Multiplier
Amulet: +(25-29)% to Global Critical Strike Multiplier
Ring: +(15-17)% to Global Critical Strike Multiplier
Belt: (12-13)% reduced Enemy Stun Threshold
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Shrieking Essence of ScornShrieking Essence of ScornStack Size: 9
Essence Level: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: (100-109)% increased Critical Strike Chance for Spells
Gloves: (27-30)% chance to Avoid being Stunned
Helmet: (27-30)% chance to Avoid being Stunned
Shield: (100-109)% increased Critical Strike Chance for Spells
Other Armour: (5-6)% chance to Dodge Spell Hits
Quiver: +(30-34)% to Global Critical Strike Multiplier
Amulet: +(30-34)% to Global Critical Strike Multiplier
Ring: +(18-20)% to Global Critical Strike Multiplier
Belt: (14-15)% reduced Enemy Stun Threshold
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Deafening Essence of ScornDeafening Essence of ScornStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: (110-119)% increased Critical Strike Chance for Spells
Gloves: (31-34)% chance to Avoid being Stunned
Helmet: (31-34)% chance to Avoid being Stunned
Shield: (110-119)% increased Critical Strike Chance for Spells
Other Armour: (7-8)% chance to Dodge Spell Hits
Quiver: +(35-41)% to Global Critical Strike Multiplier
Amulet: +(35-41)% to Global Critical Strike Multiplier
Ring: +(21-25)% to Global Critical Strike Multiplier
Belt: (16-17)% reduced Enemy Stun Threshold
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

Unique Items

The following list excludes items that grant full immunity:

ItemAll
Ailments
All
Elemental
Ailments
ChillFreezeBleedStunElemental
Damage
Fire
Damage
Projectiles
Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
0%3%0%0%0%0%0%0%0%
Pillars of ArunPillars of Arun
Dunes Map
Map Level: 75
Map Tier: 8
Guild Character:
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Speed for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
50%0%0%0%0%0%0%0%0%
Taste of HateTaste of Hate
Sapphire Flask
Lasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 1820% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (15-20)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
0%0%30%30%0%0%0%0%0%
Tasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
0%0%50%0%0%0%0%0%0%
Tear of PurityTear of Purity
Lapis Amulet
Requires Level 20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
A shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's Poet
0%5%0%0%0%0%0%0%0%
Cinderswallow UrnCinderswallow Urn
Silver Flask
Lasts 5.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 22Recharges 1 Charge when you consume an Ignited Corpse
Enemies Ignited by you during Flask Effect take 10% increased Damage
Recover (1-3)% of Life when you Kill an Enemy during Flask Effect
Recover (1-3)% of Mana when you Kill an Enemy during Flask Effect
Recover (1-3)% of Energy Shield when you Kill an Enemy during Flask Effect
<One Veiled Mod>
A controlled burn is sometimes necessary for new life.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
0%0%0%0%0%0%0%0%0%
GlitterdiscGlitterdisc
Burnished Spiked Shield
Quality: +20%
Chance to Block: 26%
Evasion: (148-161)
Energy Shield: (79-111)
Movement Speed: -3%
Requires Level 27, 37 Dex, 37 Int4% chance to Dodge Attack Hits(120-140)% increased Evasion and Energy Shield
+(20-30) to maximum Energy Shield
+(30-50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage when Hit
You always Ignite while Burning
Izaro's insistence on using lava
resulted in some surprising material discoveries.
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Lakishu's BladeLakishu's Blade
Elegant Sword
One Handed Sword
Quality: +20%
Physical Damage: (45-56)(77.4-94)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
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Saemus' GiftSaemus' Gift
Spike-Point Arrow Quiver
Requires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Beaten in contest, he would try once more
Guided by magic, Magjar took aim at a dove
Saemus' gift would influence the score
Guided by darkness, Magjar spilled the blood of his love
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The Coming CalamityThe Coming Calamity
Destroyer Regalia
Quality: +20%
Energy Shield: (208-228)
Movement Speed: -3%
Requires Level 53, 144 Int+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Skill affecting you
Mana Reservation of Herald Skills is always 45%
Whiff of cold, tiny spark, faintest flicker in the dark.
Embers swirl, ice takes form, sky exposed - Death's perfect storm.
Frost and thunder, flames shine bright, ruin walks the land tonight.
By your hand they dance and bend, wield them and brook no end.
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HopeshredderHopeshredder
Ranger Bow
Bow
Quality: +20%
Physical Damage: 44.491.2
Elemental Damage: (130-150)–(270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)
Weapon Range: 120
Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage when Hit per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Their last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity.
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Alpha's HowlAlpha's Howl
Sinner Tricorne
Quality: +20%
Evasion: (738-811)
Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana Reserved
Nature respects the strong
And paints the snow red
With the blood of the weak
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Farrul's ChaseFarrul's Chase
Slink Boots
Quality: +20%
Evasion: (565-664)
Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110-150)% increased Evasion Rating
+(50-70) to maximum Life
20% increased Movement Speed
(40-50)% chance to avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
A secret is a weapon your enemies do not have.
When the First of the Plains hunted, she moved in silence and acted quickly.
To do otherwise is to arm your foes.
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VoidwalkerVoidwalker
Murder Boots
Quality: +20%
Evasion: (481-555)
Energy Shield: (44-51)
Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
Step into the void
and experience true freedom.
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Passives

Base passives

NameStats
Avoid Interruption while Casting
Castavoidinterruption passive skill icon.png
15% chance to Avoid interruption from Stuns while Casting [1] [2]
Avoid Status Ailments and Elemental Resistances
Crystalskin passive skill icon.png
5% chance to Avoid Elemental Ailments
+5% to all Elemental Resistances [1]
Channelling Attack Speed and Stun Avoidance
ChannellingAttacksNode passive skill icon.png
Channelling Skills have 4% increased Attack Speed
10% chance to Avoid being Stunned while Channelling [1] [2]
Cold Damage, Freeze and Chill Avoidance
Avoidchilling passive skill icon.png
30% chance to Avoid being Frozen
30% chance to Avoid being Chilled
5% chance to Avoid Cold Damage from Hits [1]
Evasion and Blind Avoidance
Evasion passive skill icon.png
14% increased Evasion Rating
+100 to Evasion Rating
40% chance to Avoid Blind [1]
Fire Damage and Ignite Avoidance
Avoidburning passive skill icon.png
30% chance to Avoid being Ignited
5% chance to Avoid Fire Damage from Hits [1]
Lightning Damage and Shock Avoidance
Lightningdex passive skill icon.png
30% chance to Avoid being Shocked
5% chance to Avoid Lightning Damage from Hits [1]
Stun Avoidance and Movement Speed
Stundex passive skill icon.png
8% chance to Avoid being Stunned
2% increased Movement Speed [1] [2]
Arcane Swiftness
ShieldNotable passive skill icon.png
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
Crystal Skin
Diamondskin passive skill icon.png
15% chance to Avoid Elemental Ailments
5% reduced Elemental Damage taken
+5% to all Elemental Resistances [1]
Elemental Focus
ElementalFocus passive skill icon.png
16% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
10% increased Effect of non-Damaging Ailments on Enemies [1]
Heart of Oak
HeartoftheOak passive skill icon.png
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 1% of Life per second
20% increased Stun and Block Recovery [1]
Lucidity
ConcentrationNotable passive skill icon.png
Channelling Skills deal 30% increased Damage
Channelling Skills have -3 to Total Mana Cost
40% chance to Avoid being Stunned while Channelling [1]
Nimbleness
Nimbleness passive skill icon.png
6% increased Cast Speed
4% increased Movement Speed
15% chance to Avoid interruption from Stuns while Casting
+12% to Critical Strike Multiplier for Spells [1]
Practical Application
Castavoidinterruption passive skill icon.png
25% chance to Avoid interruption from Stuns while Casting
+20 to Strength and Dexterity [1]
Silent Steps
EvasionAndBlindNotable passive skill icon.png
20% increased Evasion Rating
5% reduced Damage taken from Blinded Enemies
60% chance to Avoid Blind [1]
Thick Skin
Thickskin passive skill icon.png
10% increased maximum Life
8% chance to Avoid Elemental Ailments [1]
Unpredictable Offensive
ChannellingAttacksNotable2 passive skill icon.png
Channelling Skills have 10% increased Attack Speed
20% chance to Avoid being Stunned while Channelling
5% chance to Dodge Attack Hits while Channelling [1]

References

  1. Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 22, 2016.