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Atziri, Queen of the Vaal

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Atziri, Queen of the Vaal
Atziri, Queen of the Vaal
Level(s) 70 / 80
Location(s) The Apex of Sacrifice, The Alluring Abyss, Throne of Atziri
Health 2 221 000
11 640 000
ApS 2.00
Resistance(s) 40% Fire
40% Cold
40% Lightning
25% Chaos
Modifier(s) 33% Less Curse Effectiveness
Curse Reflection
Damage Reflection
Unwavering
Cannot Be Fully Slowed
Immune To Knockback

Atziri, Queen of the Vaal is the final boss of The Apex of SacrificeThe Apex of SacrificeMap Level: 70Area does not contain Rogue Exiles (Hidden)Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and The Alluring AbyssThe Alluring AbyssMap Level: 80100% more Monster Life
60% increased Monster Damage
Area does not contain Rogue Exiles (Hidden)
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
. She can also be fought in the Temple of Atzoatl in the Throne of Atziri (Level 3 Royal Meeting Room).

Abilities

Storm Call

  • Deals 7319 to 21958 Lightning Damage
  • Base duration is 3 seconds

Empowered Storm Call

  • Deals 10813 to 32438 Lightning Damage
  • Base duration is 2.5 seconds

Flameblast

  • Deals 1893 to 2839 Fire Damage
  • 110% more Spell Damage for each stage

Empowered Flameblast

  • Deals 1893 to 2839 Fire Damage
  • 110% more Spell Damage for each stage
  • Damage Penetrates 10% Fire Resistance

Spear Throw

  • Deals X% of Damage
  • 150% increased Projectile Speed
  • Applies Bleeding on Hit
  • 20% reduced Bleed duration

Empowered Spear Throw

  • Deals 80% of Damage
  • Applies Bleeding on Hit
  • 20% reduced Bleed duration

Summon Demons

  • Base duration is 30 seconds

Passive Effect: Damage Reflection

  • 2% of Physical Damage taken reflected to Attacker
  • 2% of Elemental Damage taken reflected to Attacker

Note: "Attacker" does not imply that only damage from attacks gets reflected − spells are also included.

Strategy

Atziri is one of the most challenging bosses in the game, with her base form rivaling lower red tier maps and her enhanced version rivaling endgame bosses. Strong well rounded defenses are an absolute must, as is reflect mitigation or immunity if your build doesn't deal indirect damage like traps/mines, minions, totems, etc.

Normal Phase

Initially, Atziri is alone. In this form, she has built-in damage reflect, making her dangerous to fight against if your build deals too much direct damage. Moreover, she reflects curses, meaning the player gets cursed as well.

Atziri can use the following attacks:

  • An arc of spears that apply bleed. The damage from bleed is not too high, unless you have no physical mitigation. This attack is much faster in the the Alluring Abyss version.
  • A single FlameblastFlameblastSpell, AoE, Fire, Channelling
    Mana Cost: (4-7)
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:
    1% increased Damage
    Deals (31-280) to (46-419) Fire Damage
    110% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    +5% chance to Ignite for each Stage
    +3 to Radius for each Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    with short channeling. This attack can easily kill characters with health around 5k or lower instantly without mitigation, and even against characters with more effective life, if it ignites you the amount of damage will be massive. This spell has 20% increased radius in the Alluring Abyss version.
  • A Chain of randomly placed Storm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6-16)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (16-408) to (31-758) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Shock
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    s dealing lightning damage. Each storm call is marked with an orange spell circle and explodes after 3 seconds of being placed, in quick succession. The duration of storm calls placed exceeds 3 seconds, so this means that new storm calls are cast amidst the starting chain of explosions.

She can also use these attacks at lower health:

  • Multiple randomly placed empowered FlameblastFlameblastSpell, AoE, Fire, Channelling
    Mana Cost: (4-7)
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:
    1% increased Damage
    Deals (31-280) to (46-419) Fire Damage
    110% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    +5% chance to Ignite for each Stage
    +3 to Radius for each Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    with a massive AoE radius. This spell penetrates 8% percent Fire Resistance (10% in the the Alluring Abyss version). This spell can be withstood with a large effective HP Pool and Ruby Flask + any other forms of increasing maximum fire resist. This quantity of flameblasts increases for every additional player in the instance. This skill can easily kill most characters in a single hit and should be avoided with a movement skill at all costs.
  • A Chain of randomly placed empowered Storm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6-16)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (16-408) to (31-758) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Shock
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    s dealing lightning damage. Each storm call is marked with a thick yellow circle and a wider thin yellow line. The thin yellow exterior line is the true radius of the spell. This spell behaves the same as the orange storm call but deals 50% more damage. This spell should be absolutely avoided and Topaz Flask may be required as a safe measure.

Add Phase

Atziri shields herself, preventing her from taking damage. She summons minions that walk towards her and heal her when they reach her. The minions will not attack the player. If the minions manage to reach Atziri, she will gain some energy shield. This is by far the safest phase and a good time for recovering flask charges.

Atziri's energy shield will recharge while shielding. The best way keep the minions from healing her is to stand as close to Atziri as possible and use an Area of Effect skill to clear the minions as fast as possible. refilling flasks, regenerating life, recharging energy shield or to curse Atziri (don't forget to remove the reflect).

Atziri can still draw aggression of your minions, so it's better to avoid staying too close to her if you are a minion-based build..

Split Phase

Atziri splits into four copies of herself. This phase happens at fixed intervals: only when she loses a quarter of her life (so at 75%, 50% and 25%). If the minions heal her back to one of those life levels, she will not do this phase again. One of the four copies needs to be defeated in order to be able to damage Atziri again:

  • One holds a spear in her hand that fires a single projectile at the player; dealing bleeding damage over time.
  • One has fire on her hand and casts a single FlameblastFlameblastSpell, AoE, Fire, Channelling
    Mana Cost: (4-7)
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:
    1% increased Damage
    Deals (31-280) to (46-419) Fire Damage
    110% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    +5% chance to Ignite for each Stage
    +3 to Radius for each Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    on top of the player's current location (Similar to first form's single flameblast).
  • One has lightning on her hand and casts a chain of randomly placed Storm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6-16)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (16-408) to (31-758) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Shock
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    .
  • One has a mirror and reflects 100% of physical and elemental damage taken (see this modifier). Attacking this copy with direct damage is consequently fatal and only an option for characters that deal indirect or pure chaos damage and/or for characters that cannot take reflected damage (Slayer's Headsman, Elementalist's Paragon of Calamity, Assassin's Opportunistic).

The spear has very poor aim and a moderate amount of damage. As long as the bleed is under control, the skill is largely ignored. Because the flameblast is always cast on top of the player (with the same cast time and delay), it is essential for players to get used to the rhythm of each cast. Melee players, in particular, can draw out her flameblast in a random location and attack one of Atziri copies during the cast time and delay. Traps, mines, and pure chaos damage skills like Essence Drain can attack the mirror safely while keeping their distance from the other clones.

Exclusive Drops

The Apex of Sacrifice

She will always drop one of the following unique items:

In addition, she has a chance to drop one of the following Vaal fragments:

  • Mortal GriefMortal GriefItem Quantity: +10%10% increased Quantity of Items found in this AreaWhen we prostrate ourselves to the night, we worship mortality.Can be used in a personal Map Device.
  • Mortal HopeMortal HopeItem Quantity: +10%10% increased Quantity of Items found in this AreaLook to our Queen, for she will lead us from the darkness.Can be used in a personal Map Device.
  • Mortal RageMortal RageItem Quantity: +10%10% increased Quantity of Items found in this AreaWe are but dogs, howling at an uncaring moon.Can be used in a personal Map Device.
  • Mortal IgnoranceMortal IgnoranceItem Quantity: +10%10% increased Quantity of Items found in this AreaIt is only the blind who can live in darkness.Can be used in a personal Map Device.

Lastly, she can also drop an exclusive base chest piece:

  • Sacrificial GarbSacrificial GarbArmour: 329
    Evasion: 329
    Energy Shield: 64
    Movement Speed: -3%
    Requires Level 72, 66 Str, 66 Dex, 66 Int

The Alluring Abyss

She will always drop one of the following unique items:

  • Atziri's AcuityAtziri's Acuity
    Vaal Gauntlets
    Quality: +20%
    Armour: (742-788)
    Requires Level 63, 100 Str+(60-80) to Intelligence
    (25-35)% increased Global Critical Strike Chance
    (200-220)% increased Armour
    +(60-75) to maximum Life
    You have Vaal Pact if you've dealt a Critical Strike Recently
    "The heart is the herald.
    It will tell me when it is best to strike."
    - Atziri, Queen of the Vaal
  • Atziri's DisfavourAtziri's Disfavour
    Vaal Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (370.8-388.8)(508.8-532.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.29-1.33)
    Weapon Range: 15
    Requires Level 75, 158 Str, 76 Dex25% chance to Maim on Hit+2 to Level of Socketed Support Gems
    Adds (205-220) to (250-270) Physical Damage
    (12-16)% increased Attack Speed
    25% chance to cause Bleeding on Hit
    +2 to Weapon Range
    "I do not believe in disguising my disappointment."
    - Atziri, Queen of the Vaal
  • The VertexThe Vertex
    Vaal Mask
    Quality: +20%
    Evasion: (755-828)
    Energy Shield: (240-304)
    Requires Level 62, 79 Dex, 72 Int+1 to Level of Socketed Gems
    Socketed Gems have 50% reduced Mana Cost
    (245-280)% increased Evasion and Energy Shield
    +(30-40) to maximum Energy Shield
    +(24-30)% to Chaos Resistance
    Enemies Cannot Leech Mana From you
    "A queen should be seen, admired, but never touched."
    - Atziri, Queen of the Vaal
  • Atziri's Splendour

Throne of Atziri

She will always drop one of the following unique items:

Trivia

When introduced on 1.1.0, GGG awarded the 50 first players who killed Atziri on Ambush and Invasion leagues[1], with Ambush Ritual HornsAmbush Ritual HornsHelmet SkinChanges the appearance of any equipped headdress to the Ritual Horns. or Invasion Ritual HornsInvasion Ritual HornsHelmet SkinChanges the appearance of any equipped headdress to the Ritual Horns. respectively.

Version history

Version Changes
3.9.0
  • Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters.
3.6.0
  • Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
3.3.0
1.1.0
  • Introduced to the game.

References

  1. Chris (March 13, 2014). "Vaal Summon Skeletons, New Microtransactions and First Ambush Atziri Kill". Official Path of Exile Forums. Retrieved March 13, 2014.