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Attributes are required to equip gear and skills. The three attributes also grant some passive bonuses: |
Attributes are required to equip gear and skills. The three attributes also grant some passive bonuses: |
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− | [[Strength]] grants +0.5 life and +0.2% melee physical damage per point |
+ | *[[Strength]] grants +0.5 life and +0.2% melee physical damage per point |
− | [[Dexterity]] grants +2 [[Accuracy|accuracy]] and +0.2% [[Evasion|evasion]] per point |
+ | *[[Dexterity]] grants +2 [[Accuracy|accuracy]] and +0.2% [[Evasion|evasion]] per point |
− | [[Intelligence]] grants +0.5 [[Mana|mana]] and +0.2% [[Energy Shield|energy shield]] per point |
+ | *[[Intelligence]] grants +0.5 [[Mana|mana]] and +0.2% [[Energy Shield|energy shield]] per point |
+ | <br> |
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Therefore the +10 attribute passive skills effectively grant: |
Therefore the +10 attribute passive skills effectively grant: |
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− | +10 [[Strength]]: +5 [[Life|life]], +2% melee physical damage |
+ | *+10 [[Strength]]: +5 [[Life|life]], +2% melee physical damage |
− | +10 [[Dexterity]]: +20 [[Accuracy|accuracy]], +2% [[Evasion|evasion]] per point |
+ | *+10 [[Dexterity]]: +20 [[Accuracy|accuracy]], +2% [[Evasion|evasion]] per point |
− | +10 [[Intelligence]]: +5 [[Mana|mana]], +2% [[Energy Shield|energy shield]] |
+ | *+10 [[Intelligence]]: +5 [[Mana|mana]], +2% [[Energy Shield|energy shield]] |
Revision as of 10:29, 18 June 2012
Attributes are required to equip gear and skills. The three attributes also grant some passive bonuses:
- Strength grants +0.5 life and +0.2% melee physical damage per point
- Dexterity grants +2 accuracy and +0.2% evasion per point
- Intelligence grants +0.5 mana and +0.2% energy shield per point
Therefore the +10 attribute passive skills effectively grant:
- +10 Strength: +5 life, +2% melee physical damage
- +10 Dexterity: +20 accuracy, +2% evasion per point
- +10 Intelligence: +5 mana, +2% energy shield