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Ashen Wood Map (War for the Atlas)

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Ashen Wood MapMap Level: 73
Map Tier: 6
Guild Character: K
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Ashen Wood Map (War for the Atlas) inventory icon.png
Acquisition
Level: 73
Purchase Costs
Normal4x Orb of Chance
Magic5x Orb of Chance
Rare6x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsAshenWood
Ashen Wood
Map area
No Waypoint
IdMapWorldsAshenWood
Act11
Area type tagsforest
Tagsmap
The Shaper: Desperately reaching skyward and digging downwards. Sustenance is an eternal struggle.
Desperately reaching skyward

and digging downwards. Sustenance is an

eternal struggle.
Maps loading screen.png

Ashen Wood Map is a map area based on the tileset from The Old Fields.

Layout

The map is one large continuous area sprinkled with lots of small walls that only sometimes can be passed with movement skills. The boss doesn't have a separate arena. He waits near a camp with tents.

Encounters

Boss

Lord of the Ashen Arrow, a unique bandit with a bow.

Boss video

Items found in this area

ItemLvl.
The Scarred MeadowThe Scarred Meadow9Wake of DestructionThe earth offers nourishment, growth and healing. Unless, of course, the sky has other plans.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The EnlightenedThe Enlightened6Level 3 EnlightenWeaving the six,
a serpent stands tall.
Wearing a crown,
the thousand petals call.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Sulphur Vents MapSulphur Vents MapMap Level: 72
Map Tier: 5
Guild Character: P
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Lava Chamber MapLava Chamber MapMap Level: 74
Map Tier: 7
Guild Character: Q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Ashen Wood MapAshen Wood MapMap Level: 73
Map Tier: 6
Guild Character: K
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Shaped Ashen Wood MapShaped Ashen Wood MapMap Level: 79
    Map Tier: 12
    Guild Character: Æ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Ashen Wood MapAshen Wood MapMap Level: 74
    Map Tier: 7
    Guild Character: Æ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Ashen Wood MapAshen Wood MapMap Level: 73
    Map Tier: 6
    Guild Character: Æ
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Ashen Wood MapAshen Wood MapMap Level: 71
    Map Tier: 6
    Guild Character: Œ
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.