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Ascendant
DexStrInt
Ascendant ascendancy class
You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.

The Ascendant is the Ascendancy class for Scions.

Overview

The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

Skills

Minor skills

This class has the following minor passive skills:

NameStats
Assassin
Assassin (Ascendants) passive skill icon
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]
Berserker
Berserker (Ascendants) passive skill icon
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Champion
Champion (Ascendants) passive skill icon
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills [1]
Chieftain
Chieftain (Ascendants) passive skill icon
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage [1]
Deadeye
Deadeye (Ascendants) passive skill icon
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
increased Movement, Cast and Attack Speed (Hidden) [1]
Dexterity
Plusdexterity passive skill icon
+40 to Dexterity [1]
Dexterity and Intelligence
Plusintelligencedexterity passive skill icon
+20 to Dexterity and Intelligence [1]
Elementalist
Elementalist (Ascendants) passive skill icon
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Gladiator
Gladiator (Ascendants) passive skill icon
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage [1]
Guardian
Guardian (Ascendants) passive skill icon
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught [1]
Hierophant
Hierophant (Ascendants) passive skill icon
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you [1]
Inquisitor
Inquisitor (Ascendants) passive skill icon
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Intelligence
Plusintelligence passive skill icon
+40 to Intelligence [1]
Juggernaut
Juggernaut (Ascendants) passive skill icon
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Necromancer
Necromancer (Ascendants) passive skill icon
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Occultist
Occultist (Ascendants) passive skill icon
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]
Pathfinder
Pathfinder (Ascendants) passive skill icon
Recover 4% of Life when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges [1]
Raider
Raider (Ascendants) passive skill icon
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing [1]
Saboteur
Saboteur (Ascendants) passive skill icon
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1]
Slayer
Slayer (Ascendants) passive skill icon
Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Strength
Plusstrength passive skill icon
+40 to Strength [1]
Strength and Dexterity
Plusstrengthdexterity passive skill icon
+20 to Strength and Dexterity [1]
Strength and Intelligence
Plusstrengthintelligence passive skill icon
+20 to Strength and Intelligence [1]
Trickster
Trickster (Ascendants) passive skill icon
20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently [1]

Notable skills

This class has the following notable passive skills:

Berserker
Ascendancy Passive Skill
Berserker (Ascendants) passive skill icon
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]

Berserker is an Ascendancy passive skill for the Ascendant based on the Berserker Ascendancy class.

This passive grants more damage and life and mana leech to attacks if the user has killed in the past 4 seconds, at the cost of increased damage taken. It also grants Rage when hitting an enemy (with a short cooldown between gaining rage) and stun immunity while having at least 25 Rage.

Version history

Skill Modifiers Prerequisite Preceding Passives
Version Changes
3.7.0
  • Now grants rage on hit, with a maximum rate of one rage every 0.3 seconds acquired this way. (Previously gave 1 rage on kill)
  • Now grants 15% more damage (from 10%).
3.2.0
  • Removed 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently.
  • Added Gain 1 Rage when you Kill an Enemy and Cannot be Stunned while you have at least 25 Rage.
  • 1% of Damage Leeched as Life if you've Killed Recently changed to 2% of Attack Damage is Leeched as Life and Mana if you've Killed Recently.
3.0.0
  • Now grants 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit recently (instead of 25% increased Attack and Cast Speed if you've taken a Savage Hit recently).
2.3.0
  • 1.5% of Damage Leeched as Life changed to 1% of Damage Leeched as Life if you've Killed Recently
2.2.0
  • Added to the game.

Strength
Passive Point

Chieftain
Ascendancy Passive Skill
Chieftain (Ascendants) passive skill icon
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage [1]

Chieftain is an Ascendancy passive skill for the Ascendant based on the Chieftain Ascendancy Class.

This passive grants life regeneration, life leech from totems, increased strength at a percentage, and grants a chance to apply Ash to rare or unique enemies on hit, slowing their movement speed and causing them to take increased fire damage.

Version history

Version Changes
3.7.0
  • Chance to apply Ash increased to 20% (from 10%).
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 15% chance to Ignite
    • 30% increased Damage while you have a Totem
    • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
    • Regenerate 2% of your maximum Life per second while you have a Totem
2.3.2
  • The Chieftain Ascendancy skill for Scion now works if you or your totems have recently killed an enemy.
2.2.0
  • Added to the game.

Strength
Passive Point

Juggernaut
Ascendancy Passive Skill
Juggernaut (Ascendants) passive skill icon
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]

Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.

This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% increased Armour
    • Cannot be Chilled
    • 20% chance to gain an Endurance Charge when you are Hit
    • You cannot be Stunned while at maximum Endurance Charges
3.0.0
  • Now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
2.2.0
  • Added to the game.

Strength
Passive Point

Path of the Marauder
Ascendancy Notable Passive Skill
Str (Ascendants) passive skill icon
Can Allocate Passives from the Marauder's starting point [1]

Path of the Marauder is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Marauder's starting point in the skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Marauder Ascendancy Passive Point

Guardian
Ascendancy Passive Skill
Guardian (Ascendants) passive skill icon
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught [1]

Guardian is an Ascendancy passive skill for the Ascendant based on the Guardian Ascendancy class.

This passive grants curse effect reduction, Conduit to you and nearby party members, and causes each of your auras to grant additional physical damage reduction. It also grants Onslaught to you and nearby allies if there are at least five nearby allies, and grants a large amount of life regeneration for one second every 5 seconds.

Version history

Version Changes
3.8.0
  • Now grants you and nearby allies Onslaught while there are at least five nearby allies. No longer grants 10% increased effect of non-curse auras from your skills.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 25% reduced Effect of Curses on You
    • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
    • You and Allies affected by your Auras have 5% additional Block Chance
    • You and Allies affected by your Auras have 10% increased Attack, Cast, and Movement Speed
3.0.0
  • Now grants You and Allies affected by your Auras have 10% increased Attack, Cast and Movement Speed (instead of 12% increased Attack and Cast Speed for You and Allies affected by Auras you Cast).
  • 5% additional Block chance for you and Allies affected by your Auras (up from 3% and no longer simply affecting you)
  • 25% reduced effect of Curses on you.
  • The Ascendant's Guardian no longer removes Curses and Ailments from you every 5 seconds.
2.3.0
  • Frequency of curse and elemental status ailment removal increased from 10 seconds to 5 seconds.
  • Now allows you to share charges with party members.
2.2.2
  • The Ascendant Guardian skill now also has "Your Party members share Charges."
  • Fixed a bug where the Ascendancy skills [...] and Guardian (Ascendant) would not resume after you die and resume at a checkpoint.
2.2.0
  • Added to the game.

Strength and Intelligence
Passive Point

Hierophant
Ascendancy Passive Skill
Hierophant (Ascendants) passive skill icon
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you [1]

Hierophant is an Ascendancy passive skill for the Ascendant based on the Hierophant Ascendancy class.

This skill grants increased maximum mana, additional totem limit, and causes a portion of damage to be taken from mana before life, like Mind Over Matter. Additionally, it grants level 1 Arcane Surge when you or your totems hit an enemy with a spell and grants increased spell damage while under the effects of Arcane Surge.

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 25% increased maximum Mana
    • Gain 10% of Maximum Mana as Extra Maximum Energy Shield
    • Skills in your Helm can have up to 1 additional Totem Summoned at a time
    • 50% chance to gain a Power Charge when you place a Totem
3.0.0
  • Now grants 50% chance to gain a Power Charge when you place a Totem (up from 20%).
2.3.0
  • Increased maximum mana changed from 5% to 25%.
  • Additional energy shield based on maximum mana increased from 8% to 10%.
2.2.0
  • Added to the game.

Strength and Intelligence
Passive Point

Inquisitor
Ascendancy Passive Skill
Inquisitor (Ascendants) passive skill icon
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]

Inquisitor is an Ascendancy passive skill for the Ascendant based on the Inquisitor Ascendancy class.

This skill grants elemental penetration, critical strike multiplier against enemies affected by elemental ailments, and causes nearby enemies to take increased elemental damage. It also grants a chance to create Consecrated Ground when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to linger for 4 seconds.

Version history

Version Changes
3.15.0
  • No longer has Immunity to Elemental Ailments while on Consecrated Ground. Now has “Effects of Consecrated Ground you create Linger for 4 seconds”.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 25% increased Elemental Damage
    • 30% chance to create Consecrated Ground on Kill, lasting 8 seconds
    • Take 8% reduced Elemental Damage while on Consecrated Ground
    • 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
3.0.0
  • Now grants 30% chance to create Consecrated Ground on Kill (up from 20%), and 25% increased Elemental Damage (up from 20%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
2.2.0
  • Added to the game.

Strength and Intelligence
Passive Point

Path of the Templar
Ascendancy Notable Passive Skill
StrInt (Ascendants) passive skill icon
Can Allocate Passives from the Templar's starting point [1]

Path of the Templar is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Templar's starting point in the passive skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Templar Ascendancy Passive Point

Elementalist
Ascendancy Passive Skill
Elementalist (Ascendants) passive skill icon
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]

Elementalist is an Ascendancy passive skill for the Ascendant based on the Elementalist Ascendancy class.

This passive grants elemental damage penetration, increased herald effect, additional golem limit, immunity to reflected elemental damage, and causes shock to always apply increased damage taken at a minimum value.

Version history

Version Changes
3.2.0
  • Removed Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy.
  • Added 40% increased Effect of Heralds on You and Shocks from your Hits always increase Damage taken by at least 10%.
  • Elemental penetration increased from 6% to 10%.
  • Now grants immunity to reflected elemental damage (from 50% reduced reflected elemental damage).
3.0.0
  • Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
  • It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
2.2.0
  • Added to the game.

Intelligence
Passive Point

Necromancer
Ascendancy Passive Skill
Necromancer (Ascendants) passive skill icon
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]

Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.

This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.

Version history

Version Changes
3.12.0
  • The Necromancer path now causes your Offerings to have 50% reduced effect on you (from 25%).
3.8.0
  • Now causes your offerings to have 25% reduced effect on you (from 50%). Auras from your skills now grant 2% increased attack and cast speed to you and allies (from 3%). If you've consumed a corpse recently, you and your minions now gain 30% increased area of effect. No longer grants 20% increased skill effect duration.
3.0.0
  • Modifiers changed. Old mods are listed below:
    • 20% increased Skill Effect Duration
    • You and your Minions have 4% Physical Damage Reduction
    • You and Allies deal 30% increased Damage while affected by Auras you Cast
    • You and Allies affected by your Auras have +20% Chaos Resistance
3.0.0
  • Now grants 30% increased damage for You and Allies affected by Auras you Cast (up from 15%), +20% Chaos resistance for You and Allies affected by Auras you Cast, and 20% increased Skill Effect Duration.
  • It no longer grants 15% increased effect of Offering spells.
2.3.0
  • Increased attack and cast speed from consuming corpses recently changed from a static 8% to 2% per corpse consumed.
2.2.0
  • Added to the game.

Intelligence
Passive Point

Occultist
Ascendancy Passive Skill
Occultist (Ascendants) passive skill icon
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]

Occultist is an Ascendancy passive skill for the Ascendant based on the Occultist Ascendancy class.

This passive grants additional curse limit, increased curse effect, energy shield regeneration, and stun immunity while you have any amount of energy shield.

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 20% increased maximum Energy Shield
    • 1% of Energy Shield Regenerated per second
    • Enemies you Curse have -15% to Chaos Resistance
    • 20% increased Damage if you've Killed a Cursed Enemy Recently
2.2.0
  • Added to the game.

Intelligence
Passive Point

Path of the Witch
Ascendancy Notable Passive Skill
Int (Ascendants) passive skill icon
Can Allocate Passives from the Witch's starting point [1]

Path of the Witch is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Witch's starting point in the passive skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Witch Ascendancy Passive Point

Assassin
Ascendancy Passive Skill
Assassin (Ascendants) passive skill icon
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]

Assassin is an Ascendancy passive skill for the Ascendant based on the Assassin Ascendancy Class.

This passive grants additional base critical strike chance, a chance to poison on hit, a chance to generate a power charge on critical strike, and causes critical strikes to unable to be reflected. It also grants a chance to gain Elusive on kill.

Version history

Version Changes
3.13.0
  • No longer grants 40% chance to Poison on Hit, or 10% chance to gain Elusive on Kill.
  • Now grants 10% chance to gain Elusive on Critical Strike.
3.8.0
  • Now grants +0.75% to critical strike chance (from 1%). Now grants 10% chance to gain Elusive on kill. No longer grants 10% increased movement speed if you've killed recently.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • +1.5% to Critical Strike Chance
    • +40% to Critical Strike Multiplier against Enemies that are on Full Life
    • 20% chance to gain a Power Charge on Hit against Enemies that are on Full Life
    • Your Critical Strikes with Attacks Maim Enemies
3.0.0
  • Now grants 20% chance to gain a Power Charge on Hit against Enemies that are on Full Life (up from 10%), and +1.5% to Critical Strike Chance (up from 1%).
2.2.0
  • Added to the game.

Dexterity and Intelligence
Passive Point

Saboteur
Ascendancy Passive Skill
Saboteur (Ascendants) passive skill icon
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1]

Saboteur is an Ascendancy passive skill for the Ascendant based on the Saboteur Ascendancy class.

This skill grants increased area of effect, elemental penetration, a chance to blind on hit, and grants stacking life regeneration for each trap or mine you activated in the past 4 seconds.

Version history

Version Changes
3.8.0
  • Now causes your damage to penetrate 8% of enemy elemental resistances (from 6%). You can now regenerate 1% of life per second for each mine detonated or trap triggered recently, up to 10% (from 20%).
3.2.0
  • Modifiers changed. Old mods are listed below:
    • Traps and Mine Damage Penetrates 6% Elemental Resistances
    • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
    • 5% increased Damage for each Trap and Mine you have
    • 10% increased Movement Speed if you've placed a Mine or thrown a Trap Recently
3.0.0
  • Now grants 10% increased Movement Speed if you have placed a Mine or thrown a Trap recently, and Trap and Mine Damage Penetrate 6% Elemental Resistances.
  • It no longer grants 6% Elemental Resistance Penetration if you've detonated a Mine recently, or 20% increased Trap and Mine cooldown recovery speed.
2.2.0
  • Added to the game.

Dexterity and Intelligence
Passive Point

Trickster
Ascendancy Passive Skill
Trickster (Ascendants) passive skill icon
20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently [1]

Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.

This skill grants a chance to generate both a power charge and a frenzy charge on kill, a chance to deal extra chaos damage based on non-chaos damage on hit, increased recovery rate of life, and stun immunity if you were not hit in the past 4 seconds. Additionally, it grants increased recovery if you killed an enemy that was affected by your damage over time in the past 4 seconds.

Version history

Version Changes
3.13.0
  • No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently.
  • Now grants 20% chance to gain a Frenzy Charge and a Power Charge on Kill (from 15%), 20% chance to deal 50% of Non-Chaos Damage with Hits as Extra Chaos Damage (from 15% chance), and 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (from 50%).
3.2.0
  • Modifiers changed. Old mods listed below:
    • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
    • 20% more chance to Evade while on full Energy Shield
    • 20% increased Damage while not on full Energy Shield
    • 15 Mana Regenerated per second if you've used a Movement Skill Recently
3.0.0
  • Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 30%)
  • 15 Mana Regenerated per second if you've used a Movement Skill recently (rather than 100% increased Mana Regeneration if you've used a Movement Skill Recently).
2.2.0
  • Added to the game.

Dexterity and Intelligence
Passive Point

Path of the Shadow
Ascendancy Notable Passive Skill
DexInt (Ascendants) passive skill icon
Can Allocate Passives from the Shadow's starting point [1]

Path of the Shadow is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Shadow's starting point in the passive skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Shadow Ascendancy Passive Point

Deadeye
Ascendancy Passive Skill
Deadeye (Ascendants) passive skill icon
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
increased Movement, Cast and Attack Speed (Hidden) [1]

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).

Version history

Version Changes
3.2.0
  • Removed 30% increased Projectile Speed.
  • Added 100% increased Accuracy Rating and Moving while Bleeding doesn't cause you to take extra Damage.
3.0.0
  • Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).
  • The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
2.3.0
  • Projectile pierce chance decreased from 50% to 30%.
  • Removed 20% increased Projectile Speed.
  • Added 15% chance to cause Bleeding on Hit with Attacks.
2.2.0
  • Added to the game.

Dexterity
Passive Point

Pathfinder
Ascendancy Passive Skill
Pathfinder (Ascendants) passive skill icon
Recover 4% of Life when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges [1]

Pathfinder is an Ascendancy passive skill for the Ascendant based on the Pathfinder Ascendancy class.

This passive skill grants elemental penetration, increased movement speed and attack speed while using a flask. Additionally, your flasks gain 3 charges every 3 seconds and has a chance to not consume any charges when using a flask.

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods listed below:
    • 10% increased Movement Speed while using a Flask
    • 50% chance to gain a Flask Charge when you deal a Critical Strike
    • 30% increased Damage during Flask effect
    • 10% chance for your Flasks to not consume Charges
3.0.0
  • Now grants 30% increased Damage while using a Flask (up from 25%), 10% increased Movement Speed while using a flask, 10% chance for your Flasks to not consume Charges, and a 50% chance to gain a Flask charge when you deal a Critical Strike.
  • It no longer grants 50% increased Flask Charges gained, 50% chance to avoid Freeze, Shock, Ignite and Bleeding while using a Flask, or 4% reduced Elemental Damage taken while using a Flask.
2.2.0
  • Added to the game.

Dexterity
Passive Point

Raider
Ascendancy Passive Skill
Raider (Ascendants) passive skill icon
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing [1]

Raider is an Ascendancy passive skill for the Ascendant based on the Raider Ascendancy Class.

This passive grants increased attack damage, movement speed, dodge chance, a chance to generate a frenzy charge when you hit a rare or unique enemy, and Onslaught at full frenzy charges.

Version history

Version Changes
3.2.0
  • Added 20% increased Attack Damage.
3.0.0
  • The Ascendant's Raider skill now grants a 10% chance to gain a Frenzy Charge when you hit a Rare or Unique enemy (rather than on kill) and 10% increased Movement Speed (rather than 25% chance to avoid elemental status ailments).
2.3.0
  • Dodge chance increased from 2% to 4%.
2.2.0
  • Added to the game.

Dexterity
Passive Point

Path of the Ranger
Ascendancy Notable Passive Skill
Dex (Ascendants) passive skill icon
Can Allocate Passives from the Ranger's starting point [1]

Path of the Ranger is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Ranger's starting point in the skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Ranger Ascendancy Passive Point

Champion
Ascendancy Passive Skill
Champion (Ascendants) passive skill icon
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills [1]

Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.

This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.

Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.

Version history

Version Changes
3.13.0
  • Now have a 100% chance to taunt.
  • Now have a 50% chance to Fortify on Melee hit.
  • Now gives 15% increased effect of non-curse Auras from your Skills.
  • No longer 20% chance to impale Enemies on hit with Attacks.
  • No longer gives You and nearby Allies have 8% increased Movement Speed.
3.7.0
  • Now has 20% chance to impale with attacks.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 20% chance to Fortify on Melee hit
    • 20% chance to Taunt on Hit
    • You and nearby Allies have 30% increased damage while you have Fortify
    • 5% reduced Damage taken from Taunted Enemies
3.0.0
  • Now grants 20% chance to Fortify on Melee Hit (up from 10%), 30% increased Damage for you and nearby Allies while you have Fortify (up from 15%) and 5% reduced Damage taken from Taunted Enemies (up from 4%).
2.2.0
  • Added to the game.

Strength and Dexterity
Passive Point

Gladiator
Ascendancy Passive Skill
Gladiator (Ascendants) passive skill icon
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage [1]

Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.

This passive grants increased maximum attack block chance, attack and spell block chance, a chance to blind enemies on hit, and more physical damage over time.

Version history

Version Changes
3.14.0
  • No longer grants 25% more Damage with Bleeding.
  • Now grants 25% more Physical Damage over Time.
3.7.0
  • No longer grants 25% chance to cause bleeding.
  • Now grants 15% chance to block attack damage.
  • Chance to blind on hit now applies to all attacks, not just against bleeding enemies.
  • More damage with bleeding increased to 25% (from 15%).
3.4.0

(Undocumented)

  • Removed 5% additional Block Chance and 30% of Block Chance applied to Spells.
  • Added 15% Chance to Block Spell Damage and +3% to maximum Chance to Block Attack Damage.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% of Block Chance applied to Spells
    • 5% additional Block Chance
    • Attacks have 20% chance to cause Bleeding
    • 30% increased Damage if you've killed a Bleeding Enemy Recently
3.0.0
  • Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
2.2.0
  • Added to the game.

Strength and Dexterity
Passive Point

Slayer
Ascendancy Passive Skill
Slayer (Ascendants) passive skill icon
Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]

Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.

This skill grants passive culling strike, increased area of effect if you have killed in the past 4 seconds, and grants immunity to reflected physical damage. It also causes life leech effects to not get removed at full life (functioning identically to Slayer's Brutal Fervour node), but reduces the total amount of life recovered from each Leech.

Version history

Version Changes
3.6.0
  • No longer grants 20% increased Damage while Leeching.
  • Now grants 30% increased area of Effect if you've Killed Recently (up from 20%).
  • Now also grants 50% reduced Maximum Recovery per Life Leech.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 50% reduced Reflected Physical Damage taken
    • 40% increased Damage against Rare and Unique Enemies
    • Life Leech effects are not removed at Full Life
    • Your Damaging Hits always Stun Enemies that are on Full Life
3.0.0
  • Now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life.
  • It no longer grants 10% of Overkill Damage is Leeched as Life and Culling Strike.
2.3.0
  • Removed 15% increased Attack and Cast Speed while Leeching.
  • Added Culling Strike.
2.2.0
  • Added to the game.

Strength and Dexterity
Passive Point

Path of the Duelist
Ascendancy Notable Passive Skill
StrDex (Ascendants) passive skill icon
Can Allocate Passives from the Duelist's starting point [1]

Path of the Duelist is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Duelist's starting point in the passive skill tree.

Version history

Version Changes
3.0.0
  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
2.2.0
  • Added to the game.

Duelist Ascendancy Passive Point

Version history

Version Changes
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.
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