The Ascendant is the Ascendancy class for Scions.
Overview
The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.
The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.
Skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage 50% chance to Fortify on Melee hit 15% increased effect of Non-Curse Auras from your Skills [1] |
Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 1% of Damage dealt by your Totems is Leeched to you as Life Regenerate 2% of Life per second 10% increased Strength 40% increased Fire Damage [1] |
Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind increased Movement, Cast and Attack Speed (Hidden) [1] |
Dexterity | +40 to Dexterity [1] |
Dexterity and Intelligence | +20 to Dexterity and Intelligence [1] |
Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Gladiator | 15% Chance to Block Spell Damage +3% to maximum Chance to Block Attack Damage 25% more Damage with Bleeding 25% chance to Blind Enemies on Hit with Attacks 15% Chance to Block Attack Damage [1] |
Guardian | You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other Every 4 seconds, Regenerate 20% of Life over one second Auras from your Skills grant +1% Physical Damage Reduction to you and Allies 25% reduced Effect of Curses on you While there are at least five nearby Allies, you and nearby Allies have Onslaught [1] |
Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 25% increased Effect of Arcane Surge on you [1] |
Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Intelligence | +40 to Intelligence [1] |
Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Necromancer | Minions deal 30% increased Damage Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1] |
Occultist | You can apply an additional Curse Regenerate 1.5% of Energy Shield per second 10% increased Effect of your Curses Cannot Be Stunned while you have Energy Shield [1] |
Pathfinder | Recover 4% of Life when you use a Flask 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 15% chance for Flasks you use to not consume Charges [1] |
Raider | 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy You have Onslaught while on full Frenzy Charges 10% increased Movement Speed 10% chance to Dodge Attack Hits Phasing [1] |
Saboteur | 25% chance to Blind Enemies on Hit Damage Penetrates 8% of Enemy Elemental Resistances 30% increased Area of Effect Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1] |
Slayer | Life Leech effects are not removed at Full Life Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Strength | +40 to Strength [1] |
Strength and Dexterity | +20 to Strength and Dexterity [1] |
Strength and Intelligence | +20 to Strength and Intelligence [1] |
Trickster | 20% chance to gain a Frenzy Charge and a Power Charge on Kill 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage Cannot be Stunned if you haven't been Hit Recently [1] |
Notable skills
This class has the following notable passive skills:
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Berserker is an Ascendancy passive skill for the Ascendant based on the Berserker Ascendancy class.
This passive grants more damage and life and mana leech to attacks if the user has killed in the past 4 seconds, at the cost of increased damage taken. It also grants Rage when hitting an enemy (with a short cooldown between gaining rage) and stun immunity while having at least 25 Rage.
Version history
Skill | Modifiers | Prerequisite | Preceding Passives |
---|
Version | Changes |
---|---|
3.7.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage [1]
Chieftain is an Ascendancy passive skill for the Ascendant based on the Chieftain Ascendancy Class.
This passive grants life regeneration, life leech from totems, increased strength at a percentage, and grants a chance to apply Ash to rare or unique enemies on hit, slowing their movement speed and causing them to take increased fire damage.
Version history
Version | Changes |
---|---|
3.7.0 |
|
3.2.0 |
|
2.3.2 | |
2.2.0 |
|
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.
This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
Path of the Marauder is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Marauder's starting point in the skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.2.0 |
|
Marauder Ascendancy Passive Point
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught [1]
Guardian is an Ascendancy passive skill for the Ascendant based on the Guardian Ascendancy class.
This passive grants curse effect reduction, Conduit to you and nearby party members, and causes each of your auras to grant additional physical damage reduction. It also grants Onslaught to you and nearby allies if there are at least five nearby allies, and grants a large amount of life regeneration for one second every 5 seconds.
Version history
Version | Changes |
---|---|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.2 |
|
2.2.0 |
|
Strength and Intelligence
Passive Point
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you [1]
Hierophant is an Ascendancy passive skill for the Ascendant based on the Hierophant Ascendancy class.
This skill grants increased maximum mana, additional totem limit, and causes a portion of damage to be taken from mana before life, like Mind Over Matter. Additionally, it grants level 1 Arcane Surge when you or your totems hit an enemy with a spell and grants increased spell damage while under the effects of Arcane Surge.
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
Strength and Intelligence
Passive Point
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Inquisitor is an Ascendancy passive skill for the Ascendant based on the Inquisitor Ascendancy class.
This skill grants elemental penetration, critical strike multiplier against enemies affected by elemental ailments, and causes nearby enemies to take increased elemental damage. It also grants a chance to create Consecrated Ground when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to linger for 4 seconds.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
Strength and Intelligence
Passive Point
Path of the Templar is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Templar's starting point in the passive skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.2.0 |
|
Templar Ascendancy Passive Point
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Elementalist is an Ascendancy passive skill for the Ascendant based on the Elementalist Ascendancy class.
This passive grants elemental damage penetration, increased herald effect, additional golem limit, immunity to reflected elemental damage, and causes shock to always apply increased damage taken at a minimum value.
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.
This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.
Version history
Version | Changes |
---|---|
3.12.0 |
|
3.8.0 |
|
3.0.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]
Occultist is an Ascendancy passive skill for the Ascendant based on the Occultist Ascendancy class.
This passive grants additional curse limit, increased curse effect, energy shield regeneration, and stun immunity while you have any amount of energy shield.
Version history
Version | Changes |
---|---|
3.2.0 |
|
2.2.0 |
|
Path of the Witch is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Witch's starting point in the passive skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.2.0 |
|
Witch Ascendancy Passive Point
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]
Assassin is an Ascendancy passive skill for the Ascendant based on the Assassin Ascendancy Class.
This passive grants additional base critical strike chance, a chance to poison on hit, a chance to generate a power charge on critical strike, and causes critical strikes to unable to be reflected. It also grants a chance to gain Elusive on kill.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
Dexterity and Intelligence
Passive Point
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1]
Saboteur is an Ascendancy passive skill for the Ascendant based on the Saboteur Ascendancy class.
This skill grants increased area of effect, elemental penetration, a chance to blind on hit, and grants stacking life regeneration for each trap or mine you activated in the past 4 seconds.
Version history
Version | Changes |
---|---|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
Dexterity and Intelligence
Passive Point
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently [1]
Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.
This skill grants a chance to generate both a power charge and a frenzy charge on kill, a chance to deal extra chaos damage based on non-chaos damage on hit, increased recovery rate of life, and stun immunity if you were not hit in the past 4 seconds. Additionally, it grants increased recovery if you killed an enemy that was affected by your damage over time in the past 4 seconds.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
Dexterity and Intelligence
Passive Point
Path of the Shadow is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Shadow's starting point in the passive skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.2.0 |
|
Shadow Ascendancy Passive Point
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
increased Movement, Cast and Attack Speed (Hidden) [1]
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges [1]
Pathfinder is an Ascendancy passive skill for the Ascendant based on the Pathfinder Ascendancy class.
This passive skill grants elemental penetration, increased movement speed and attack speed while using a flask. Additionally, your flasks gain 3 charges every 3 seconds and has a chance to not consume any charges when using a flask.
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing [1]
Raider is an Ascendancy passive skill for the Ascendant based on the Raider Ascendancy Class.
This passive grants increased attack damage, movement speed, dodge chance, a chance to generate a frenzy charge when you hit a rare or unique enemy, and Onslaught at full frenzy charges.
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
Path of the Ranger is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Ranger's starting point in the skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.2.0 |
|
Ranger Ascendancy Passive Point
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills [1]
Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.
This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.
Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.7.0 |
|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
Strength and Dexterity
Passive Point
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage [1]
Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.
This passive grants increased maximum attack block chance, attack and spell block chance, a chance to blind enemies on hit, and more physical damage over time.
Version history
Version | Changes |
---|---|
3.14.0 |
|
3.7.0 |
|
3.4.0 |
(Undocumented)
|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
Strength and Dexterity
Passive Point
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.
This skill grants passive culling strike, increased area of effect if you have killed in the past 4 seconds, and grants immunity to reflected physical damage. It also causes life leech effects to not get removed at full life (functioning identically to Slayer's Brutal Fervour node), but reduces the total amount of life recovered from each Leech.
Version history
Version | Changes |
---|---|
3.6.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
Strength and Dexterity
Passive Point
Path of the Duelist is a notable Ascendancy passive skill for the Ascendant that grants two passive skill points and allows the Ascendant to allocate skill points from the Duelist's starting point in the passive skill tree.
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.2.0 |
|
Duelist Ascendancy Passive Point
Version history
Version | Changes |
---|---|
2.2.2 |
|