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{{Ascendancy Class
 
{{Ascendancy Class
| name = Ascendant
+
|name = Ascendant
  +
|flavour_text = ''You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.''
| base_class = Scion
 
| class_id = 1
 
| flavour_text = ''You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.''
 
 
}}
 
}}
  +
The '''Ascendant''' is the [[Ascendancy class]] for [[Scion]]s.
 
[[File:Ascendant skill tree.jpg|right|thumbnail]]
 
The '''Ascendant''' is an [[Ascendancy class]] for [[Scion]]s.
 
   
 
==Overview==
 
==Overview==
The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.
+
The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.
   
The Ascendant can either allocate two Ascendancy class passives or further invest onto one class's path to gain the ability to use that class' starting point on the [[passive skill tree]] as a second starting point.
+
The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the [[passive skill tree]] as a second starting point.
   
 
==Skills==
 
==Skills==
 
===Minor skills===
 
===Minor skills===
  +
  +
[[Image:Ascendant skill tree.jpg|500px|thumb|right|Ascendant Skill Tree]]
  +
 
This class has the following minor passive skills:
 
This class has the following minor passive skills:
  +
{{Query ascendancy passive skills
 
  +
|ascendancy=0
{| class = "wikitable"
 
  +
|where=
! Skill !! Modifiers
 
  +
passive_skills.ascendancy_class = "{{PAGENAME}}"
|-
 
  +
AND passive_skills.is_notable=0
| [[Strength (Ascendant passive)|Strength]] ||
 
  +
AND (
* +40 Strength
 
  +
passive_skills.name LIKE "%Int%"
|-
 
  +
OR passive_skills.name LIKE "%Dex%"
| [[Dexterity (Ascendant passive)|Dexterity]] ||
 
  +
OR passive_skills.name LIKE "%Str%"
* +40 Dexterity
 
  +
)
|-
 
  +
}}
| [[Intelligence (Ascendant passive)|Intelligence]] ||
 
* +40 Intelligence
 
|-
 
| [[Strength and Dexterity (Ascendant passive)|Strength and Dexterity]] ||
 
* +20 Strength
 
* +20 Dexterity
 
|-
 
| [[Strength and Intelligence (Ascendant passive)|Strength and Intelligence]] ||
 
* +20 Strength
 
* +20 Intelligence
 
|-
 
| [[Dexterity and Intelligence (Ascendant passive)|Dexterity and Intelligence]] ||
 
* +20 Dexterity
 
* +20 Intelligence
 
|-
 
| [[Passive Point]] ||
 
* Grants 1 Passive Skill Point
 
|}
 
   
 
===Notable skills===
 
===Notable skills===
 
This class has the following notable passive skills:
 
This class has the following notable passive skills:
  +
{| class = "wikitable"
 
  +
{| class="wikitable sortable" style="text-align: center;"
! Skill !! Modifiers !! Prerequisite
 
  +
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passives
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant32|format=tablerow}}
| [[Juggernaut (Ascendant passive)|Juggernaut]] ||
 
* 30% increased Armour
 
* Cannot be Chilled
 
* 10% chance to gain an Endurance Charge when you are Hit
 
* You can't be Stunned while you're at maximum Endurance Charges
 
 
|
 
|
  +
| [[Strength |Strength]]<br> [[Passive Point]]
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant33_|format=tablerow}}
| [[Berserker (Ascendant passive)|Berserker]] ||
 
* 1.5% of Damage Leeched as Life
 
* 5% increased Damage taken
 
* 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
 
* 10% more Damage
 
 
|
 
|
  +
| [[Strength |Strength]]<br> [[Passive Point]]
 
|-
 
|-
  +
{{psl|q_where=name="Juggernaut" AND ascendancy_class="Ascendant" |format=tablerow}}
| [[Chieftain (Ascendant passive)|Chieftain]] ||
 
* 15% chance to Ignite
 
* 30% increased Damage while you have a Totem
 
* Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
 
* Regenerate 2% of Maximum Life per second while you have a Totem
 
 
|
 
|
  +
| [[Strength |Strength]]<br> [[Passive Point]]
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant3|format=tablerow}}
| [[Path of the Marauder]] ||
 
* Can Allocate Passives from the Marauder's starting point
 
 
| Marauder Ascendancy
 
| Marauder Ascendancy
  +
| [[Passive Point]]
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant45 |format=tablerow}}
| [[Deadeye (Ascendant passive)|Deadeye]] ||
 
  +
|
* 50% chance of Projectiles Piercing
 
  +
| [[Strength and Intelligence]]<br> [[Passive Point]]
* 20% increased Projectile Speed
 
* Projectiles gain Damage as they travel further, dealing up to 30% increased Damage to targets
 
* Skills fire an additional Projectile
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant44|format=tablerow}}
| [[Raider (Ascendant passive)|Raider]] ||
 
  +
|
* 25% chance to Avoid Elemental Status Ailments
 
  +
| [[Strength and Intelligence]]<br> [[Passive Point]]
* 2% chance to Dodge Attacks
 
* 10% chance to gain a Frenzy Charge on Kill
 
* You have Onslaught while on full Frenzy Charges
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant43 |format=tablerow}}
| [[Pathfinder (Ascendant passive)|Pathfinder]] ||
 
* 50% increased Flask Charges gained
 
* 25% increased Damage during Flask effect
 
* 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
 
* 4% reduced Elemental Damage taken during Flask effect
 
 
|
 
|
  +
| [[Strength and Intelligence]]<br> [[Passive Point]]
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant6|format=tablerow}}
| [[Path of the Ranger]] ||
 
  +
| Templar Ascendancy
* Can Allocate Passives from the Ranger's starting point
 
  +
| [[Passive Point]]
| Ranger Ascendancy
 
 
|-
 
|-
  +
{{psl|q_where=name="Elementalist" AND ascendancy_class="Ascendant" |format=tablerow}}
| [[Necromancer (Ascendant passive)|Necromancer]] ||
 
  +
|
* You and your Minions have 4% Physical Damage Reduction
 
  +
| [[Intelligence |Intelligence]]<br> [[Passive Point]]
* 15% increased effect of Offering spells
 
* You and Allies deal 15% increased Damage while affected by Auras you Cast
 
* You and your Minions have 8% increased Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant39 |format=tablerow}}
| [[Elementalist (Ascendant passive)|Elementalist]] ||
 
  +
|
* 4% reduced Elemental Damage Taken
 
  +
| [[Intelligence |Intelligence]]<br> [[Passive Point]]
* Damage Penetrates 5% of Enemy Elemental Resistances
 
* Gain Elemental Conflux for 4 seconds when you kill a Rare or Unique Enemy
 
* 30% increased Damage of each Damage Type for which you have a matching Golem
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant37 |format=tablerow}}
| [[Occultist (Ascendant passive)|Occultist]] ||
 
  +
|
* 20% increased maximum Energy Shield
 
  +
| [[Intelligence |Intelligence]]<br> [[Passive Point]]
* 1% of Energy Shield Regenerated per second
 
* Enemies you Curse have -15% Chaos Resistance
 
* 20% increased Damage if you've Killed a Cursed Enemy Recently
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant2|format=tablerow}}
| [[Path of the Witch]] ||
 
* Can Allocate Passives from the Witch's starting point
 
 
| Witch Ascendancy
 
| Witch Ascendancy
  +
| [[Passive Point]]
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant46 |format=tablerow}}
| [[Slayer (Ascendant passive)|Slayer]] ||
 
  +
|
* 30% increased Damage against Rare and Unique Enemies
 
  +
| [[Dexterity and Intelligence]]<br> [[Passive Point]]
* 10% of Overkill Damage is Leeched as Life
 
* Always Stun Enemies that are on Full Life
 
* 15% increased Attack and Cast Speed while Leeching
 
|
 
 
|-
 
|-
  +
{{psl|q_where=name="Saboteur" AND ascendancy_class="Ascendant" |format=tablerow}}
| [[Gladiator (Ascendant passive)|Gladiator]] ||
 
  +
|
* 30% of Block Chance applied to Spells
 
  +
| [[Dexterity and Intelligence]]<br> [[Passive Point]]
* 3% additional Block Chance
 
* 15% chance to cause Bleeding on Hit with Attacks
 
* 30% increased Damage if you've killed a Bleeding Enemy Recently
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant47 |format=tablerow}}
| [[Champion (Ascendant passive)|Champion]] ||
 
  +
|
* 10% chance to Fortify on Melee hit
 
  +
| [[Dexterity and Intelligence]]<br> [[Passive Point]]
* 20% chance to Taunt on Hit
 
* You and nearby Allies have 15% increased damage while you have Fortify
 
* 4% reduced Damage taken from Taunted Enemies
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant5|format=tablerow}}
| [[Path of the Duelist]] ||
 
  +
| Shadow Ascendancy
* Can Allocate Passives from the Duelist's starting point
 
  +
| [[Passive Point]]
| Duelist Ascendancy
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant35|format=tablerow}}
| [[Inquisitor (Ascendant passive)|Inquisitor]] ||
 
  +
|
* 20% increased Elemental Damage
 
  +
| [[Dexterity |Dexterity]]<br> [[Passive Point]]
* Take 8% reduced Elemental Damage while standing on Consecrated Ground
 
* 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
 
* 20% chance to create Consecrated Ground on Kill, lasting 3 seconds
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant36|format=tablerow}}
| [[Hierophant (Ascendant passive)|Hierophant]] ||
 
  +
|
* 25% increased Maximum Mana
 
  +
| [[Dexterity |Dexterity]]<br> [[Passive Point]]
* Gain 8% of Maximum Mana as Extra Maximum Energy Shield
 
* Skills in your Helm can have up to 1 additional Totem summoned at a time
 
* 20% chance to gain a Power Charge when you place a Totem
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant34 |format=tablerow}}
| [[Guardian (Ascendant passive)|Guardian]] ||
 
  +
|
* 3% additional Block Chance
 
  +
| [[Dexterity |Dexterity]]<br> [[Passive Point]]
* Every 10 seconds, remove Curses and Elemental Status Ailments from you
 
* You and Allies have 12% increased Attack and Cast Speed while affected by Auras you Cast
 
* Nearby Party Members have Conduit
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant1|format=tablerow}}
| [[Path of the Templar]] ||
 
  +
| Ranger Ascendancy
* Can Allocate Passives from the Templar's starting point
 
  +
| [[Passive Point]]
| Templar Ascendancy
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant42 |format=tablerow}}
| [[Assassin (Ascendant passive)|Assassin]] ||
 
  +
|
* +1% to Critical Strike Chance
 
  +
| [[Strength and Dexterity]]<br> [[Passive Point]]
* 40% to Critical Strike Multiplier against Enemies that are on Full Life
 
* 10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
 
* Your Critical Strikes with Attacks [[Maim]] Enemies
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant41 |format=tablerow}}
| [[Saboteur (Ascendant passive)|Saboteur]] ||
 
  +
|
* 20% increased Cooldown Recovery Speed for throwing Traps
 
  +
| [[Strength and Dexterity]]<br> [[Passive Point]]
* 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
 
* 5% increased Damage for each Trap and Mine you have
 
* Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant40 |format=tablerow}}
| [[Trickster (Ascendant passive)|Trickster]] ||
 
  +
|
* 30% increased Recovery of Life, Mana, and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
 
  +
| [[Strength and Dexterity]]<br> [[Passive Point]]
* 20% more chance to Evade while on full Energy Shield
 
* 20% increased Damage while not on full Energy Fhield
 
* 100% increased Mana Regeneration if you've used a Movement Skill Recently
 
|
 
 
|-
 
|-
  +
{{psl|id=AscendancyAscendant4|format=tablerow}}
| [[Path of the Shadow]] ||
 
  +
| Duelist Ascendancy
* Can Allocate Passives from the Shadow's starting point
 
  +
| [[Passive Point]]
| Shadow Ascendancy
 
 
|}
 
|}
  +
  +
==Version history==
  +
{{VersionHistoryTable}}
  +
{{VersionHistoryRow|2.2.2}}
  +
* Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.
  +
|}
  +
  +
{{Navbox Characters}}
  +
[[ru:Вознесшаяся]]
  +
  +
[[de:Aszendentin]]

Revision as of 14:54, 4 April 2020

Ascendant
DexStrInt
Ascendant ascendancy class
You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.

The Ascendant is the Ascendancy class for Scions.

Overview

The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

Skills

Minor skills

Ascendant skill tree

Ascendant Skill Tree

This class has the following minor passive skills:

NameStats
Dexterity
Plusdexterity passive skill icon
+40 to Dexterity [1]
Dexterity and Intelligence
Plusintelligencedexterity passive skill icon
+20 to Dexterity and Intelligence [1]
Intelligence
Plusintelligence passive skill icon
+40 to Intelligence [1]
Strength
Plusstrength passive skill icon
+40 to Strength [1]
Strength and Dexterity
Plusstrengthdexterity passive skill icon
+20 to Strength and Dexterity [1]
Strength and Intelligence
Plusstrengthintelligence passive skill icon
+20 to Strength and Intelligence [1]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passives
Berserker (Ascendants) passive skill iconBerserker Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Strength
Passive Point
Chieftain (Ascendants) passive skill iconChieftain 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage
Strength
Passive Point
Juggernaut (Ascendants) passive skill iconJuggernaut Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Strength
Passive Point
Str (Ascendants) passive skill iconPath of the Marauder Can Allocate Passives from the Marauder's starting point Marauder Ascendancy Passive Point
Guardian (Ascendants) passive skill iconGuardian You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Strength and Intelligence
Passive Point
Hierophant (Ascendants) passive skill iconHierophant 8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you
Strength and Intelligence
Passive Point
Inquisitor (Ascendants) passive skill iconInquisitor Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage
Strength and Intelligence
Passive Point
StrInt (Ascendants) passive skill iconPath of the Templar Can Allocate Passives from the Templar's starting point Templar Ascendancy Passive Point
Elementalist (Ascendants) passive skill iconElementalist Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Intelligence
Passive Point
Necromancer (Ascendants) passive skill iconNecromancer Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Intelligence
Passive Point
Occultist (Ascendants) passive skill iconOccultist You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Intelligence
Passive Point
Int (Ascendants) passive skill iconPath of the Witch Can Allocate Passives from the Witch's starting point Witch Ascendancy Passive Point
Assassin (Ascendants) passive skill iconAssassin 10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Dexterity and Intelligence
Passive Point
Saboteur (Ascendants) passive skill iconSaboteur 25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Dexterity and Intelligence
Passive Point
Trickster (Ascendants) passive skill iconTrickster 20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently
Dexterity and Intelligence
Passive Point
DexInt (Ascendants) passive skill iconPath of the Shadow Can Allocate Passives from the Shadow's starting point Shadow Ascendancy Passive Point
Deadeye (Ascendants) passive skill iconDeadeye Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
increased Movement, Cast and Attack Speed (Hidden)
Dexterity
Passive Point
Pathfinder (Ascendants) passive skill iconPathfinder Recover 4% of Life when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges
Dexterity
Passive Point
Raider (Ascendants) passive skill iconRaider 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing
Dexterity
Passive Point
Dex (Ascendants) passive skill iconPath of the Ranger Can Allocate Passives from the Ranger's starting point Ranger Ascendancy Passive Point
Champion (Ascendants) passive skill iconChampion Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills
Strength and Dexterity
Passive Point
Gladiator (Ascendants) passive skill iconGladiator 15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage
Strength and Dexterity
Passive Point
Slayer (Ascendants) passive skill iconSlayer Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Strength and Dexterity
Passive Point
StrDex (Ascendants) passive skill iconPath of the Duelist Can Allocate Passives from the Duelist's starting point Duelist Ascendancy Passive Point

Version history

Version Changes
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.