Ascendant

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Ascendant
Ascendant ascendancy class.png
You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.

The Ascendant is the Ascendancy class for Scions.

Overview

The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

Skills

Minor skills

This class has the following minor passive skills:

Name Bonuses
Strength
  • +40 to Strength
Dexterity
  • +40 to Dexterity
Intelligence
  • +40 to Intelligence
Strength and Dexterity
  • +20 to Strength and Dexterity
Strength and Intelligence
  • +20 to Strength and Intelligence
Dexterity and Intelligence
  • +20 to Dexterity and Intelligence
Passive Point
  • Grants 1 Passive Skill Point

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passives
Berserker
  • 5% increased Damage taken
  • 10% more Damage
  • 2% of Attack Damage is Leeched as Life and Mana if you've Killed Recently
  • Gain 1 Rage when you Kill an Enemy
  • Cannot be Stunned while you have at least 25 Rage
Strength
Passive Point
Chieftain
  • 2% of Life Regenerated per second
  • 10% increased Strength
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • 10% chance to Cover Rare or Unique Enemies in Ash for 10 seconds on Hit
Strength
Passive Point
Juggernaut
  • +1000 to Accuracy Rating
  • Cannot be Chilled
  • Cannot be Stunned
  • 5% increased Damage per Endurance Charge
  • Gain an Endurance Charge every second if you've been Hit Recently
Strength
Passive Point
Path of the Marauder
  • Can Allocate Passives from the Marauder's starting point
  • Grants 2 Passive Skill Points
Marauder Ascendancy Passive Point
Guardian
  • 25% reduced Effect of Curses on You
  • Auras you Cast grant +1% additional Physical Damage Reduction to you and Allies
  • 10% increased effect of Non-Curse Auras you Cast
  • Every 5 seconds, 20% of Maximum Life Regenerated over one second
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Strength and Intelligence
Passive Point
Hierophant
  • 25% increased maximum Mana
  • Can have up to 1 additional Totem summoned at a time
  • 8% of Damage is taken from Mana before Life
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
  • 20% increased Spell Damage while you have Arcane Surge
Strength and Intelligence
Passive Point
Inquisitor
  • +30% to Critical Strike Multiplier against Enemies affected by Elemental Status Ailments
  • Damage Penetrates 6% of Enemy Elemental Resistances
  • 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
  • Immune to Elemental Ailments while on Consecrated Ground
  • Nearby Enemies Take 10% increased Elemental Damage
Strength and Intelligence
Passive Point
Path of the Templar
  • Can Allocate Passives from the Templar's starting point
  • Grants 2 Passive Skill Points
Templar Ascendancy Passive Point
Elementalist
  • Damage Penetrates 10% of Enemy Elemental Resistances
  • Cannot take Reflected Elemental Damage
  • 40% increased Effect of Heralds on You
  • Shocks from your Hits always increase Damage taken by at least 10%
  • Can summon up to 1 additional Golem at a time
Intelligence
Passive Point
Necromancer
  • 20% increased Skill Effect Duration
  • Minions deal 30% increased Damage
  • Your Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on You
  • Auras you Cast grant 3% increased Attack and Cast Speed to you and Allies
Intelligence
Passive Point
Occultist
  • Enemies can have 1 additional Curse
  • 10% increased Effect of your Curses
  • 1.5% of Energy Shield Regenerated per second
  • Cannot be Stunned while you have Energy Shield
Intelligence
Passive Point
Path of the Witch
  • Can Allocate Passives from the Witch's starting point
  • Grants 2 Passive Skill Points
Witch Ascendancy Passive Point
Assassin
  • +1% to Critical Strike Chance
  • 10% chance to gain a Power Charge on Critical Strike
  • 40% chance to Poison on Hit
  • 10% increased Movement Speed if you've Killed Recently
  • Damage from your Critical Strikes cannot be Reflected
Dexterity and Intelligence
Passive Point
Saboteur
  • 30% increased Area of Effect
  • Damage Penetrates 6% of Enemy Elemental Resistances
  • 1% Life Regenerated per Second for each of your Mines Detonated Recently, up to 20%
  • 1% Life Regenerated per Second for each of your Traps Triggered Recently, up to 20%
  • 25% chance to Blind Enemies on Hit
Dexterity and Intelligence
Passive Point
Trickster
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • Your Hits have 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage
  • Cannot be Stunned if you haven't been Hit Recently
  • 15 Mana Regenerated per second if you've used a Movement Skill Recently
Dexterity and Intelligence
Passive Point
Path of the Shadow
  • Can Allocate Passives from the Shadow's starting point
  • Grants 2 Passive Skill Points
Shadow Ascendancy Passive Point
Deadeye
  • 100% increased Accuracy Rating
  • Projectiles Pierce 2 additional Targets
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets
  • Skills fire an additional Projectile
Dexterity
Passive Point
Pathfinder
  • 10% increased Movement Speed during any Flask Effect
  • 10% increased Attack Speed during any Flask Effect
  • Flasks gain 3 Charges every 3 Seconds
  • Damage Penetrates 6% of Enemy Elemental Resistances
  • 15% chance for your Flasks to not consume Charges
Dexterity
Passive Point
Raider
  • 20% increased Attack Damage
  • 10% increased Movement Speed
  • 4% chance to Dodge Attacks
  • You have Onslaught while on full Frenzy Charges
  • 10% chance to gain a Frenzy Charge when you hit a Rare or Unique enemy
Dexterity
Passive Point
Path of the Ranger
  • Can Allocate Passives from the Ranger's starting point
  • Grants 2 Passive Skill Points
Ranger Ascendancy Passive Point
Champion
  • 10% chance to Fortify on Melee hit
  • Enemies you Taunt take 10% increased Damage
  • 25% chance to Taunt on Hit
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • You and nearby Allies have 8% increased Movement Speed
Strength and Dexterity
Passive Point
Gladiator
  • 50% of Block Chance applied to Spells
  • +3% to maximum Block Chance
  • Attacks have 25% chance to cause Bleeding
  • 10% chance to Blind with Hits against Bleeding Enemies
  • 15% more Damage with Bleeding
Strength and Dexterity
Passive Point
Slayer
  • Culling Strike
  • 20% increased Damage while Leeching
  • Life Leech effects are not removed at Full Life
  • 20% increased Area of Effect if you've Killed Recently
  • Cannot take Reflected Physical Damage
Strength and Dexterity
Passive Point
Path of the Duelist
  • Can Allocate Passives from the Duelist's starting point
  • Grants 2 Passive Skill Points
Duelist Ascendancy Passive Point

Version history

Version Changes
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.