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Arsenal Map (War for the Atlas)

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Arsenal MapMap Level: 80
Map Tier: 13
Guild Character: é
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Arsenal Map (War for the Atlas) inventory icon.png
Acquisition
Level: 80
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsArsenal
Arsenal
Map area
No Waypoint
IdMapWorldsArsenal
Act11
Area level80
Area type tagsurban, dungeon
Tagsmap
The Shaper: There is no war. There is no army. Only rage lingers.
There is no war. There is no army. Only rage lingers.
Maps loading screen.png

Arsenal Map (War for the Atlas) is a map area.

Layout

Encounters

Boss

The Steel Soul

Boss video

Items found in this area

ItemLvl.
Three Faces in the DarkThree Faces in the Dark73x Chaos OrbFor every threat you spy in the shadows, there are two others you don't.1
Abandoned WealthAbandoned Wealth53x Exalted OrbWhen the world burned, the greedy burned with it, while the clever left as paupers.1
Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The WarlordThe Warlord6Six-Link Coronal Maul
Item Level: 83
To cure the Goddess,
and break the chains of corruption,
you must shatter the world.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80
The Saint's TreasureThe Saint's Treasure102x Exalted OrbPublicly, he lived a pious and chaste life of poverty. Privately, tithes and tributes made him and his lascivious company very comfortable indeed.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Necropolis MapNecropolis MapMap Level: 79
Map Tier: 12
Guild Character: °
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Colosseum MapColosseum MapMap Level: 81
Map Tier: 14
Guild Character: ü
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Arsenal MapArsenal MapMap Level: 80
Map Tier: 13
Guild Character: é
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Arsenal MapArsenal MapMap Level: 77
    Map Tier: 10
    Guild Character: ]
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Arsenal MapShaped Arsenal MapMap Level: 82
    Map Tier: 15
    Guild Character: ]
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Arsenal MapArsenal MapMap Level: 79
    Map Tier: 12
    Guild Character: ]
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Arsenal MapArsenal MapMap Level: 67
    Map Tier: 2
    Guild Character: R
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.