Consider helping out in updating the wiki for 3.4.0 - see Path_of_Exile_Wiki:To-do_list/3.4.0

Various people have reported issues with the ads on here. Make sure to report those advertisements

Armoury Map (War for the Atlas)

From Path of Exile Wiki
Jump to: navigation, search
Armoury MapMap Level: 75
Map Tier: 8
Guild Character: r
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Armoury Map (War for the Atlas) inventory icon.png
Acquisition
Level: 75
Purchase Costs
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsArmoury
Armoury
Map area
No Waypoint
IdMapWorldsArmoury
Act11
Area level75
Area type tagsurban, dungeon
Tagsindoors_area, map, area_with_water
The Shaper: There is no war. There is no army. Only fear lingers.
There is no war. There is no army. Only fear lingers.
Maps loading screen.png

Armoury Map (War for the Atlas) is a map area.

Layout

Forms a rough 'Z' shape with the entrance and boss on each ends

  • Central area is wider, taking the form of two large corridors
  • Several small rooms in the walls
  • Numerous armour and weapon chests throughout map
  • Distinct thin bridge leads to boss room
  • A 'Warmonger's Stash' lies next to the boss (appears to frequently drop maps and weapons)

Encounters

Boss

Warmonger (Based on General Gravicius in Act 3)

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Merciless ArmamentMerciless Armament4Merciless Two-Hand Weapon
Item Level: 100
"Through thick and thin,
blood and bone,
a peaceful life
is one I can't condone."
- Tukohama, Father Of War
1
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Ramparts MapRamparts MapMap Level: 74
Map Tier: 7
Guild Character: Ü
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Vault MapVault MapMap Level: 76
Map Tier: 9
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Armoury MapArmoury MapMap Level: 75
Map Tier: 8
Guild Character: r
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Armoury MapArmoury MapMap Level: 74
    Map Tier: 7
    Guild Character: o
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Armoury MapShaped Armoury MapMap Level: 79
    Map Tier: 12
    Guild Character: o
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.