Armoury Map (Atlas of Worlds)
Armoury MapMap Level: 74
Map Tier: 7
Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Level: 74
DROP DISABLEDPurchase Costs
Sell Price
1x Scroll FragmentMiscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasArmory
Map Tier: 7
Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Level: 74
DROP DISABLEDPurchase Costs
Normal | 1x Orb of Alchemy |
Magic | 1x Orb of Alchemy 1x Orb of Chance |
Rare | 2x Orb of Alchemy |
Unique | 10x Chaos Orb |
1x Scroll FragmentMiscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasArmory
Id | MapAtlasArmory |
---|---|
Act | 11 |
Area level | 74 |
Bosses | Warmonger |
Area type tags | urban, dungeon |
Tags | indoors_area, map, area_with_water, einharmaps |
The Shaper: There is no war. There is no army. Only fear lingers. |
Armoury is a darker version of Mansion Atrium/Annex in The Lord's Labyrinth without the traps. Some rooms might have blocked off entrances and tearable walls. Contains armor racks, weapon racks and sometimes hidden coffer (0-3).
Contents
Boss Arena
Boss doesn't have an arena. There are two statues at the entrance to his room.
Boss
Name | Based On | Skills |
---|---|---|
Warmonger | General Gravicius | ![]() Radius: 25 / 10 Mana Cost: (13-25) Soul Gain Prevention: 0.001 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFirst Impact deals 3% more damage Base duration is -0.003 seconds1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds Deals (22-207) to (33-311) Fire Damage One impact every 0.2 seconds First Impact deals 150% more damage First Impact has 100% more area of effect Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() ![]() Radius: 36 Mana Reserved: 35% Can Store 1 Use(s) Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.5% increased Damage while on Full Energy ShieldYou and nearby Allies have 1.5% slower start of Energy Shield Recharge You and nearby Allies gain 2% increased Energy Shield Recharge rateYou and nearby allies gain (60-217) additional Energy Shield You and nearby Allies gain 30% increased Energy Shield Recharge rate +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() ![]() Radius: 15 Mana Cost: (8-12) Can Store 1 Use(s) Soul Gain Prevention: 0.001 sec Cooldown Time: 4.00 secRequires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() |
Items found in this area
Item | ![]() |
---|---|
![]() ![]() ![]() ![]() | 1 |
![]() ![]() ![]() CorruptedNo matter where your dreams take you, Nightmare follows close behind. ![]() | 1 |
![]() ![]() ![]() Map Tier: 15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home. ![]() | 1 |
![]() ![]() ![]() Item Level: 100"Through thick and thin, blood and bone, a peaceful life is one I can't condone." - Tukohama, Father Of War ![]() | 1 |
![]() ![]() ![]() ![]() ![]() ![]() | 1 |
Item acquisition
This item is drop disabled.
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | Type |
---|---|---|
3 | ![]() Map Tier: 6 Guild Character: CTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | Manual |
3 | ![]() Map Tier: 6 Guild Character: ZTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | Manual |
Usage in upgrade paths
This item is used by upgrade paths or vendor recipes to create the following items:
Outcome | Amount | Ingredient | Type |
---|---|---|---|
![]() Map Tier: 8 Guild Character: DTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | 3 | ![]() Map Tier: 7 Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | Manual |
Unique versions
There are currently no unique items for this base item type.
Other versions
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Metamorph.
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Blight.
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Legion.
Armoury MapArmoury MapMap Level: 71
Map Tier: 4
Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Synthesis.
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Betrayal.
Armoury MapArmoury MapMap Level: 78
Map Tier: 11
Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once., the current drop enabled variant that was introduced in Heist.
Armoury MapArmoury MapMap Level: 79
Map Tier: 12
Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Harvest.
Armoury MapArmoury MapMap Level: 69
Map Tier: 2
Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Delirium.
Shaped Armoury MapShaped Armoury MapMap Level: 79
Map Tier: 12
Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds.
Armoury MapArmoury MapMap Level: 75
Map Tier: 8
Guild Character: rTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in War for the Atlas.
Version history
Version | Changes |
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3.5.0 |
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3.2.0 |
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3.1.0 |
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2.4.0 |
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