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Armour

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Armour is a form of defence that mitigates incoming physical damage from hits. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. Molten ShellMolten ShellSpell, AoE, Duration, Fire
Radius: 15
Mana Cost: (8 to 28)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%
Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
1% chance to Ignite enemies
Deals (14-1962) to (20-2943) Fire Damage
Shields break after (26-1508) total Damage is prevented
(17-943) additional Armour
Base duration is 10 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png
), and drinking flasks (e.g. Granite FlaskGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
).

Mechanics

Along with evasion and energy shield, armour is one of the three defence types that can implicitly appear on equipment. Unlike resistance, armour has diminishing returns as its effectiveness is based on the magnitude of incoming physical damage (multiplied by 10). As a result, armour is most effective in mitigating small hits (i.e. 50% and better reduction for initial damage less than a tenth of the armor value) and least effective in mitigating very large hits (where its absolute reduction can at most be one tenth of the armor value).

Supposedly the most armour monsters have in the game is about 983.[1]

Physical damage reduction from armour only mitigates physical damage from hits. It falls under the modifier #% additional Physical Damage Reduction when Hit. Physical Damage Reduction is capped at 90%.[2]

Elemental damage and damage over time are not mitigated by armour, because armour only mitigates physical damage from hits. Bleed is a damage over time debuff that is based on the initial physical hit, armour would reduce the initial hit but not the damage over time. However both the initial hit and the damage over time can be mitigated with other sources for example Basalt FlaskBasalt FlaskLasts 4.50 Seconds
Consumes 40 of 60 Charges on use
15% additional Physical Damage Reduction
20% of Melee Physical Damage taken reflected to Attacker
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
or endurance charges because they don't only apply to hits.

Rule of thumb

  • To prevent one third of damage, you need armor 5 times the damage (e.g. 500 Armor for 100 damage)
  • To prevent half of damage, you need armor 10 times the damage (e.g. 1000 Armor for 100 damage)
  • To prevent two thirds of damage, you need armor 20 times the damage (e.g. 2000 Armor for 100 damage)
  • To prevent three quarters of damage, you need armor 30 times the damage (e.g. 3000 Armor for 100 damage)
  • To prevent 90% of damage, you need armor 90 times the damage (e.g. 9000 Armor for 100 damage)
  • Armor will never prevent more damage than its value divided by 10 (e.g. 1000 Armor will never prevent more than 100 damage)

Formulas

The amount of physical damage reduction is a function of armour rating and the physical damage taken.

Relative Physical Damage Reduction (Base Formula)

This is the base formula all other formulas are based upon. It is used to calculate the #% additional Physical Damage Reduction when Hit factor, i.e. the percentage by which the physical damage is mitigated.


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} DR(A, D_{raw}) = {A \over A + 10 * D_{raw} }

where A is the defender's armour rating and Draw is the raw physical damage.

Required Armour Rating

To calculate the armour rating you need to mitigate a given amount of Physical Damage at specific ratio, you can use this formula:


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} A(D_{raw}, DR) = {DR * 10 * D_{raw} \over 1 - DR}


Reverse Physical Damage

You can also calculate the raw physical damage that would have resulted for a given Physical Damage Reduction and Armour rating:


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} D_{raw}(A, DR) = {A \over 10 * DR} - {A \over 10}

Resulting Physical Damage

To calculate the net physical damage (i.e. the damage after damage reduction, the following formula can be used:


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} D_{net}(A, D_{raw}) = {10 * {D_{raw} }^2 \over A + 10 * D_{raw} }

Absolute Physical Damage Reduction

Another way of looking at it is in terms of absolute physical damage reduction:


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} DR_{abs}(A, D_{raw}) = {A * {D_{raw} }  \over A + 10 * D_{raw} }

Defense factor

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} DF(A, D_{raw}) = {A \over 10 * D_{raw} } + 1

Examples

The plot below displays how much damage reduction occurs at different armour ratings and raw physical damage.

Armour reduction at varying armour ratings and raw physical damage

From the plot below we can further conclude:

  • If raw damage is much less than Armour / 10, raw damage has a near-quadratic effect on net damage. Equivalently, in this regime raw damage has a near-linear effect on net DPS if the raw DPS is held constant.
  • If raw damage is much greater than Armour / 10, raw damage has a near-linear effect on net damage. Equivalently, in this regime raw damage has little effect on net DPS if the raw DPS is held constant.
  • Against attacks of a fixed raw damage, armour has a linear effect on the number of attacks it takes to deplete a certain amount of hit points.

Armor v Defense.png

Active skill gems

Related base stats

The following active skill gems have stats related to armour:

Skill gemStr.Dex.Int.Lvl.
DeterminationDeterminationAura, Spell, AoE
Radius: 36
Mana Reserved: 50%
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.20 sec
Requires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:
1% increased Area of Effect
You and nearby allies gain (32-51)% more Armour
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Determination skill icon.png
yesN/AN/A24
Molten ShellMolten ShellSpell, AoE, Duration, Fire
Radius: 15
Mana Cost: (8 to 28)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%
Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
1% chance to Ignite enemies
Deals (14-1962) to (20-2943) Fire Damage
Shields break after (26-1508) total Damage is prevented
(17-943) additional Armour
Base duration is 10 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png
yesN/AN/A4
Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire
Souls per use: 48 (N) / 72 (C) / 96 (M)
Can store 1 use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%
Requires Level 4Per 1% Quality:
1% chance to Ignite enemies
Deals (9-696) to (14-1043) Fire Damage
(17-943) additional Armour
Base duration is 5 seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Molten Shell skill icon.png
yesN/AN/A4

Related quality stats

The following active skill gems have quality stats related to armour:

Currently, there are no active skill gems that have quality stats related to armour.

Support skill gems

Related base stats

The following support skill gems have stats related to armour:

Currently, there are no support skill gems that have stats related to armour.

Related quality stats

The following support skill gems have quality stats related to armour:

Currently, there are no support skill gems that have quality stats related to armour.

Mechanics Scaled by Armour Rating

The following items provide some bonuses that scale with Armour rating.

ItemLvl.Stats
Perseverance
Perseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify


Related items

Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats
Granite Flask
Granite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
274.003060+3000 to ArmourN/A

Unique items

Notable Armour Rating

Unique items that can potentially grant upwards of 1,000 Armour rating.

ItemLvl.AR
Ahn's Heritage
Ahn's Heritage
Colossal Tower Shield
Quality: +20%
Chance to Block: 29%
Armour: (1074 to 1390)
Requires Level 67, 159 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Block Chance
+6% Chance to Block
+3% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
67(1074 to 1390)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1052 to 1118)
Evasion: 394
Energy Shield: (428 to 489)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Armour and Energy Shield
+(70-80) to maximum Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052 to 1118)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1645 to 1776)
Evasion: 394
Energy Shield: 76
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(380-420)% increased Armour
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1645 to 1776)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1052 to 1118)
Evasion: 394
Energy Shield: (204 to 217)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Armour and Energy Shield
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052 to 1118)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1283 to 1513)
Evasion: (1283 to 1513)
Energy Shield: (249 to 294)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1283 to 1513)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1052 to 1118)
Evasion: (1052 to 1118)
Energy Shield: 76
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(200-220)% increased Armour and Evasion
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052 to 1118)
Chernobog's Pillar
Chernobog's Pillar
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (988 to 1112)
Requires Level 61, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse non-Cursed Enemies with Enfeeble on Hit
Adds (12-15) to (30-35) Fire Damage to Spells and Attacks
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
61(988 to 1112)
Cherrubim's Maleficence
Cherrubim's Maleficence
Triumphant Lamellar
Quality: +20%
Armour: (1064 to 1216)
Evasion: (1335 to 1526)
Requires Level 69, 95 Str, 116 Dex3% reduced Movement Speed (Hidden)(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased Life Leeched per second
"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
69(1064 to 1216)
Daresso's Defiance
Daresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316 to 1504)
Evasion: (1044 to 1193)
Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(40-60) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 2 seconds per Endurance Charge when Hit
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
63(1316 to 1504)
Death's Oath
Death's Oath
Astral Plate
Quality: +20%
Armour: (2133 to 2417)
Requires Level 62, 180 Str5% reduced Movement Speed (Hidden)
+(8-12)% to all Elemental Resistances
Grants Level 20 Death Aura Skill
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
Tears of blood, aching heart,
My dear Isildria must depart.
62(2133 to 2417)
Incandescent Heart
Incandescent Heart
Saintly Chainmail
Quality: +20%
Armour: (1363 to 1443)
Energy Shield: (309 to 327)
Requires Level 70, 99 Str, 115 Int5% reduced Movement Speed (Hidden)(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
Only light may banish the shadows from this land
And the black lies wrapped around your heart
70(1363 to 1443)
Iron Heart
Iron Heart
Crusader Plate
Quality: +20%
Armour: (1202 to 1322)
Requires Level 59, 160 Str5% reduced Movement Speed (Hidden)(80-100)% increased Armour
10% reduced Movement Speed
(8-12)% Chance to Block
Cannot Block Spells
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"The Council have a great many secrets.
Some are better kept that way, Cospri."
- Mauritius, the Iron Heart
59(1202 to 1322)
Kingsguard
Kingsguard
Conquest Chainmail
Quality: +20%
Armour: (1044 to 1122)
Energy Shield: (202 to 217)
Requires Level 61, 96 Str, 96 Int5% reduced Movement Speed (Hidden)(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when an Endurance Charge expires or is consumed (Hidden)
The toughest armour is the trust of your people.
61(1044 to 1122)
Lioneye's Remorse
Lioneye's Remorse
Pinnacle Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1494 to 1727)
Requires Level 70, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
(200-250)% increased Armour
20% increased Stun and Block Recovery
+(160-180) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Marceus' unblemished shield is a testament
to his arrogance... and his fate.
70(1494 to 1727)
Lioneye's Vision
Lioneye's Vision
Crusader Plate
Quality: +20%
Armour: (1923 to 2223)
Requires Level 59, 160 Str5% reduced Movement Speed (Hidden)(200-250)% increased Armour
+(60-100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Socketed Gems are Supported by Level 15 Pierce
Enemy Projectiles Pierce you
"The Virtue Gems are a gift from the land,
our land, and we will not let our gifts
be destroyed by savages."
- Marceus Lioneye
59(1923 to 2223)
Magna Eclipsis
Magna Eclipsis
Pinnacle Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (1494 to 1727)
Requires Level 70, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(200-250)% increased Armour
+(60-80) to maximum Life
+(80-100) to Evasion Rating and Energy Shield
Lunaris crossed silently, shining and full,
Softly night left her, alone and forlorn.
Solaris rose to meet her, feeling her pull.
'Neath the midday sun, the night was reborn.
70(1494 to 1727)
The Anticipation
The Anticipation
Ezomyte Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1252 to 1461)
Requires Level 64, 159 Str3% reduced Movement Speed (Hidden)
+(30-40) to maximum Life
(120-160)% increased Armour
+(50-70) to maximum Life
+6% Chance to Block
+1000 Armour if you've Blocked Recently
Permanently Intimidate Enemies on Block
We are within her reach,
and when the time is right,
she will reach into us.
This item can be transformed with a Blessing of Uul-Netol
64(1252 to 1461)
The Brass Dome
The Brass Dome
Gladiator Plate
Quality: +20%
Armour: (5313 to 5682)
Requires Level 65, 177 Str5% reduced Movement Speed (Hidden)30% reduced Chance to Block Attacks and Spells
(600-650)% increased Armour
10% reduced Movement Speed
50% increased Shock Duration on You
Take no Extra Damage from Critical Strikes
The turtle's shell one day becomes its tomb.
65(5313 to 5682)
The Surrender
The Surrender
Ezomyte Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1305 to 1513)
Requires Level 64, 159 Str3% reduced Movement Speed (Hidden)
+(30-40) to maximum Life
Grants Level 30 Reckoning Skill
(130-170)% increased Armour
+(65-80) to maximum Life
Recover 250 Life when you Block
+6% Chance to Block
+1500 Armour if you've Blocked Recently
Our hearts cry out
but are silenced by our flesh
and so we give up our flesh.
64(1305 to 1513)
Wall of Brambles
Wall of Brambles
Plate Vest
Quality: +20%
Armour: 2422
Requires Level 30, 12 Str3% reduced Movement Speed (Hidden)Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(12-20) to maximum Life
-2 Physical Damage taken from Attacks
40% of Melee Physical Damage taken reflected to Attacker
There is no wall thicker or stronger than fear.
302422

Global Armour increases

Unique items that grant increased global Armour rating.

ItemLvl.Stats+% to global Armour Rating
Blightwell
Blightwell
Clutching Talisman
Talisman Tier: 2Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Long ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
(15 to 25)%
Immortal Flesh
Immortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
(66.7-75) Life Regenerated per second
(8-10) Mana Regenerated per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attacks
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
(66.7-75) Life Regenerated per second
(8-10) Mana Regenerated per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attacks
40% increased Armour while not Ignited, Frozen or Shocked
0%
Skin of the Lords
Skin of the Lords
Simple Robe
Quality: +20%3% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
13% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
<Random Keystone>
Corrupted
100%
Skin of the Loyal
Skin of the Loyal
Simple Robe
Quality: +20%3% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
13% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
100%
Veil of the Night
Veil of the Night
Great Helmet
Quality: +20%
Armour: 73
Energy Shield: 15
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
(18 to 22)%
Energised Armour
Energised Armour
Crimson Jewel
Radius: Large (1500)(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
(15 to 20)%
Emperor's Mastery
Emperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
5%
The Vigil
The Vigil
Crimson Jewel
Limited to: 1
Radius: Medium (1200)
(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 12 seconds
When Voll took the throne,
He swore to care for the empire with eyes open.
And so he looked to the salvation of his people,
Blind to the damnation in his hands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 12 seconds
(10 to 15)%
Scaeva
Scaeva
Gladius
One Hand Swords
Quality: +20%
Physical Damage: (154.8 to 175.2)(243.6 to 278.4)
Critical Strike Chance: (5.75% to 6.25%)
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 60, 113 Str, 113 Dex40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
0%
Titucius' Span
Titucius' Span
Reinforced Tower Shield
Quality: +20%
Chance to Block: 23%
Armour: (516 to 574)
Requires Level 30, 76 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% additional Block Chance against Projectiles
A mighty bulwark, curved and strong
A dauntless wall, against the throng
All lance and arrow, knocked aside
For rout of foe, for turn of tide.
303% reduced Movement Speed (Hidden)
+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% additional Block Chance against Projectiles
0%

Global flat Armour

Unique items that grant a flat bonus to global Armour rating.

ItemLvl.Stats+ to Armour rating
The Anvil
The Anvil
Amber Amulet
Requires Level 45+(20-30) to Strength10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Block Chance
8% Chance to Block
Reflects 240 to 300 Physical Damage to Attackers on Block
Forge your Perseverance on the Anvil of Faith.
45+(20-30) to Strength10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Block Chance
8% Chance to Block
Reflects 240 to 300 Physical Damage to Attackers on Block
(400 to 500)
Impresence
Impresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
100% reduced Vulnerability Mana Reservation
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
100% reduced Vulnerability Mana Reservation
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(400 to 500)
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.2% of Lightning Damage Leeched as Life
10% chance to Shock during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.2% of Lightning Damage Leeched as Life
10% chance to Shock during any Flask Effect
(300 to 350)
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Fire Damage Leeched as Life
10% chance to Ignite during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Fire Damage Leeched as Life
10% chance to Ignite during any Flask Effect
(300 to 350)
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.2% of Cold Damage Leeched as Life
10% chance to Freeze during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.2% of Cold Damage Leeched as Life
10% chance to Freeze during any Flask Effect
(300 to 350)
Survival Skills
Survival Skills
Crimson Jewel
Limited to: 110% increased Physical Damage
+50 to Armour
A helping hand has long reach.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
110% increased Physical Damage
+50 to Armour
50
Rearguard
Rearguard
Broadhead Arrow Quiver
Requires Level 28Adds 6 to 12 Physical Damage to Bow Attacks+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
(20-24)% Chance to Block
(12-15)% Chance to Block Spells
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
28Adds 6 to 12 Physical Damage to Bow Attacks+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
(20-24)% Chance to Block
(12-15)% Chance to Block Spells
(400 to 450)
Death Rush
Death Rush
Amethyst Ring
Requires Level 46+(9-13)% to Chaos Resistance+(300-350) to Accuracy Rating
+(260-300) to Armour
+(40-50) to maximum Life
+(15-20)% to Chaos Resistance
(0.6-0.8)% of Physical Attack Damage Leeched as Life
You gain Onslaught for 4 seconds on Kill
To truly appreciate life you must be there when it ends
46+(9-13)% to Chaos Resistance+(300-350) to Accuracy Rating
+(260-300) to Armour
+(40-50) to maximum Life
+(15-20)% to Chaos Resistance
(0.6-0.8)% of Physical Attack Damage Leeched as Life
You gain Onslaught for 4 seconds on Kill
(260 to 300)

Passive skills

There are passive skills that grant armour bonuses.

Armour rating

These passive skills grant increased armour rating or additional base armour rating. The Iron Reflexes keystone is special in that it converts evasion rating to armour rating.

Name Bonuses
Armour
    • 8% increased Armour
    • 12% increased Armour
    • 14% increased Armour
    • 15% increased Armour
Armour and Energy Shield
    • 8% increased Armour
    • 5% increased maximum Energy Shield
    • 10% increased Armour
    • 5% increased maximum Energy Shield
Armour and Evasion
  • +3% to all Elemental Resistances
  • 12% increased Evasion Rating and Armour
Armour and Life Regeneration
  • 10% increased Armour
  • 0.3% of Life Regenerated per second
Armour, Evasion and Life
  • 4% increased maximum Life
  • 6% increased Evasion Rating and Armour
Life and Armour
    • 6% increased Armour
    • 4% increased maximum Life
    • 6% increased Armour
    • 5% increased maximum Life
    • 8% increased Armour
    • 4% increased maximum Life
    • 12% increased Armour
    • 4% increased maximum Life
    • 16% increased Armour
    • +16 to maximum Life
Mace Damage and Armour
  • 10% increased Physical Damage with Maces
  • 10% increased Armour
Staff and Mace Attack Speed and Armour
  • 3% increased Attack Speed with Staves
  • 3% increased Attack Speed with Maces
  • 10% increased Armour
Armour Mastery
  • 24% increased Armour
  • 3% increased Movement Speed
  • 0.5% of Life Regenerated per second
Baptism by Light
  • 20% increased Physical Damage with Maces
  • 10% increased Accuracy Rating
  • 10% increased Armour
  • 10% increased Light Radius
Blunt Instrument
  • 28% increased Physical Damage with Staves
  • 28% increased Physical Damage with Maces
  • 30% increased Armour
Bravery
  • 8% increased maximum Life
  • 24% increased Evasion Rating and Armour
Cloth and Chain
  • +12% to all Elemental Resistances
  • 24% increased Evasion Rating and Armour
Combat Stamina
  • 20% increased Armour
  • 5% increased maximum Life
  • 1% of Life Regenerated per second
Faith and Steel
  • 20% increased Armour
  • 10% increased maximum Energy Shield
  • +8% to all Elemental Resistances
Indomitable
  • You take 20% reduced Extra Damage from Critical Strikes
  • 30% increased Armour
Juggernaut
  • 16% increased Armour
  • 6% increased maximum Life
  • 20% increased Life Recovery from Flasks
Leather and Steel
  • 24% increased Evasion Rating and Armour
  • Ignore all Movement Penalties from Armour
Path of the Warrior
  • 12% increased Physical Damage
  • +10 to Armour
  • +20 to Strength
Sanctity
  • 20% increased Armour
  • 10% increased maximum Energy Shield
  • 1% of Life Regenerated per second
  • +10 to Strength and Intelligence
Sentinel
  • +10% to all Elemental Resistances
  • 24% increased Evasion Rating and Armour
Soul of Steel
  • 30% increased Armour
  • +5% to all Elemental Resistances
  • 4% additional Physical Damage Reduction
Iron Reflexes
  • Converts all Evasion Rating to Armour.
  • Dexterity provides no bonus to Evasion Rating

Armour rating while Fortify

These passive skills grant increased armour rating while you have Fortify.

Name Bonuses
Rampart
  • 20% increased Armour while you have Fortify
  • 15% increased Physical Melee Damage while you have Fortify
  • 10% increased effect of Fortify on You

Miscellany

These passive skills are related to armour, but do not fit into any other category.

Name Bonuses
Acrobatics
  • 30% Chance to Dodge Attacks.
  • 50% less Armour and Energy Shield, 30% less Chance to Block Spells and Attacks

References

  1. VictorDoom (May 10, 2013). "Unique Items List - 159 of 159". Official Path of Exile Forums. Retrieved June 27, 2013.
  2. Malice (November 14, 2011). "Mechanics Thread". Official Path of Exile Forums. Retrieved November 16, 2015.