Arena Map (Atlas of Worlds)
Map Tier: 8
Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Level: 75
DROP DISABLEDPurchase Costs
Normal | 2x Orb of Alchemy |
Magic | 2x Orb of Alchemy 1x Orb of Chance |
Rare | 3x Orb of Alchemy |
Unique | 10x Chaos Orb |
1x Scroll FragmentMiscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasArena
Id | MapAtlasArena |
---|---|
Act | 11 |
Area level | 75 |
Bosses | Avatar of the Forge Avatar of the Skies Avatar of the Huntress |
Area type tags | urban |
Tags | map, indoors_area, einharmaps, daresso_area, arena_area, triple_boss_map |
The Shaper: The sound of a thousand calls for blood echo for eternity. |
This map is based on The Grand Arena from act 4 and consists of three Passageways and five Arenas. Contains armour racks and weapon racks. Passageways have "Figment" statues that come alive just like in act 4 and arenas have many gates that release Shackled Hellions.
Map Type: Indoors / Outdoors
Contents
Boss Arena
Because the map has many sections called Arena, it's important to keep track of how deep into the map we are. The passageway before the boss arena can be recognized by the direction: it goes from left to right. The arena is similar to other sections and has Shackled Hellion gates. There is no usual random magic monster pack in the boss arena. Entrance seals upon entry.
Boss
This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.
Avatar of the Huntress, based on Rudiarius Felix.
- Throws
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Radius: 20
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (55%-64%)
Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
Base duration is 2 seconds
Deals (8.8-1927.1) Base Chaos Damage per second
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.traps in all phases.
- Throws
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (135%-165%)Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1234Bleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsTargets 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.traps in all phases.
- From 75% to 50% health casts
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 secRequires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deals Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- From 50% health uses
BarrageBarrageAttack, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentiallyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Avatar of the Skies, based on Mevion.
- From 100% to 75% health casts
FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Per 1% Quality:123Ignite on Cursed enemies has 0.5% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to IgniteBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Mana Cost: (4-12)
Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions have 1% increased DurationMaximum 0.1 Summoned Raging SpiritsMinions can't be Damaged for 0.1 seconds after being SummonedBase duration is 5 seconds
Maximum 20 Summoned Raging Spirits
Minions gain 15% less Added Damage
Minions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- From 75% to 50% health casts
FlameblastFlameblastSpell, AoE, Fire, Channelling
Mana Cost: (4-7)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage2% of Fire Damage Converted to Chaos Damage
1% chance to Poison on Hit0.1 maximum Stages
1% less Cast Speed+0.5 to radius
0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
+3 to Radius for each Stage
10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- At 50% health casts
Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, Duration
Souls Per Use: 50 (N) /
Can Store 1 Use(s)
Cast Time: 0.80 secRequires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:1SuperiorMinions deal 1% increased DamageSummons (14-21) Skeleton Warriors
Summons (2-9) Skeleton Archers
Summons 1 Skeleton General
Maximum (17-36) Summoned Skeletons
Base duration is 20 seconds
Summons (0-5) Skeleton Mages
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- From 50% health uses
Vaal HasteVaal HasteAura, Vaal, Spell, AoE, Duration
Radius: 36
Souls Per Use: 50 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Cooldown Time: 0.50 secRequires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:12% increased Area of EffectYou and nearby allies gain (25-31)% increased Attack Speed
You and nearby allies gain (24-31)% increased Cast Speed
You and nearby allies gain (10-13)% increased Movement Speed
Base duration is 4 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and a projectile fire attack with 3 projectiles.
Avatar of the Forge, based on Dimachaeri Cassius.
- Grants endurance charges to allies.
- Fire damage.
- From 100% to 75% health uses
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Attack Speed: 300% of Base
Effectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- From 75% to 50% health uses
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Effectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (155-200)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:12% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
Base duration is (3.4-4.35) seconds
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
(10-29)% increased Effect of Cold Ailments
Freezes enemies as though dealing (200-390)% more Damage
+(2-4) to Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- From 50% health uses
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Effectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:12340.5% increased Attack SpeedFires an additional ProjectileTargets 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (91%-112%)Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and a slam with reverse knockback.
Strategy
In preparation for the fight, Shackled Hellion gates on the sides can be triggered to avoid unnecessary distraction later on. The first phase is the least deadly and the bosses can be easily separated. It's recommended to fight the bosses one at a time because in phase two the frost wall from Vaal Glacial Hammer makes it harder to avoid damage. Currently, if the bosses are more than a screen away or the line of sight between them is broken by one of the wooden walls they will not switch phases together. Avatar of the Huntress should be left for last, because her running around may unintentionally trigger the next phase of another boss. Alternatively, bursting one of the bosses to 50% health in front of the rest will cut the duration of phase two to a minimum, which can be a desired effect.
Boss video
Items found in this area
Item | ![]() |
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![]() ![]() ![]() ![]() ![]() and the crowd roars, they want death and the blood is yours. ![]() | 1 |
![]() ![]() ![]() ![]() | 1 |
![]() ![]() ![]() CorruptedNo matter where your dreams take you, Nightmare follows close behind. ![]() | 1 |
![]() ![]() ![]() Map Tier: 15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home. ![]() | 1 |
![]() ![]() ![]() ![]() ![]() ![]() | 1 |
![]() ![]() ![]() ![]() ![]() ![]() | 1 |
Item acquisition
This item is drop disabled.
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | Type |
---|---|---|
3 | ![]() Map Tier: 7 Guild Character: WTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | Manual |
Usage in upgrade paths
This item is used by upgrade paths or vendor recipes to create the following items:
Outcome | Amount | Ingredient | Type |
---|---|---|---|
![]() Map Tier: 9 Guild Character: 9Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | 3 | ![]() Map Tier: 8 Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. ![]() | Manual |
Unique versions
There are currently no unique items for this base item type.
Other versions
Arena MapArena MapMap Level: 70
Map Tier: 3
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Metamorph.
Arena MapArena MapMap Level: 76
Map Tier: 9
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Blight.
Arena MapArena MapMap Level: 74
Map Tier: 7
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Legion.
Arena MapArena MapMap Level: 78
Map Tier: 11
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Synthesis.
Arena MapArena MapMap Level: 76
Map Tier: 9
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Betrayal.
Arena MapArena MapMap Level: 69
Map Tier: 2
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once., the current drop enabled variant that was introduced in Ritual.
Arena MapArena MapMap Level: 70
Map Tier: 3
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Heist.
Arena MapArena MapMap Level: 71
Map Tier: 4
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Harvest.
Arena MapArena MapMap Level: 70
Map Tier: 3
Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Delirium.
Shaped Arena MapShaped Arena MapMap Level: 80
Map Tier: 13
Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds.
Arena MapArena MapMap Level: 76
Map Tier: 9
Guild Character: tTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in War for the Atlas.
Arena MapArena MapMap Level: 71
Map Tier: 4
Guild Character: KTravel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in The Awakening.
Version history
Version | Changes |
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3.12.0 |
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3.11.0 |
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3.10.0 |
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3.9.0 |
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3.5.0 |
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3.1.0 |
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2.0.0 |
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