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Arena Map (Atlas of Worlds)

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Arena MapMap Level: 75
Map Tier: 8
Guild Character: K
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Arena Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 75
DROP DISABLED
Purchase Costs
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
1x Orb of Chance
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasArena
Arena
Map area
No Waypoint
IdMapAtlasArena
Act11
Area level75
Area type tagsurban
Tagsmap, indoors_area, einharmaps, daresso_area, arena_area, triple_boss_map
The Shaper: The sound of a thousand calls for blood echo for eternity.
Maps loading screen.png
Arena Map (War for the Atlas) area screenshot.png

This map is based on The Grand Arena from act 4 and consists of three Passageways and five Arenas. Contains armour racks and weapon racks. Passageways have "Figment" statues that come alive just like in act 4 and arenas have many gates that release Shackled Hellions.

Map Type: Indoors / Outdoors

Arena Map example layout

Boss Arena

Because the map has many sections called Arena, it's important to keep track of how deep into the map we are. The passageway before the boss arena can be recognized by the direction: it goes from left to right. The arena is similar to other sections and has Shackled Hellion gates. There is no usual random magic monster pack in the boss arena. Entrance seals upon entry.

Boss

This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.

Avatar of the Huntress, based on Rudiarius Felix.

  • Throws Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Radius: 20
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (55%-64%)
    Projectile Speed: 3260
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (55-64.4)% of Base Damage
    Base duration is 2 seconds
    Deals (7-1714.8) Base Chaos Damage per second
    60% of Physical Damage Converted to Chaos Damage
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Caustic Arrow skill icon.png
    traps in all phases.
  • Throws PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 70% of Base
    Effectiveness of Added Damage: (135%-165%)
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Deals (134.74-164.56)% of Base Damage
    Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    traps in all phases.
  • From 75% to 50% health casts VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
    Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
    Base duration is (9-10.9) seconds
    Cursed enemies take (30-39)% increased Physical Damage
    Cursed Enemies have 20% chance to Bleed when Hit by Attacks
    Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
    Cursed enemies take 30% increased Physical Damage from Damage Over Time
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    .
  • From 50% health uses BarrageBarrageAttack, Projectile, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (40%-48%)
    Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
    0.5% increased Projectile Damage
    Deals (40-47.6)% of Base Damage
    Fires 4 additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Barrage skill icon.png
    .

Avatar of the Skies, based on Mevion.

  • From 100% to 75% health casts FlammabilityFlammabilitySpell, AoE, Duration, Curse, Fire
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.Per 1% Quality:
    Ignite on Cursed enemies has 0.5% increased Duration
    Base duration is (9-10.9) seconds
    Cursed enemies have -(25-44)% to Fire Resistance
    Cursed enemies have +(10-14)% chance to be Ignited by Fire Damage
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flammability skill icon.png
    and Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4-12)
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Maximum 20 Summoned Raging Spirits
    Minions gain 15% less Added Damage
    Minions cannot Taunt Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    .
  • From 75% to 50% health casts FlameblastFlameblastSpell, AoE, Fire, Channelling
    Mana Cost: (4-7)
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:
    1% increased Damage
    Deals (31-280) to (46-419) Fire Damage
    110% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    +5% chance to Ignite for each Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    .
  • At 50% health casts Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, Duration
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 10.000 sec
    Cast Time: 0.80 sec
    Requires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:
    Minions deal 1% increased Damage
    Summons (14-21) Skeleton Warriors
    Summons (2-9) Skeleton Archers
    Summons 1 Skeleton General
    Maximum (17-36) Summoned Skeletons
    Base duration is 20 seconds
    Summons (0-5) Skeleton Mages
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Summon Skeletons skill icon.png
    .
  • From 50% health uses Vaal HasteVaal HasteAura, Vaal, Spell, AoE, Duration
    Radius: 36
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:
    2% increased Area of Effect
    You and nearby allies gain (25-31)% increased Attack Speed
    You and nearby allies gain (24-31)% increased Cast Speed
    You and nearby allies gain (10-13)% increased Movement Speed
    Base duration is 4 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Haste skill icon.png
    and a projectile fire attack with 3 projectiles.

Avatar of the Forge, based on Dimachaeri Cassius.

  • Grants endurance charges to allies.
  • Fire damage.
  • From 100% to 75% health uses CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Mana Cost: 2
    Cast Time: 1.00 sec
    Attack Speed: 300% of Base
    Effectiveness of Added Damage: (44%-54%)
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-54)% of Base Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    .
  • From 75% to 50% health uses Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (155%-200%)
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (155-200)% of Base Damage
    60% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    (10-29)% increased Effect of Chill
    +(2-4) to Melee range
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    and Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
    Souls Per Use: 15 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 4.000 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (155%-200%)
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (155-200)% of Base Damage
    60% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    Base duration is (3.4-4.35) seconds
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
    (10-29)% increased Effect of Chill
    Freezes enemies as though dealing (200-390)% more Damage
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Glacial Hammer skill icon.png
    .
  • From 50% health uses FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (115%-135%)
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (115-135)% of Base Damage
    5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    , Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (100-120)% of Base Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    , Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Mana Cost: 5
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (91%-112%)
    Performs two fast strikes with a melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (91.3-112)% of Base Damage
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    25% chance to cause Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    and a slam with reverse knockback.

Strategy

In preparation for the fight, Shackled Hellion gates on the sides can be triggered to avoid unnecessary distraction later on. The first phase is the least deadly and the bosses can be easily separated. It's recommended to fight the bosses one at a time because in phase two the frost wall from Vaal Glacial Hammer makes it harder to avoid damage. Currently, if the bosses are more than a screen away or the line of sight between them is broken by one of the wooden walls they will not switch phases together. Avatar of the Huntress should be left for last, because her running around may unintentionally trigger the next phase of another boss. Alternatively, bursting one of the bosses to 50% health in front of the rest will cut the duration of phase two to a minimum, which can be a desired effect.

Boss video

Items found in this area

ItemLvl.
The GladiatorThe Gladiator5Nightmare BascinetThe thumb turns down
and the crowd roars,
they want death
and the blood is yours.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The Arena ChampionThe Arena Champion10Colosseum MapThe fight is the easy part. It's the years of training that'll kill you.1
The VisionaryThe Visionary6Lioneye's VisionLioneye looked to the heights of glorious victory. And thus he missed the defeat right under his nose.1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Shaped Ghetto MapShaped Ghetto MapMap Level: 74
Map Tier: 7
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Orchard MapOrchard MapMap Level: 76
Map Tier: 9
Guild Character: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Arena MapArena MapMap Level: 75
Map Tier: 8
Guild Character: K
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Arena MapArena MapMap Level: 76
    Map Tier: 9
    Guild Character: t
    The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Arena MapArena MapMap Level: 74
    Map Tier: 7
    Guild Character: t
    The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Arena MapArena MapMap Level: 78
    Map Tier: 11
    Guild Character: t
    The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Arena MapArena MapMap Level: 76
    Map Tier: 9
    Guild Character: t
    The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Arena MapArena MapMap Level: 76
    Map Tier: 9
    Guild Character: t
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Arena MapShaped Arena MapMap Level: 80
    Map Tier: 13
    Guild Character: K
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Arena MapArena MapMap Level: 71
    Map Tier: 4
    Guild Character: K
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.0.0
  • Introduced to the game.