Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.

Most of the game data is live. Cleanup of old things & new maps will take a bit.

Arena Map (Betrayal)

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Arena MapMap Level: 76
Map Tier: 9
Guild Character: t
The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Arena Map (Betrayal) inventory icon.png
Acquisition
Level: 75
Purchase Costs
Normal3x Orb of Alchemy
Magic3x Orb of Alchemy
Rare4x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Arena
Map area
No Waypoint
IdMapWorldsArena
Act11
Area level76
Area type tagsurban
Tagsmap, indoors_area, einharmaps
The Shaper: The sound of a thousand calls for blood echo for eternity.
The sound of a thousand calls for blood echo for eternity.
Maps loading screen.png

Arena Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GladiatorThe Gladiator5Nightmare BascinetThe thumb turns down
and the crowd roars,
they want death
and the blood is yours.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70
The DeceiverThe Deceiver4Belt of the Deceiver
Corrupted
Beware the combatant who shows no confidence, yet still enters the ring, for they are surely hiding something.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Sepulchre MapSepulchre MapMap Level: 75
Map Tier: 8
Guild Character: Ÿ
Lives come and go. Only bones and dust remain.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Leyline MapLeyline MapMap Level: 77
Map Tier: 10
Guild Character: G
Amidst the barren wastes, a slender strand of life blooms.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Arena MapArena MapMap Level: 76
Map Tier: 9
Guild Character: t
The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Coral Ruins MapCoral Ruins MapMap Level: 77
Map Tier: 10
Guild Character: Á
Thrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Arena MapArena MapMap Level: 76
Map Tier: 9
Guild Character: t
The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.0.0
  • Introduced to the game.