Arena Map

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This page is about the current map version. For other uses, see Arena Map (disambiguation).
Arena MapMap Level: 70
Map Tier: 3
Guild Character: t
The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Arena Map (Heist) inventory icon.png
Additional Information
Region Upgrades Chart
Upgrade Level01234
Tier36101114
Map Level7073777881
Connections
Arid Lake Map (Heist)
Arsenal Map (Heist)
Fields Map (Heist)
Lava Chamber Map (Heist)
Overgrown Shrine Map (Heist)
Pen Map (Heist)
Sepulchre Map (Heist)
Siege Map (Heist)
Acquisition
Level: 69
Purchase Costs
Normal7x Chaos Orb
Magic7x Chaos Orb
1x Orb of Chance
Rare7x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Arena
Map area
No Waypoint
IdMapWorldsArena
Act11
Area level76
BossesAvatar of the Forge
Avatar of the Skies
Avatar of the Huntress
Area type tagsurban
Tagsmap, indoors_area, einharmaps, daresso_area, arena_area, triple_boss_map
The Shaper: The sound of a thousand calls for blood echo for eternity.
The sound of a thousand calls for blood echo for eternity.
Maps loading screen.png
Arena Map area screenshot.png

Arena Map is a map area.

Layout

Similar to the act zone the map is based upon, the layout features multiple circular arenas connected by subterranean passageways. The bosses wait in one of the arenas, of which the entrance will seal behind the player.


Encounters

Boss

The bosses are based on the mini-bosses in The Grand Arena of Act 4: Dimachaeri Cassius, Mevion and Rudiarius Felix


This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.

Avatar of the Huntress, based on Rudiarius Felix.

Avatar of the Skies, based on Mevion.

Avatar of the Forge, based on Dimachaeri Cassius.

Boss video

Items found in this area

ItemLvl.
The GladiatorThe Gladiator5Nightmare BascinetThe thumb turns down
and the crowd roars,
they want death
and the blood is yours.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
The VisionaryThe Visionary6Lioneye's VisionLioneye looked to the heights of glorious victory. And thus he missed the defeat right under his nose.1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70
The DeceiverThe Deceiver4Belt of the Deceiver
Corrupted
Beware the combatant who shows no confidence, yet still enters the ring, for they are surely hiding something.
1
Three VoicesThree Voices33x EssenceThe village elders had a curious rule: If you hear three voices scream for aid, flee as fast as you can.1
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers. [sic]
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
3.10.0
  • (Not patch note) The atlas has not shuffled , but the atlas has a new series of maps anyway.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.0.0
  • Introduced to the game.