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Arcade MapMap Level: 71
Map Tier: 4
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Arcade Map (Synthesis) inventory icon
Acquisition
Area level: 70
DROP DISABLED
Vendor Prices
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Arcade
Map area
No Waypoint
IdMapWorldsArcade
Act11
Area level70
BossesHerald of Ashes
Herald of Thunder
Area type tagsurban
Tagsmap, einharmaps, marketplace_area
The Shaper: We create so that some part of us may remain after death.
Vaal AreasNeglected Cellar (MapSideArea3_8)
We create so that some part of us may remain after death.
Maps loading screen

Arcade Map is a map area based on the tileset of The Marketplace.

Layout

Like the act zone it is based upon, this map is a large area of ruined market stalls, creating a web of narrow passageways and many obstacles. Dead ends occur very infrequently only. There is no separate boss arena, instead, they are waiting in a medium sized room branching off from the map edge. The floor around the bosses is marked with sand spirals.

Encounters

Boss

Two unique ribbon sentinels, based on the fire and lightning unique ribbons in the Solaris Temple. Killing one causes the other to enrage and gain a new skill.

Herald of Ashes, based on Flame Sentinel

Herald of Thunder, based on Galvanic Ribbon

Boss video

Items found in this area

ItemLvl.
Divination card inventory iconThe PoetThe Poet card artDivination card frameThe Poet9Blood of Corruption inventory iconBlood of CorruptionBlood of Corruption inventory icon
Corrupted
God had forsaken the land
And Victario wept.
Corruption consumed the land
And Victario's tears turned to blood.
Divination card inventory icon
1
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconAssassin's FavourAssassin's Favour card artDivination card frameAssassin's Favour9DaggerBy the time their eyes meet,
the dark deal has long since been made,
and his fate long since sealed.
Divination card inventory icon
1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Gripped Gloves inventory iconGripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack DamageGripped Gloves inventory icon70
Spiked Gloves inventory iconSpiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee DamageSpiked Gloves inventory icon70
Divination card inventory iconThe Saint's TreasureThe Saint's Treasure card artDivination card frameThe Saint's Treasure102x Exalted Orb inventory iconExalted OrbExalted Orb inventory iconPublicly, he lived a pious and chaste life of poverty. Privately, tithes and tributes made him and his lascivious company very comfortable indeed.Divination card inventory icon1
Cerulean Ring inventory iconCerulean RingCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon80

Item acquisition
Questionmark

This item is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Arcade Map (Metamorph) inventory iconArcade MapArcade MapMap Level: 70
    Map Tier: 3
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Arcade Map (Blight) inventory iconArcade MapArcade MapMap Level: 68
    Map Tier: 1
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Arcade Map (Legion) inventory iconArcade MapArcade MapMap Level: 72
    Map Tier: 5
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Arcade Map (Betrayal) inventory iconArcade MapArcade MapMap Level: 74
    Map Tier: 7
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Arcade Map (Ritual) inventory iconArcade MapArcade MapMap Level: 68
    Map Tier: 1
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Arcade Map (Heist) inventory iconArcade MapArcade MapMap Level: 80
    Map Tier: 13
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Arcade Map (Harvest) inventory iconArcade MapArcade MapMap Level: 76
    Map Tier: 9
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Arcade Map (Delirium) inventory iconArcade MapArcade MapMap Level: 70
    Map Tier: 3
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Arcade Map (War for the Atlas) inventory iconArcade MapArcade MapMap Level: 70
    Map Tier: 3
    Guild Character: +
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Arcade Map (Atlas of Worlds) inventory iconArcade MapArcade MapMap Level: 68
    Map Tier: 1
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Arcade Map (Atlas of Worlds) inventory iconShaped Arcade MapShaped Arcade MapMap Level: 73
    Map Tier: 6
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Arcade Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Arcade Map (Original) inventory iconArcade MapArcade MapMap Level: 67
    Map Tier: 2
    Guild Character: W
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (Original) inventory icon
    , the original variant.
  • Arcade Map (The Awakening) inventory iconArcade MapArcade MapMap Level: 69
    Map Tier: 2
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
0.10.1
  • Introduced to the game.
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