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Arakaali's Fang

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Arakaali's Fang
Fiend Dagger
Dagger
Quality: +20%
Physical Damage: (87-112)(310.3-374.4)
Chaos Damage: 1–59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
All children must eat.
Arakaali's Fang inventory icon.png
Purchase Costs
Unique5x Chaos Orb
Sell Price
12x Alchemy Shard
10x Alteration Shard
Weapon DPS
Physical: (238.4-291.8)
Chaos: 36.0

Phys+Chaos: (274.4-327.8)

Total: (274.4-327.8)
Miscellaneous
Item class: Daggers

Arakaali's Fang is a unique Fiend DaggerFiend DaggerDagger
Physical Damage: 2287
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance
.

Skills

Raise Spiders skill icon.png Raise Spiders

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
9Assassin's FavourAssassin's Favour9DaggerBy the time their eyes meet,
the dark deal has long since been made,
and his fate long since sealed.
random unique dagger
4Atziri's ArsenalAtziri's Arsenal4Weapon
Corrupted
In the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
random corrupted unique weapon
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
random unique item

Gallery

Version history

Version Changes
3.5.0
  • Now has a 100% (up from 20%) chance on kill to trigger Raise Spiders.This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill.
  • The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill.
  • Raise Spiders now has a cooldown of 2 Seconds and has a 100% chance to trigger on Kill.
  • The Raised Spiders now have 100% more Movement Speed, a longer attack range, a base duration of 30 seconds, deal 33% more Damage and always apply Poison on Hit.
  • They can no longer leap.
  • Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.
3.1.0
  • {Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls from the Essence of Insanity can no longer taunt their enemies.
3.0.0
  • Added 3D art
2.6.0
  • Base type implicit mod reduced to 40% increased Global Critical Strike Chance (down from 60).
  • Base type critical strike chance reduced to 6.5% (down from 7%).
  • Base type damage increased to 22-87 (up from 19-76).
2.5.0
  • Introduced to the game.

External links