Consider helping out in updating the wiki for 3.12.0 - see Path of Exile Wiki:To-do list/3.12.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Arachnid Tomb Map (disambiguation)

From Path of Exile Wiki
Jump to: navigation, search

Arachnid Tomb MapArachnid Tomb MapMap Level: 71
Map Tier: 4
Guild Character: !
They feel your every move,
your every breath,
with a million little wires.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Arachnid Tomb MapArachnid Tomb MapMap Level: 71
    Map Tier: 4
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Arachnid Tomb MapArachnid Tomb MapMap Level: 71
    Map Tier: 4
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Arachnid Tomb MapArachnid Tomb MapMap Level: 70
    Map Tier: 3
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Arachnid Tomb MapArachnid Tomb MapMap Level: 75
    Map Tier: 8
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Arachnid Tomb MapArachnid Tomb MapMap Level: 78
    Map Tier: 11
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Arachnid Tomb MapArachnid Tomb MapMap Level: 71
    Map Tier: 4
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Harvest.
  • Arachnid Tomb MapArachnid Tomb MapMap Level: 71
    Map Tier: 4
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Arachnid Tomb MapArachnid Tomb MapMap Level: 77
    Map Tier: 10
    Guild Character: !
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Arachnid Tomb MapArachnid Tomb MapMap Level: 74
    Map Tier: 7
    Guild Character: n
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Arachnid Tomb MapShaped Arachnid Tomb MapMap Level: 79
    Map Tier: 12
    Guild Character: n
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.