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Arachnid Nest Map (War for the Atlas)

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Arachnid Nest MapMap Level: 74
Map Tier: 7
Guild Character: Ó
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Arachnid Nest Map (War for the Atlas) inventory icon.png
Acquisition
Level: 74
Purchase Costs
Normal1x Orb of Alchemy
Magic1x Orb of Alchemy
Rare2x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsArachnidNest
Arachnid Nest
Map area
No Waypoint
IdMapWorldsArachnidNest
Act11
Area level74
Area type tagscave, forest
Tagsindoors_area, map
The Shaper: Man is not the only beast to bend nature to its will.
Man is not the only beast to bend nature to its will.
Maps loading screen.png

Arachnid Nest Map (War for the Atlas) is a map area.

Layout

Arachnid Nest Map has The Weaver's Chambers layout.

Encounters

Boss

Spinner of False Hope, based on The Weaver.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison.
The web's purpose changes
with the spider's needs.
A lesson we should
take to heart.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(15-20)% to Fire and Cold Resistances
70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Thicket MapThicket MapMap Level: 73
Map Tier: 6
Guild Character: B
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Infested Valley MapInfested Valley MapMap Level: 75
Map Tier: 8
Guild Character: Œ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Arachnid Nest MapArachnid Nest MapMap Level: 74
Map Tier: 7
Guild Character: Ó
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Arachnid Nest MapArachnid Nest MapMap Level: 75
    Map Tier: 8
    Guild Character: Ë
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Arachnid Nest MapShaped Arachnid Nest MapMap Level: 80
    Map Tier: 13
    Guild Character: Ë
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Arachnid Nest MapArachnid Nest MapMap Level: 73
    Map Tier: 6
    Guild Character: Ë
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Arachnid Nest MapArachnid Nest MapMap Level: 71
    Map Tier: 6
    Guild Character: Ï
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.