Game data exports will becoming later as the technical changes in addition to regular changes take some more time.
Arachnid Nest Map (Original)
Arachnid Nest MapMap Level: 71 Map Tier: 6 Guild Character: ÏTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Acquisition Level: 71 DROP DISABLEDPurchase Costs
Arachnid Nest MapArachnid Nest MapMap Level: 79 Map Tier: 12 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Metamorph.
Arachnid Nest MapArachnid Nest MapMap Level: 75 Map Tier: 8 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Blight.
Arachnid Nest MapArachnid Nest MapMap Level: 76 Map Tier: 9 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Legion.
Arachnid Nest MapArachnid Nest MapMap Level: 77 Map Tier: 10 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Synthesis.
Arachnid Nest MapArachnid Nest MapMap Level: 75 Map Tier: 8 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Betrayal.
Arachnid Nest MapArachnid Nest MapMap Level: 83 Map Tier: 16 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., the current drop enabled variant that was introduced in Ritual.
Arachnid Nest MapArachnid Nest MapMap Level: 79 Map Tier: 12 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Heist.
Arachnid Nest MapArachnid Nest MapMap Level: 79 Map Tier: 12 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Harvest.
Arachnid Nest MapArachnid Nest MapMap Level: 79 Map Tier: 12 Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Delirium.
Arachnid Nest MapArachnid Nest MapMap Level: 74 Map Tier: 7 Guild Character: ÓTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in War for the Atlas.
Arachnid Nest MapArachnid Nest MapMap Level: 75 Map Tier: 8 Guild Character: ËTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds.
Shaped Arachnid Nest MapShaped Arachnid Nest MapMap Level: 80 Map Tier: 13 Guild Character: ËTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds.
Arachnid Nest MapArachnid Nest MapMap Level: 73 Map Tier: 6 Guild Character: ËTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in The Awakening.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.