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Arachnid Nest Map (Atlas of Worlds)

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Arachnid Nest MapMap Level: 75
Map Tier: 8
Guild Character: Ë
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Arachnid Nest Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 75
DROP DISABLED
Purchase Costs
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasArachnidNest
Arachnid Nest
Map area
No Waypoint
IdMapAtlasArachnidNest
Act11
Area level75
Area type tagscave, forest
Tagsindoors_area, map, einharmaps
The Shaper: Man is not the only beast to bend nature to its will.
Maps loading screen.png
Arachnid Nest Map (War for the Atlas) area screenshot.png

This map is based on the The Weaver's Chambers zone in Act 2.

Map type: Indoors

Boss Arena

Arena in this map is called The Loom Chamber. There is no usual random magic monster pack. Entrance seals when a player aproaches the center of the chamber.

Boss

Spinner of False Hope, based on The Weaver.

  • Chaos damage
  • Casts Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Mana Cost: (5-20)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 120%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
    1% increased Projectile Speed
    Deals (7-633) to (10-949) Physical Damage
    Fires 9 additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    (almost the size of the chamber)
  • Has energy shield
  • Summons spiders that use Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (142%-168%)
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.25% chance to gain a Frenzy Charge on Hit
    Deals (142.2-168)% of Base Damage
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    and Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (80%-130%)
    Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    0.5% increased Poison Duration
    Deals (80-130)% of Base Damage
    50% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    Base duration is 4 seconds
    (5-169) to (7-254) Added Attack Chaos Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    or fracture into hatchlings
  • Summons a pack of spiders (can be magic) few seconds before appearing
  • Spawns a rare spider for every 20% health lost
  • At 50% health "goes up" for a while.

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Ashen Wood MapAshen Wood MapMap Level: 74
Map Tier: 7
Guild Character: Æ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Cells MapCells MapMap Level: 74
Map Tier: 7
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Overgrown Shrine MapOvergrown Shrine MapMap Level: 76
Map Tier: 9
Guild Character: J
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Arachnid Nest MapArachnid Nest MapMap Level: 75
Map Tier: 8
Guild Character: Ë
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Divination cards

The following divination cards can drop in this area:

  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • The TrialThe Trial7Map
    Map Tier: 15
    Corrupted
    You cannot journey to new lands until you have the courage to leave the safety of home.
  • The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison.
    The web's purpose changes
    with the spider's needs.
    A lesson we should
    take to heart.
  • Call to the First OnesCall to the First Ones5Tier 1 Talisman
    Corrupted
    The Ezomyte, desperate for aid, cried out to the gods.

Other versions

  • Arachnid Nest MapArachnid Nest MapMap Level: 76
    Map Tier: 9
    Guild Character: Ó
    Man is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Arachnid Nest MapArachnid Nest MapMap Level: 77
    Map Tier: 10
    Guild Character: Ó
    Man is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Arachnid Nest MapArachnid Nest MapMap Level: 75
    Map Tier: 8
    Guild Character: Ó
    Man is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Arachnid Nest MapArachnid Nest MapMap Level: 74
    Map Tier: 7
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Arachnid Nest MapShaped Arachnid Nest MapMap Level: 80
    Map Tier: 13
    Guild Character: Ë
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Arachnid Nest MapArachnid Nest MapMap Level: 73
    Map Tier: 6
    Guild Character: Ë
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Arachnid Nest MapArachnid Nest MapMap Level: 71
    Map Tier: 6
    Guild Character: Ï
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.