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The Apex of Sacrifice

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The Apex of SacrificeMap Level: 70Area does not contain Rogue Exiles (Hidden)Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.The Apex of Sacrifice inventory icon.pngSell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps

The Apex of Sacrifice
Map area, Unique Map area
No Waypoint
IdMapAtziri1
Act11
Area level70
BossesAtziri, Queen of the Vaal, Q'ura, Y'ara'az, A'alai, Vessel of the Vaal
Tagsindoors_area, no_divine, unique_map, act_boss_area, map, no_echo, limited_tempests, area_with_water, anarchy_leaguestone, domination_leaguestone, invasion_leaguestone, map_not_on_atlas
VaalAreas loading screen.png
The Apex of Sacrifice area screenshot.jpg
Area does not contain Rogue Exiles (Hidden)

The Apex of Sacrifice is an end-game area where the battle with Atziri, Queen of the Vaal takes place.

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientIngredient
Notes
General
Notes
Type
1Sacrifice at DuskSacrifice at DuskItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Vaal shall never fear the setting of our sun.Can be used in the Templar Laboratory or a personal Map Device.top leftPlace in the correct order inside the Map DeviceMap DeviceCreates an object in your hideout2 VariationsFavour cost: 0 to access The Apex of SacrificeManual
1Sacrifice at NoonSacrifice at NoonItem Quantity: +5%5% increased Quantity of Items found in this AreaThe light without pales in comparison to the light within.Can be used in the Templar Laboratory or a personal Map Device.bottom left
1Sacrifice at MidnightSacrifice at MidnightItem Quantity: +5%5% increased Quantity of Items found in this AreaLook to our Queen, for she will lead us into the light.Can be used in the Templar Laboratory or a personal Map Device.top right
1Sacrifice at DawnSacrifice at DawnItem Quantity: +5%5% increased Quantity of Items found in this AreaOnly those who aspire can dare to hope.Can be used in the Templar Laboratory or a personal Map Device.bottom right

Bosses

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
AudacityAudacity5Doryani's Fist
Corrupted
A jolt, and it moves. Or smolders.
A current, and it lives. Or dies.
A surge, and it transcends.
Or... not.
Only one way to find out.
1
The EtherealThe Ethereal7Six-Link Vaal Regalia"Long ago, people looked to the stars, believing they influenced us. Soon, it will be us who influence the stars."
- Doryani, Queen's Thaumaturge
1
Alluring BountyAlluring Bounty710x Exalted OrbA treasure worth killing for
is a treasure worth dying for.
1

Layout

The map is partitioned into 7 areas:

  • The safe starting area where players begin.
  • A network of vaal chambers filled with magic-type Constructs and Totems.
  • A large empty room containing two altars that activate independently once a player approaches it. Each altar spawns Vessel of the Vaal.
  • A second network of vaal chambers filled with magic-type Constructs and Totems.
  • A large room containing Q'ura, Y'ara'az, and A'alai. They cannot be damaged and will not retaliate until the fight is triggered by approaching to a close distance.
  • A third network of vaal chambers filled with magic-type Constructs and Totems.
  • A large room containing Atziri. She will become aggressive as soon as the player moves closer from the entrance.

Preparation

There are no definitive minimum requirements for completing this map, but there are common benchmarks for a character if they plan to succeed:

  • A large enough effective health pool to clear tier 9 to tier 12 maps without any deaths. (More than 4000 combined energy shield and life is strongly recommended)
  • Enough Area Damage to kill a white pack in tier 9 to tier 12 maps under 2 seconds. This could be any number between 8,000 to 14,000 effective dps depending on the skill. (Note: This is not equivalent to the tooltip dps)
  • A mobility skill that relocates your character in less than 1 second. (Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Radius: 16
    Mana Cost: (9-26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (20-39)% reduced Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    must be linked with Less Duration SupportLess Duration SupportSupport, Duration
    Icon: d
    Mana Multiplier: 120%
    Requires Level 31Supports any skill that has a duration.Per 1% Quality:
    Supported Skills have 0.5% reduced Skill Effect Duration
    Supported Skills have (40-49)% less Skill Effect Duration
    Supported Skills deal (10-19)% more Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    ). Alternatively, +60% or higher movement speed will also suffice.
  • At least 75% Fire and Lightning Resistance, and a recommended minimum of -40% - 0% Chaos Resistance.
  • A bleed removal/avoidance mechanic (such as a flask with the of Staunchingof Staunching
    Suffix
    Immunity to Bleeding during Flask effect
    Removes Bleeding on use
    suffix), and a Ruby FlaskRuby FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +50% to Fire Resistance
    20% less Fire Damage taken
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    or Topaz FlaskTopaz FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +50% to Lightning Resistance
    20% less Lightning Damage taken
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    .
  • Physical-hit-damage avoidance or mitigation, such as Evasion, Block, Acrobatics or Immortal CallImmortal CallSpell, Duration, Guard
    Mana Cost: (21-36)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 1 seconds
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon.png
    . (If defenses are absent, 5500 minimum effective health is recommended)
  • Spell-damage avoidance: Phase Acrobatics, Spell Block. (If defenses are absent, 5500 minimum effective health is recommended)

With approx. 50,000 effective dps or higher (accounting for curse/skill delay, projectile speed, elemental resists, curse effects, and status ailments), you can kill the 5 guardians before they use all of their skills. (6s to kill each Vessel, 5s to kill each trio member) This is an alternative approach than building for a strong defense.

With approx. 85,000 effective dps or higher, Atziri can be forced into the next clone-stage almost immediately; each time being unable to finish the first skill.

Progression

Each boss encounter introduces a different set of threats. It is common practice to carry multiple utilities in your inventory that you can equip for each challenge. Before each boss fight, a portal should be made just before entering the room. The player should fill their inventory with anything worth looting in case of an unexpected death or emergency escape, so they do not use a portal empty handed. After each boss room is cleared, the player should swap any flasks or Vaal Skill Gem to fill with charges on the way to the next boss encounter.

Vessel of the Vaal's skill set consists of only lightning spells, cold spells and a melee physical smash. Effective flasks used are Topaz FlaskTopaz FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, Quicksilver FlaskQuicksilver FlaskLasts 4.00 Seconds
Consumes 20 of 50 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, and any flasks that remove shock, chill, or grants movement speed. Resources that grant spell damage avoidance and maximum lightning resistance are helpful in this fight. The Vessels' skill set can be trivialized with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed Normal and Magic Enemies have 0.5% less Action Speed
Base duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
; making them predictable and easy to avoid.

Q'ura, Y'ara'az, and A'alai collectively introduces physical attacks, physical spells, physical degeneration, chaos degeneration, fire damage and fire elemental reflect. Effective flasks are Ruby FlaskRuby FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, Granite FlaskGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
/Jade FlaskJade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, Quicksilver FlaskQuicksilver FlaskLasts 4.00 Seconds
Consumes 20 of 50 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, and any flasks that remove bleed, ignite, or grants movement speed. Resources that grants eHP (effective HP in the form of Health, Energy Shield or Damage Conversions), physical damage reduction, chaos resist and life leech are helpful in this fight. Using Enduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect
(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
Regenerate (48-394) Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png
and Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
with increased duration passives/supports can trivialize the difficulty of this fight. The usefulness of curses vary depending on the kill priority of the three bosses and the player's character. Consult their wiki page for details.

Atziri's skill set consists of lightning spells, fire spells, physical projectiles, reflect, and summoning/healing. Effective flasks used are Topaz FlaskTopaz FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, Ruby FlaskRuby FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, Quicksilver FlaskQuicksilver FlaskLasts 4.00 Seconds
Consumes 20 of 50 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, and any flask that removes shock, ignite, bleed, curses, or grants movement speed. Resources that grant spell damage avoidance, maximum fire/lightning resistance, and eHP are helpful in this fight. EnfeebleEnfeebleSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
Cursed enemies have 0.2% reduced Accuracy Rating
Cursed enemies have 0.5% reduced Critical Strike Chance
Base duration is (9-10.9) seconds
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed enemies have 25% reduced Critical Strike Chance
Cursed Normal or Magic enemies deal (21-30)% less Damage
Cursed enemies have -(21-30)% to Critical Strike Multiplier
Cursed Rare or Unique enemies deal (10-15)% less Damage
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enfeeble skill icon.png
, Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed Normal and Magic Enemies have 0.5% less Action Speed
Base duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
and Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:
Cursed enemies have -0.25% to Elemental Resistances
Base duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Weakness skill icon.png
are common curses for this fight. But be warned that she has 100% curse reflection. During the summoning and healing phase of this encounter, the summons can be delayed from reaching Atziri with any form of chill, freeze, stun, knockback, Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed Normal and Magic Enemies have 0.5% less Action Speed
Base duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
, or Frost WallFrost WallSpell, Duration, Cold
Mana Cost: (9-33)
Can Store 3 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.50 sec
Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Wall skill icon.png
. Atziri herself remains a target (can be cursed but immune to damage) in this stage which may prevent Minions and Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (142%-168%)
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Deals (142.2-168)% of Base Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
from hitting her summons.

The Apex's areas can be back tracked after killing the final boss.

The Apex of Sacrifice is not mechanically suited for large party play. Each boss encounter contains a very limited source of replenishing flask charges which cannot sustain a full party. Atziri's FlameblastFlameblastSpell, AoE, Fire, Channelling
Mana Cost: (4-7)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:
1% increased Damage
Deals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
+5% chance to Ignite for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png
increases in quantity and can cover the entire room with several players; making it impossible to play until several players are killed (lowering the difficulty).

Atziri service

"Atziri Service" is a community operated activity where one player opens The Apex of Sacrifice and waits while the other player completes the area. This form of agreement is not regulated by the game and operated on a trust basis.

Videos

See also

  • The Alluring AbyssThe Alluring AbyssMap Level: 80100% more Monster Life
    60% increased Monster Damage
    Area does not contain Rogue Exiles (Hidden)
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Version History

Version Changes
3.2.0
  • Unique items dropped by bosses in special areas such as the Apex of Sacrifice, the Shaper's Realm, and Breach Domains are now allocated to the area's creator. This also applies to Blessings dropped by Breachlords.
3.1.2
  • Abysses can once again spawn in The Apex of Sacrifice and The Alluring Abyss.
3.1.1d
  • Abysses have been disabled from appearing in the Apex of Sacrifice and the Alluring Abyss to prevent a common instance crash.
1.1.0
  • Introduced to the game.