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Animate Guardian

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Animate GuardianSpell, Minion
Mana Cost: (11-20)
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.pngAnimate Guardian inventory icon.png
Acquisition
Level: 28
Purchase Costs
Normal1x Orb of Chance
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour

Animate Guardian skill screenshot.jpg

Animate Guardian is a spell, animating weapons and armour on the ground to form an allied minion.

Skill functions and interactions

Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate WeaponAnimate WeaponDuration, Minion, Spell
Mana Cost: (7-26)
Cast Time: 0.80 sec
Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to Level (9-100)
Base duration is 37.5 seconds
Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
Maximum 50 Animated Weapons
Deals (100-252)% of Damage
Minions have (0-38)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png
. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items -- anything you give to your guardian is gone forever.

The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.

Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Equipped Animated Guardian drops item on death mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.

Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.[1]

Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of GrandmastersHall of Grandmasters
Promenade Map
Map Level: 73
Map Tier: 6
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
, even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.

Item-Granted Skills: Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal.

Notable items

Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.

The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless.[2]

Helmet:

  • Leer CastLeer Cast
    Festival Mask
    Quality: +20%
    Evasion: 92
    Energy Shield: 19
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    30% reduced Damage
    +(20-30) to maximum Life
    +(20-30) to maximum Mana
    You and nearby allies gain 15% increased Damage
    For none of us are as cruel as all of us.
    - Aura that grants increased damage.
  • Mask of the TribunalMask of the Tribunal
    Magistrate Crown
    Quality: +20%
    Armour: (432-512)
    Energy Shield: (83-99)
    Requires Level 58, 64 Str, 64 Int<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
    (150-200)% increased Armour and Energy Shield
    Nearby Allies have (4-6)% increased Defences per 100 Strength you have
    Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
    Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
    1% reduced Mana Reserved per 250 total Attributes
    The judge determines worthiness by comparison to the paragon: himself.
    - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or The BaronThe Baron
    Close Helmet
    Quality: +20%
    Armour: 156
    Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
    +(20-40) to Strength
    Minions have 20% increased maximum Life
    Half of your Strength is added to your Minions
    +1 to maximum number of Raised Zombies per 300 Strength
    With at least 1000 Strength, 2% of Damage dealt by your Raised Zombies is Leeched to you as Life
    "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
    .
  • A fossil-crafted helmet with Nearby Enemies take 9% increased Physical Damage or Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.

Body Armour:

  • Belly of the BeastBelly of the Beast
    Full Wyrmscale
    Quality: +20%
    Armour: (685-812)
    Evasion: 304
    Movement Speed: -3%
    Requires Level 46, 68 Str, 68 Dex(150-200)% increased Armour
    (30-40)% increased maximum Life
    +(10-15)% to all Elemental Resistances
    50% increased Flask Life Recovery rate
    Extra gore
    There is no safer place
    Than the Belly of the Beast
    - Massive percentage increase to life and resistances.
  • Zahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Quality: +20%
    Energy Shield: (181-199)
    Movement Speed: -3%
    Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    Consecrated Ground regenerates 6% Life per second (Hidden)
    Consecrated Ground has a radius of 18 (Hidden)
    Consecrated Ground lasts 8 second (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
    - Creates Consecrated Ground when the AG blocks and chaos resistance.

Gloves:

  • SouthboundSouthbound
    Soldier Gloves
    Quality: +20%
    Armour: 110
    Energy Shield: 21
    Requires Level 51, 40 Str, 40 IntAdds (30-36) to (44-50) Cold Damage to Attacks
    (12-16)% increased maximum Life
    +(40-50)% to Cold Resistance
    25% increased Freeze Duration on Enemies
    Your Hits can only Kill Frozen Enemies
    50% increased Herald of Ice Damage
    Far south, the winter crawls under the skin.
    Below the snow, adrift wanderers sleep.
    - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits.
  • Meginord's ViseMeginord's Vise
    Steel Gauntlets
    Quality: +20%
    Armour: (185-208)
    Requires Level 35, 52 Str+100 to Strength
    10% increased Global Physical Damage
    (40-60)% increased Armour
    Regenerate 2% of Life per second with at least 400 Strength
    Ride with pride,
    strike with vengeance,
    live with honour.
    - Life regeneration if the strength requirement is met through other equipped items or the player using The BaronThe Baron
    Close Helmet
    Quality: +20%
    Armour: 156
    Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
    +(20-40) to Strength
    Minions have 20% increased maximum Life
    Half of your Strength is added to your Minions
    +1 to maximum number of Raised Zombies per 300 Strength
    With at least 1000 Strength, 2% of Damage dealt by your Raised Zombies is Leeched to you as Life
    "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
    .

Boots:

  • Atziri's StepAtziri's Step
    Slink Boots
    Quality: +20%
    Evasion: 738
    Requires Level 69, 120 Dex180% increased Evasion Rating
    +(55-75) to maximum Life
    30% increased Movement Speed
    (14-16)% chance to Dodge Spell Hits
    "Those who dance are considered insane
    by those who cannot hear the music."
    - Atziri, Queen of the Vaal
    - Life and Chance to Dodge Spell Hits.
  • Kaom's RootsKaom's Roots
    Titan Greaves
    Quality: +20%
    Armour: 289
    Requires Level 68, 120 StrHas no Sockets
    Cannot be Knocked Back
    +(150-200) to maximum Life
    Action Speed cannot be modified to below base value
    Unwavering Stance
    Don't flinch. It's a waste of good hitting time.
    - Life.

Weapons and/or Shields:

  • SingularitySingularity
    Platinum Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 61.291.2
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (60-80)% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    - Hinders nearby enemies.
  • Dying BreathDying Breath
    Iron Staff
    Warstaff
    Quality: +20%
    Physical Damage: 14.443.2
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Curse Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    - Aura that grants increased damage and makes curses more effective against affected enemies.
  • The OakThe Oak
    Plank Kite Shield
    Quality: +20%
    Chance to Block: 22%
    Armour: (36-43)
    Energy Shield: (8-9)
    Movement Speed: -3%
    Requires Level 40, 13 Str, 13 Int+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
    +(100-150) to maximum Life
    50% reduced Freeze Duration on you
    Regenerate 3% of Life per second
    Regenerate 3% of Life per second while on Low Life
    Even the mightiest tree was once just a sapling.
    - Massive life regeneration.
  • The AnticipationThe Anticipation
    Ezomyte Tower Shield
    Quality: +20%
    Chance to Block: 30%
    Armour: (1252-1461)
    Movement Speed: -3%
    Requires Level 64, 159 Str+(30-40) to maximum Life(120-160)% increased Armour
    +(50-70) to maximum Life
    +6% Chance to Block
    +1000 Armour if you've Blocked Recently
    Permanently Intimidate Enemies on Block
    We are within her reach,
    and when the time is right,
    she will reach into us.

    This item can be transformed with a Blessing of Uul-Netol
    - Intimidate enemies on block.
  • KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (281.2-307.8)(381.1-417.15)
    Critical Strike Chance: (6.50%-7.00%)
    Attacks per Second: (1.39-1.46)
    Weapon Range: 13
    Requires Level 66, 140 Str, 86 Dex(250-285)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have Fortify
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    - Hugely beneficial aura that grants increased item rarity, Culling Strike, Critical Strike Multiplier and Fortify.
  • Sign of the Sin EaterSign of the Sin Eater
    Tyrant's Sekhem
    Sceptre
    Quality: +20%
    Physical Damage: 51.696
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
    Grants Level 30 Smite Skill
    Enemies inflict Elemental Ailments on you instead of nearby Allies
    A secret few among the Templars grant absolution by bearing the guilt of others.
    - Takes Elemental Ailments instead of you and other Minions. In order to survive being shocked or ignited, the Animate Guardian should be sufficiently tanky.
  • Oro's SacrificeOro's Sacrifice
    Infernal Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: 62.4129.6
    Elemental Damage: (425-475)–(550-600)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.49-1.55)
    Weapon Range: 13
    Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy RatingNo Physical Damage
    Adds (425-475) to (550-600) Fire Damage
    (10-15)% increased Attack Speed
    20% chance to Ignite
    10% increased Physical Damage taken
    10% increased Fire Damage taken
    Culling Strike against Burning Enemies
    Gain a Frenzy Charge if an Attack Ignites an Enemy
    Give yourself to the flames and your name
    will burn in the minds of men forever.
    - In combination with Chains of CommandChains of Command
    Saintly Chainmail
    Quality: +20%
    Armour: (1082-1243)
    Energy Shield: (245-282)
    Movement Speed: -5%
    Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
    10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
    (150-190)% increased Armour and Energy Shield
    +(60-90) to maximum Life
    Animated Guardian deals 5% increased Damage per Animated Weapon
    Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
    Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
    You cannot have non-Animated Minions
    A general may carry his men to greatness, or be dragged beneath the mire by their burden.

Also remember that your Animate Guardian can benefit from Enchantments and Corruptions. Rare Items can also be great choices if you are looking to boost your Animate Guardians survivability with health and resists or give it special effects from Fossil modifiers or influenced items.

Gem level progression

LevelLvl.strengthintelligenceMana
Cost
max.
Req.
Level
increased
Minion
Life
increased
Physical
Damage
additional
Physical
Damage
Exp.Total Exp.
12842291133N/AN/A22 to 3400
231463211364%4%25 to 37199,345199,345
334503512398%8%27 to 41285,815485,160
4375437134312%12%30 to 44401,344886,504
5405840134616%16%32 to 48554,3791,440,883
6426042144820%20%34 to 50477,4371,918,320
7446344145124%24%35 to 53583,7862,502,106
8466646155328%28%37 to 55710,3593,212,465
9486848155632%32%38 to 581,355,5114,567,976
10507149155836%36%40 to 601,138,8775,706,853
11527451166140%40%42 to 621,368,2337,075,086
12547653166344%44%43 to 651,638,3388,713,424
13567955176648%48%45 to 671,956,64810,670,072
14588257176852%52%46 to 703,655,18414,325,256
15608459187156%56%48 to 723,017,32717,342,583
16628760187360%60%50 to 747,759,99525,102,578
17649062187664%64%51 to 7715,138,19340,240,771
18669264197968%68%53 to 7926,083,82566,324,596
19689566198272%72%54 to 8262,620,247128,944,843
207098682010076%76%56 to 84211,708,088340,652,931
2172100702010080%80%58 to 86N/AN/A
2274N/AN/A2110084%84%59 to 89N/AN/A
2376N/AN/A2110088%88%61 to 91N/AN/A
2478N/AN/A2110092%92%62 to 94N/AN/A
2580N/AN/A2210096%96%64 to 96N/AN/A
2682N/AN/A22100100%100%66 to 98N/AN/A
2784N/AN/A23100104%104%67 to 101N/AN/A
2886N/AN/A23100108%108%69 to 103N/AN/A
2988N/AN/A24100112%112%70 to 106N/AN/A
3090N/AN/A24100116%116%72 to 108N/AN/A
3191N/AN/A24100118%118%72 to 110N/AN/A
3292N/AN/A25100120%120%73 to 111N/AN/A
3393N/AN/A25100122%122%74 to 112N/AN/A
3494N/AN/A25100124%124%75 to 113N/AN/A
3595N/AN/A25100126%126%76 to 114N/AN/A
3696N/AN/A25100128%128%76 to 116N/AN/A
3797N/AN/A26100130%130%77 to 117N/AN/A
3898N/AN/A26100132%132%78 to 118N/AN/A
3999N/AN/A26100134%134%78 to 120N/AN/A
40100N/AN/A26100136%136%79 to 121N/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic
6The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
random superior Minion gem (Q20)Automatic
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic

Vendor reward

This item can be bought at the listed npc vendors after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

Animated Guardian

Resistances:

  • 40% elemental resistance
  • 20% chaos resistance
Level Life Attack
Speed
28 823 1.00
31 999 1.00
34 1197 1.00
37 1431 1.00
40 1705 1.00
42 1908 1.00
44 2133 1.00
46 2380 1.00
48 2655 1.00
50 2952 1.00
52 3285 1.00
54 3645 1.00
56 4045 1.00
58 4482 1.00
60 4959 1.00
62 5485 1.00
64 6057 1.00
66 6687 1.00
68 7380 1.00
70 8131 1.00
72 8959 1.00
74 9864 1.00
76 10849 1.00
78 11929 1.00
80 13108 1.00
82 14395 1.00
84 15799 1.00
86 17338 1.00
88 19012 1.00
90 20839 1.00

Unique items

ItemLvl.Stats
Chains of CommandChains of Command
Saintly Chainmail
Quality: +20%
Armour: (1082-1243)
Energy Shield: (245-282)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
70Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions

Related helmet enchantments

The following helmet enchantments affect Animate Guardian.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Animate Guardian Damage 166Animated Guardians deal 25% increased Damagehelmet 100
default 0
Enchantment Animate Guardian Damage 275Animated Guardians deal 40% increased Damagehelmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 166+24% to Animated Guardian Elemental Resistanceshelmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 275+36% to Animated Guardian Elemental Resistanceshelmet 100
default 0

Version history

Version Changes
3.6.0
  • Mana Cost at gem level 1 is now 11 (was 19).
  • Mana Cost at gem level 20 is now 20 (was 36).
2.3.0
  • Animate WeaponAnimate WeaponDuration, Minion, Spell
    Mana Cost: (7-26)
    Cast Time: 0.80 sec
    Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to Level (9-100)
    Base duration is 37.5 seconds
    Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
    Maximum 50 Animated Weapons
    Deals (100-252)% of Damage
    Minions have (0-38)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
2.0.0
  • The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
1.2.1
  • Fixed a bug where Animate Guardian would not work in PVP.
1.2.0
  • If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
1.1.4b
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
1.1.0d
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
1.0.1
  • The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0e
  • When an Animated Guardian is dispelled due to its gem being unavailable,
    its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
1.0.0
  • Animate Guardian has been added to the game.

References

  1. Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.
  2. https://www.reddit.com/r/pathofexile/comments/4hmtjb/need_insight_on_animate_guardian_item/d2s2pwc/