Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.

Game data updates to the wiki have been started.

---

A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Animate Guardian

From Path of Exile Wiki
(Redirected from Animated guardian)
Jump to: navigation, search
Animate GuardianSpell, Minion
Mana Cost: (11-20)
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.pngAnimate Guardian inventory icon.png
Acquisition
Level: 28
Purchase Costs
Normal1x Orb of Chance
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour

Animate Guardian skill screenshot.jpg

Animate Guardian is a spell, animating weapons and armour on the ground to form an allied minion.

Skill functions and interactions

Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate WeaponAnimate WeaponDuration, Minion, Spell
Mana Cost: (7-26)
Cast Time: 0.80 sec
Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to Level (9-100)
Base duration is 37.5 seconds
Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
Maximum 50 Animated Weapons
Deals (100-252)% of Damage
Minions have (0-38)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png
. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items -- anything you give to your guardian is gone forever.

The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting Equipped Animated Guardian drops item on death on the Armourer's Workbench. Note once more that equipment will not be lost upon de-spawning, only death.

Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.[1]

Player versus Player: Animated Guardians killed in PvP areas will not lose their items.

Item-Granted Skills: Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal.

Gem level progression

LevelLvl.strengthintelligenceMana
Cost
max.
Req.
Level
increased
Minion
Life
increased
Physical
Damage
additional
Physical
Damage
Exp.Total Exp.
12842291133N/AN/A22 to 3400
231463211364%4%25 to 37199,345199,345
334503512398%8%27 to 41285,815485,160
4375437134312%12%30 to 44401,344886,504
5405840134616%16%32 to 48554,3791,440,883
6426042144820%20%34 to 50477,4371,918,320
7446344145124%24%35 to 53583,7862,502,106
8466646155328%28%37 to 55710,3593,212,465
9486848155632%32%38 to 581,355,5114,567,976
10507149155836%36%40 to 601,138,8775,706,853
11527451166140%40%42 to 621,368,2337,075,086
12547653166344%44%43 to 651,638,3388,713,424
13567955176648%48%45 to 671,956,64810,670,072
14588257176852%52%46 to 703,655,18414,325,256
15608459187156%56%48 to 723,017,32717,342,583
16628760187360%60%50 to 747,759,99525,102,578
17649062187664%64%51 to 7715,138,19340,240,771
18669264197968%68%53 to 7926,083,82566,324,596
19689566198272%72%54 to 8262,620,247128,944,843
207098682010076%76%56 to 84211,708,088340,652,931
2172100702010080%80%58 to 86N/AN/A
2274N/AN/A2110084%84%59 to 89N/AN/A
2376N/AN/A2110088%88%61 to 91N/AN/A
2478N/AN/A2110092%92%62 to 94N/AN/A
2580N/AN/A2210096%96%64 to 96N/AN/A
2682N/AN/A22100100%100%66 to 98N/AN/A
2784N/AN/A23100104%104%67 to 101N/AN/A
2886N/AN/A23100108%108%69 to 103N/AN/A
2988N/AN/A24100112%112%70 to 106N/AN/A
3090N/AN/A24100116%116%72 to 108N/AN/A
3191N/AN/A24100118%118%72 to 110N/AN/A
3292N/AN/A25100120%120%73 to 111N/AN/A
3393N/AN/A25100122%122%74 to 112N/AN/A
3494N/AN/A25100124%124%75 to 113N/AN/A
3595N/AN/A25100126%126%76 to 114N/AN/A
3696N/AN/A25100128%128%76 to 116N/AN/A
3797N/AN/A26100130%130%77 to 117N/AN/A
3898N/AN/A26100132%132%78 to 118N/AN/A
3999N/AN/A26100134%134%78 to 120N/AN/A
40100N/AN/A26100136%136%79 to 121N/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
6The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
random superior Minion gem (Q20)Automatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic

Vendor reward

This item can be bought at the listed npc vendors after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

Animated Guardian

Resistances:

  • 40% elemental resistance
  • 20% chaos resistance
Level Life Attack
Speed
28 823 1.00
31 999 1.00
34 1197 1.00
37 1431 1.00
40 1705 1.00
42 1908 1.00
44 2133 1.00
46 2380 1.00
48 2655 1.00
50 2952 1.00
52 3285 1.00
54 3645 1.00
56 4045 1.00
58 4482 1.00
60 4959 1.00
62 5485 1.00
64 6057 1.00
66 6687 1.00
68 7380 1.00
70 8131 1.00
72 8959 1.00
74 9864 1.00
76 10849 1.00
78 11929 1.00
80 13108 1.00
82 14395 1.00
84 15799 1.00
86 17338 1.00
88 19012 1.00
90 20839 1.00

Unique items

ItemLvl.Stats
Chains of CommandChains of Command
Saintly Chainmail
Quality: +20%
Armour: (1082-1243)
Energy Shield: (245-282)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
70Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions

Related helmet enchantments

The following helmet enchantments affect Animate Guardian.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Animate Guardian Damage 166Animated Guardians deal 25% increased Damagehelmet 100
default 0
Enchantment Animate Guardian Damage 275Animated Guardians deal 40% increased Damagehelmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 166+24% to Animated Guardian Elemental Resistanceshelmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 275+36% to Animated Guardian Elemental Resistanceshelmet 100
default 0

Version history

Version Changes
3.6.0
  • Mana Cost at gem level 1 is now 11 (was 19).
  • Mana Cost at gem level 20 is now 20 (was 36).
2.3.0
  • Animate WeaponAnimate WeaponDuration, Minion, Spell
    Mana Cost: (7-26)
    Cast Time: 0.80 sec
    Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to Level (9-100)
    Base duration is 37.5 seconds
    Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
    Maximum 50 Animated Weapons
    Deals (100-252)% of Damage
    Minions have (0-38)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
2.0.0
  • The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
1.2.1
  • Fixed a bug where Animate Guardian would not work in PVP.
1.2.0
  • If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
1.1.4b
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
1.1.0d
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
1.0.1
  • The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0e
  • When an Animated Guardian is dispelled due to its gem being unavailable,
    its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
1.0.0
  • Animate Guardian has been added to the game.

References

  1. Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.