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Animate Weapon

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Animate WeaponDuration, Minion, Spell
Mana Cost: (9 to 36)
Cast Time: 0.80 sec
Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to level (9-100)
Base duration is 37.5 seconds
Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
Can summon up to 50 Animated Weapons at a time
Deals (100-252)% of Damage
Minions have (0-38)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.pngAnimate Weapon inventory icon.png
Acquisition
Level: 5
Purchase Costs
Normal1x Scroll of Wisdom

Animate Weapon skill screenshot.jpg

Animate Weapon is a spell that animates a melee weapon on the ground as an allied minion.

Skill Functions and Interactions

Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 2
Radius: Medium (1200)
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.

Animated Weapons are flying monsters, meaning they can fly over small obstacles. Flyers also can't be damaged by ground effects (e.g. burning ground). Flyers can travel over non-flying monsters without blocking their movement.[1]

Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
Icon: W
Mana Multiplier: 140%
Requires Level 18Supports attack skills.Per 1% Quality:
0.5% increased Elemental Damage with Attack Skills
Supported Attack Skills deal (35-54)% more Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, but not affected by any of the player's damage or weapon modifiers.

Gem level progression

LevelLvl.dexterityintelligenceMana
Cost
max.
Item
Level
% Base
Damage
increased
Attack
Speed
additional
Physical
Damage
Exp.Total Exp.
140099N/AN/A4 to 600
26001011108%2%5 to 8841841
391701114116%4%7 to 103,0993,940
41221141218124%6%8 to 127,43311,373
51626181422132%8%10 to 1522,89534,268
62031221526140%10%12 to 1849,72583,993
72437251631148%12%14 to 2195,714179,707
82842291835156%14%17 to 25169,595349,302
93247332040164%16%19 to 29283,759633,061
103652362244172%18%22 to 34453,9961,087,057
114058402549180%20%24 to 37703,1281,790,185
124463442653188%22%26 to 391,061,2232,851,408
134868482758196%24%28 to 412,065,8704,917,278
145274512962204%26%29 to 442,507,1107,424,388
155578543066212%28%31 to 462,573,7319,998,119
165882573170220%30%32 to 497,611,35117,609,470
176186603374228%32%34 to 5113,437,90831,047,378
186490623478236%34%36 to 5325,052,14756,099,525
196794653482244%36%37 to 5543,869,43699,968,961
2070986836100252%38%38 to 56242,081,178342,050,139
21721007037100260%40%39 to 58N/AN/A
2274N/AN/A38100268%42%40 to 60N/AN/A
2376N/AN/A38100276%44%41 to 61N/AN/A
2478N/AN/A39100284%46%42 to 63N/AN/A
2580N/AN/A40100292%48%43 to 64N/AN/A
2682N/AN/A41100300%50%44 to 66N/AN/A
2784N/AN/A42100308%52%45 to 67N/AN/A
2886N/AN/A42100316%54%46 to 69N/AN/A
2988N/AN/A44100324%56%47 to 71N/AN/A
3090N/AN/A45100332%58%48 to 72N/AN/A

Quest reward

This skill is not given as quest reward.

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
Breaking Some Eggs
Act 1
Nessa
no
no
yes
yes
no
no
yes
A Fixture of Fate
Act 3
Siosa
yes
Fallen from Grace
Act 6
Lilly Roth
yes

Threshold jewel

The following threshold jewels augment the skill gem:

  • Spirit GuardsSpirit Guards
    Viridian Jewel
    Limited to: 2
    Radius: Medium (1200)
    Minions deal (8-12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Monster stats

Animated Weapon

Resistances:

Level Life Attack
Speed
4 92 1.00
6 120 1.00
9 164 1.00
12 220 1.00
16 308 1.00
20 420 1.00
24 560 1.00
28 732 1.00
32 944 1.00
36 1200 1.00
40 1516 1.00
44 1896 1.00
48 2360 1.00
52 2920 1.00
55 3412 1.00
58 3984 1.00
61 4636 1.00
64 5384 1.00
67 6244 1.00
70 7228 1.00
72 7964 1.00
74 8768 1.00
76 9644 1.00
78 10604 1.00
80 11652 1.00
82 12796 1.00
84 14044 1.00
86 15412 1.00
88 16900 1.00
90 18524 1.00

Version history

Version Changes
2.6.0
  • Now has a maximum of 50 animated weapon minions that can be active at once.
2.3.0
  • Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion
    Mana Cost: (19 to 36)
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
1.0.6
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Immortal CallImmortal CallSpell, Duration
    Mana Cost: (21 to 36)
    Can store 1 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Requires Level 34Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
    2% increased Cast Speed
    Base duration is 0.4 seconds
    (100-157)% increased Buff Duration per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon.png
    , Blood RageBlood RageSpell, Duration
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    , Conversion TrapConversion TrapTrap, Spell, Duration
    Mana Cost: (16 to 37)
    Can store 3 use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
    1% increased Skill Effect Duration
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Base duration is (5.3-10) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    , Animate WeaponAnimate WeaponDuration, Minion, Spell
    Mana Cost: (9 to 36)
    Cast Time: 0.80 sec
    Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to level (9-100)
    Base duration is 37.5 seconds
    Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
    Can summon up to 50 Animated Weapons at a time
    Deals (100-252)% of Damage
    Minions have (0-38)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Frost WallFrost WallSpell, Duration, Cold
    Mana Cost: (14 to 37)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long
    Deals (8-462) to (12-693) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon.png
    have had their base duration increased by 25%.
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.