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Animate Weapon

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Animate WeaponDuration, Minion, Spell, Physical
Mana Cost: (4-12)
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:
Minions have 1% increased Movement Speed
Base duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.pngAnimate Weapon inventory icon.png
Acquisition
Level: 5
Purchase Costs
Normal1x Scroll of Wisdom
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateWeapon

Animate Weapon skill screenshot.jpg

Animate Weapon is a spell that animates a melee weapon on the ground as an allied minion.

Skill functions and interactions

Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium (1200)
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.

Animate Weapon can also be used on Lingering Blades left behind by BladefallBladefallSpell, AoE, Physical, Duration
Radius: 12
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
0.5% increased Area of Effect
Base duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
and Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Mana Cost: (5-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile Speed
Base duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
. They use the same base stats as Glass ShankGlass ShankDagger
Physical Damage: 610
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 10
Requires 9 Dex, 6 Int30% increased Global Critical Strike Chance
.[citation needed]

Animated Weapons are flying monsters, meaning they can fly over small obstacles. Flyers also can't be damaged by ground effects (e.g. burning ground). Flyers can travel over non-flying monsters without blocking their movement.[1]

Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
Icon: W
Mana Multiplier: 140%
Requires Level 18Supports attack skills.Per 1% Quality:
0.5% increased Elemental Damage with Attack Skills
Supported Attack Skills deal (35-54)% more Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, but not affected by any of the player's damage or weapon modifiers.

Gem level progression

LevelLvl.dexterityintelligenceMana
Cost
max.
Item
Level
More
Damage
More
Attack
Speed
additional
Physical
Damage
Maximum
Animated
Weapons
Lingering
Blades
Damage
Exp.Total Exp.
14004910%10%5 to 851 to 200
260041112%12%6 to 1151 to 2841841
3917041414%14%10 to 1561 to 33,0993,940
412211441816%16%13 to 1861 to 47,43311,373
516261852218%18%17 to 2571 to 522,89534,268
620312262620%20%21 to 3271 to 749,72583,993
724372563122%22%26 to 3882 to 995,714179,707
828422973524%24%32 to 4782 to 11169,595349,302
932473374026%26%39 to 5793 to 14283,759633,061
1036523684428%28%48 to 7294 to 17453,9961,087,057
1140584084930%30%53 to 81104 to 21703,1281,790,185
1244634495332%32%61 to 91105 to 251,061,2232,851,408
1348684895834%34%68 to 99116 to 302,065,8704,917,278
14527451106236%36%73 to 112118 to 362,507,1107,424,388
15557854106638%38%83 to 124129 to 422,573,7319,998,119
16588257117040%40%89 to 1361210 to 487,611,35117,609,470
17618660117442%42%99 to 1481312 to 5513,437,90831,047,378
18649062127844%44%108 to 1591313 to 6225,052,14756,099,525
19679465128246%46%115 to 1731415 to 7143,869,43699,968,961
207098681210048%48%126 to 1841417 to 80242,081,178342,050,139
2172100701310049%49%130 to 1901518 to 86N/AN/A
2274N/AN/A1310050%50%134 to 1961520 to 92N/AN/A
2376N/AN/A1310051%51%138 to 2021621 to 99N/AN/A
2478N/AN/A1310052%52%142 to 2081622 to 106N/AN/A
2580N/AN/A1410053%53%146 to 2141724 to 114N/AN/A
2682N/AN/A1410054%54%150 to 2201726 to 122N/AN/A
2784N/AN/A1410055%55%155 to 2271827 to 131N/AN/A
2886N/AN/A1410056%56%160 to 2341829 to 140N/AN/A
2988N/AN/A1510057%57%165 to 2411931 to 149N/AN/A
3090N/AN/A1510058%58%170 to 2481933 to 159N/AN/A
3191N/AN/A1510059%59%175 to 2552034 to 163N/AN/A
3292N/AN/A1510060%60%180 to 2632034 to 168N/AN/A
3393N/AN/A1510061%61%185 to 2712135 to 172N/AN/A
3494N/AN/A1610062%62%191 to 2792136 to 176N/AN/A
3595N/AN/A1610063%63%197 to 2872237 to 180N/AN/A
3696N/AN/A1610064%64%203 to 2962238 to 185N/AN/A
3797N/AN/A1610065%65%209 to 3052338 to 189N/AN/A
3898N/AN/A1610066%66%215 to 3142339 to 194N/AN/A
3999N/AN/A1610067%67%221 to 3232440 to 198N/AN/A
40100N/AN/A1610068%68%228 to 3332441 to 203N/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic
6The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
random superior Minion gem (Q20)Automatic
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

Fetching data...

Related unique items

The following unique items are related to Animate Weapon:

ItemBase ItemLvl.Stats
Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium (1200)
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
Jorrhast's BlacksteelJorrhast's Blacksteel
Steelhead
Two Hand Mace
Quality: +20%
Physical Damage: (126.9-150.4)(189-224)
Critical Strike Chance: 5.00%
Attacks per Second: (1.40-1.46)
Weapon Range: 13
Requires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
His flesh had long turned to dust,
but his vengeance lived on
in every scrap of iron he touched.
Steelhead4445% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
Chains of CommandChains of Command
Saintly Chainmail
Quality: +20%
Armour: (1082-1243)
Energy Shield: (245-282)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
Saintly Chainmail70Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions

Related helmet enchantments

The following helmet enchantments affect Animate Weapon.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Animate Weapon Chance To Create Additional Copy 16616% chance to create an additional Animate Weapon copyhelmet 100
default 0
Enchantment Animate Weapon Chance To Create Additional Copy 27524% chance to create an additional Animate Weapon copyhelmet 100
default 0
Enchantment Animate Weapon Duration 16620% increased Animate Weapon Durationhelmet 100
default 0
Enchantment Animate Weapon Duration 27530% increased Animate Weapon Durationhelmet 100
default 0

Alternate skill effects

Animate Weapon has the following alternate skill effects:

ItemEffect(s)
Celestial Animated Weapon EffectCelestial Animated Weapon EffectSkill Gem EffectYour Celestial Animate Weapon becomes a celestial effect.Your Celestial Animate Weapon becomes a celestial effect.

Version history

Version Changes
3.10.1d
  • Updated the gem descriptions of Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Mana Cost: (4-12)
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:
    Minions have 1% increased Movement Speed
    Base duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions have (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Maximum (5-14) Animated Weapons
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate GuardianAnimate GuardianSpell, Minion, Physical
    Mana Cost: (11-20)
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to Level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased Minion Maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    to clarify that they cannot be used by Traps or Mines.
3.10.0
  • Now has the Physical tag.
  • Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).
  • Animate Weapon has been reworked and undergone some cosmetic upgrades as well.
  • The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
  • Can now be supported by UnleashUnleash SupportSpell, Support
    Icon: q
    Mana Multiplier: 140%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Supported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (20-11)% less Damage when Reoccurring
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and Spell EchoSpell Echo SupportSpell, Support
    Icon: k
    Mana Multiplier: 140%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Supported Skills Repeat an additional time
    Supported Skills have (51-70)% more Cast Speed
    Supported Skills deal 10% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Now has a base duration of 40 seconds (from 37.5 seconds) at all gem levels.
  • Now allows a maximum of 5 Animated Weapons at gem level 1, up to 14 at gem level 20 (from 50 at all gem levels).
  • Now has a base cast speed of 0.6 seconds (from 0.8).
  • Now costs 4 mana at gem level 1 (from 7), up to 12 at gem level 20 (from 26).
  • Now grants your minions' attacks 5 to 8 additional Physical Damage at gem level 1 (from 4 to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
  • Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.
  • Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
  • Now gains 1% increased Minion Movement Speed per 1% gem quality (from 2% increased Minion Movement Speed).
3.6.0
  • Mana Cost at gem level 1 is now 7 (was 9).
  • Mana Cost at gem level 20 is now 26 (was 36).
2.6.0
  • Now has a maximum of 50 animated weapon minions that can be active at once.
2.3.0
  • Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion, Physical
    Mana Cost: (11-20)
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to Level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased Minion Maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
1.0.6
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Immortal CallImmortal CallSpell, Duration, Guard
    Mana Cost: (21-36)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 1 seconds
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon.png
    , Blood RageBlood RageSpell, Duration, Physical
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    , Conversion TrapConversion TrapTrap, Spell, Duration
    Mana Cost: (6-23)
    Can Store 3 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
    1% increased Skill Effect Duration
    Trap lasts 4 seconds
    Base duration is (5.3-10) seconds
    Traps do not Trigger at the end of their Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    , Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Mana Cost: (4-12)
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:
    Minions have 1% increased Movement Speed
    Base duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions have (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Maximum (5-14) Animated Weapons
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Frost WallFrost WallSpell, Duration, Cold
    Mana Cost: (9-33)
    Can Store 3 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long
    Deals (8-462) to (12-693) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon.png
    have had their base duration increased by 25%.
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.