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Alleyways Map (War for the Atlas)

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Alleyways MapMap Level: 69
Map Tier: 2
Guild Character: a
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Alleyways Map (War for the Atlas) inventory icon.png
Acquisition
Level: 69
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsAlleyways

Alleyways
Map area
No Waypoint
IdMapWorldsAlleyways
Act11
Area level69
Area type tagsurban
Tagsmap, area_with_water, einharmaps, marketplace_area
The Shaper: An unwashed gutter, where wretches cut purses and throats alike.
An unwashed gutter, where wretches cut purses and throats alike.
Maps loading screen.png

Alleyways Map (War for the Atlas) is a map area.

Layout

Map is based on Oriath Square tileset. It consists of mostly one linear street with short one-way side alleys and only minor branching. The boss has no separate arena and is found at the end of the map.

Map Type: Outdoors

Encounters

Boss

Calderus, based on the Utula, Stone and Steel fight in The Ruined Square. He can use the following attacks:

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Assassin's FavourAssassin's Favour9DaggerBy the time their eyes meet,
the dark deal has long since been made,
and his fate long since sealed.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
The Saint's TreasureThe Saint's Treasure102x Exalted OrbPublicly, he lived a pious and chaste life of poverty. Privately, tithes and tributes made him and his lascivious company very comfortable indeed.1
The Blazing FireThe Blazing Fire6Chin SolLethal, untouchable, keen, aflame. Just what I was looking for.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Lookout MapLookout MapMap Level: 68
Map Tier: 1
Guild Character: C
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Arcade MapArcade MapMap Level: 70
Map Tier: 3
Guild Character: +
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Alleyways MapAlleyways MapMap Level: 69
Map Tier: 2
Guild Character: a
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Alleyways MapAlleyways MapMap Level: 68
    Map Tier: 1
    Guild Character: a
    An unwashed gutter, where wretches cut purses and throats alike.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • Alleyways MapAlleyways MapMap Level: 72
    Map Tier: 5
    Guild Character: a
    An unwashed gutter, where wretches cut purses and throats alike.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.