Ailment/ko

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상태 이상은 하나 혹은 여러 피해 유형과 관련된 해로운 효과입니다.

점화, 냉각, 동결, 감전, 그을림, 허약, 그리고 활력 감소는 묶어서 원소 상태 이상이라고 부릅니다.

냉각, 동결, 감전, 그을림, 허약, 그리고 활력 감소는 묶어서 비-피해 상태 이상이라고 부릅니다.

출혈, 중독, 그리고 점화는 피해를 주는 상태 이상입니다.

상태 이상의 종류

상태 이상 관련 피해 유형 효과
출혈

Bleed status icon.png

물리 출혈은 오직 공격으로부터의 물리 피해로만 유발됩니다. 출혈중인 적은 출혈을 유발한 공격이 가지고 있는 기본 물리 피해의 70%를 지속 물리 피해로 받습니다. 이동중인 적은 추가로 140%의 피해(총 210%)를 받습니다. 기본 지속시간은 5초입니다.
중독

Poison status icon.png

물리 및 카오스 중독은 적에게 중독을 유발한 기본 피해 중 물리카오스 피해의 총합의 20%를 지속 카오스 피해로 가합니다. 중독은 한 대상에 여러번 중첩될 수 있습니다. 추가 중첩된 중독은 기존 중독의 지속시간을 초기화시키지 않으며, 서로 개별적으로 작용합니다. 기본 지속시간은 2초입니다.
점화

Ignite status icon.png

화염 점화는 적에게 점화를 유발한 기본 화염 피해의 50%를 지속 화염 피해(화상)로 가합니다. 기본 지속시간은 4초입니다.
냉각

Chill status icon.png

냉기 냉기 피해는 언제나 냉각을 유발할 수 있습니다. 냉각은 명중한 냉기 피해의 크기에 따라 영향받는 적의 모든 동작 속도를 최대 30%까지 느리게 합니다. 기본 지속시간은 2초입니다.
동결

Freeze status icon.png

냉기 동결은 명중한 냉기 피해의 크기에 따라 일정 지속시간동안 적이 동작할 수 없도록 합니다. 기본 최소 지속시간은 0.3초이고, 기본 최대 지속시간은 3초입니다.
감전

Shock status icon.png

번개 감전은 명중한 번개 피해의 크기에 따라 적이 피해 종류에 관계 없이 최대 50%까지 증가한 피해를 받도록 합니다. 기본 지속시간은 2초입니다.
그을림

Scorch status icon.png

화염 그을린 적은 명중한 화염 피해의 크기에 따라 원소 저항이 최대 30%까지 감소합니다. 기본 지속시간은 4초입니다.
허약

Brittle status icon.png

냉기 명중한 냉기 피해의 크기에 따라 허약 상태의 적에 대한 치명타 확률이 최대 +15%까지 증가합니다. 기본 지속시간은 4초입니다.
활력 감소

Sap status icon.png

번개 명중한 번개 피해의 크기에 따라 활력 감소 상태의 적이 가하는 피해가 최대 20%까지 감폭됩니다. 기본 지속시간은 4초입니다.

메커니즘

상태 이상은 여러모로 디버프와 비슷합니다. 가장 큰 차이점은 상태 이상은 피해 유형과 관련되어있고 디버프는 스킬 효과와 관련되어있다는 점입니다. 스킬 효과 지속시간 속성 부여는 스킬에 의해 적용된 디버프의 지속시간에 영향을 미치지만, 상태 이상의 지속시간에는 영향을 미치지 않습니다. [1]

대상이 동시에 가질 수 있는 각각 다른 상태 이상의 숫자 제한은 없습니다.

피해로 유발하는 상태 이상

상태 이상은 피해의 명중으로 유발할 수 있습니다.

각각의 상태 이상은 하나 혹은 그 이상의 피해 유형과 관계되어있습니다. 명중된 피해는 그 피해 유형과 관련된 상태 이상을 유발할 가능성을 가지고 있습니다. 예를 들어, 물리 및 화염 피해로 이루어진 명중은 출혈, 중독, 점화를 유발할 수 있는 가능성을 가지고 있습니다. 이 중 출혈은 추가적인 제한이 있는데, 공격으로만 유발할 수 있습니다.

각 상태 이상과 연결된 피해 유형은 특정 효과에 의해 변경될 수 있습니다. 예를 들어, 세 마리의 용The Three Dragons
Golden Mask
Quality: +20%
Evasion: 115
Energy Shield: 22
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
투구는 원소 상태 이상을 유발할 수 있는 피해 유형의 종류를 바꿔줍니다.

피해를 주는 명중은 각 상태 이상을 유발할 확률을 부여하는 특성을 가지고 있을 수도 있습니다. 기본적으로, 대부분의 상태 이상을 유발할 확률은 0%입니다. 모든 냉기 피해를 주는 명중은 냉각을 걸 수 있는 확률이 100%입니다. [2] 치명타는 100%로 점화, 동결, 감전을 유발할 수 있습니다. 몇 가지 스킬보조 젬은 특정 상태 이상을 유발할 추가 확률을 부여하는 속성 부여를 가지고 있습니다. 상태 이상을 유발할 추가 확률은 패시브 스킬장비에서도 얻을 수 있습니다.

어떤 대상은 상태 이상 면역 혹은 특정 상태 이상을 긴급회피할 확률을 가지고 있을 수 있습니다.

요약하자면, 다음의 조건을 만족하면 대상에게 상태 이상이 유발됩니다:

  • 상태 이상을 유발할 가능성을 갖고 있는 피해 유형이 포함된 피해로 명중
  • 상태 이상을 유발할 확률을 통과
  • 대상이 그 상태 이상을 긴급회피하는데 실패
  • 대상이 그 상태 이상에 면역이 아님
  • 이외 다른 조건이 충족된 경우

다른 방법으로 유발하는 상태 이상

상태 이상은 피해를 주는 명중이 아니더라도 유발될 수 있습니다.

  • 원소 확산 보조는 특정 범위 내의 다른 대상에게 원소 상태 이상을 확산시킵니다.
  • 특정 지면 효과는 상태 이상을 유발할 수 있습니다.
  • 중독된 적을 비노의 부엌칼Bino's Kitchen Knife
    Slaughter Knife
    Rune Dagger
    Quality: +20%
    Physical Damage: (72-84)(247.2-271.2)
    Critical Strike Chance: (8.82%-9.45%)
    Attacks per Second: 1.40
    Weapon Range: 10
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    로 처치하면 특정 범위 내의 다른 대상에게 중독을 확산시킵니다.
  • 한기의 방어구Arctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1231% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
    0.05% less Fire Damage taken from Hits
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    (8-13)% less Physical Damage taken from Hits
    (8-12)% less Fire Damage taken from Hits
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    는 피격 시 적을 냉각시킵니다.
  • 특정 속성 부여를 가진 금고는 활성화 시 캐릭터를 동결 혹은 점화 시킬 수 있습니다.

상태 이상의 피해

점화, 출혈 그리고 중독은 피해를 주는 상태 이상입니다. 피해를 주는 상태 이상은 그 상태 이상을 유발한 스킬의 기본 피해에 비례한 지속 피해를 가합니다. 상태 이상의 지속피해량을 계산할 때는, 해당 상태 이상을 유발할 가능성을 갖고있는 피해 유형만이 계산에 사용됩니다. 이전의 예시에서, 물리 및 화염 피해로 이루어진 명중은 출혈, 중독 그리고 점화를 유발할 가능성이 있었습니다. 이 예시에서 기본 피해 중 오직 화염 부분만이 점화 피해 계산에 사용됩니다.[3]

명중 피해와 상태 이상 피해는 따로 계산되고 다른 속성 부여를 가집니다. 상태 이상 피해와 관련된 속성 부여는 공격이나 주문의 명중 시 피해에는 기여하지 않습니다. 비슷하게, 공격 피해와 주문 피해에 관한 속성 부여는 상태 이상 피해에 기여하지 않습니다. 무기의 피해, 근접 피해, 투사체 피해, 범위 피해는 어떠한 경우에도 상태 이상 피해에 적용되지 않습니다. 상태 이상 피해 속성 부여, 지속 피해 속성 부여, 일반적인 피해 속성 부여는 상태 이상 피해에 적용됩니다. 특정 상태 이상 피해와 관련된 속성 부여는 해당 상태 이상에만 적용됩니다. 피해 유형 속성 부여는 해당 속성의 피해를 가하는 상태 이상에 적용됩니다. 추가적으로, 화상 피해 속성 부여는 점화에 적용되는데, 왜냐하면 '화상 피해'가 단순히 지속 화염 피해를 뜻하기 때문입니다. 저항은 상태 이상으로 가한 각각의 피해 유형에 따라 적용됩니다.[3][1]

치명타로 유발한 상태 이상의 지속 피해 배율은 명중에 사용되는 치명타 피해 배율과 개별적으로 존재합니다. 캐릭터의 치명타로 유발한 상태 이상의 기본 피해 배율은 150%입니다. 이 속성 부여는 지독한 고통 등의 패시브 스킬에서 추가로 얻을 수 있습니다. 완벽한 고통 핵심 노드는 치명타 피해 배율 속성 부여의 일부분을 치명타로 유발한 상태 이상의 지속 피해 배율에도 적용합니다.[1]

고유 아이템

ItemLvl.Stats
Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Maelström of ChaosMaelström of Chaos
Atoll Map
Map Level: 73
Map Tier: 6
Guild Character: Ç
Item Quantity: (+40%-+60%)
Item Rarity: (+200%-+400%)
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Militant FaithMilitant Faith
Timeless Jewel
Limited to: 1
Radius: Large (1500)
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Brand Damage per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion
Pillars of ArunPillars of Arun
Dunes Map
Map Level: 75
Map Tier: 8
Guild Character:
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Tear of PurityTear of Purity
Lapis Amulet
Requires Level 20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
A shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's Poet
20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
StormchargerStormcharger
Plated Greaves
Quality: +20%
Armour: 92
Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning Ailments
Like lightning, the Ezomyte cavalry need never strike twice.
23+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning Ailments
Retaliation CharmRetaliation Charm
Citrine Amulet
Requires Level 30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
An eye for an eye.
30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
Replica BitterdreamReplica Bitterdream
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
"Attempt #2520: Been slaving away at this one for longer than I can remember.
Convinced this assignment is retribution from my superior..."
3222% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
DrillneckDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Doedre's ScornDoedre's Scorn
Lunaris Circlet
Quality: +20%
Energy Shield: (165-189)
Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
39+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
Astral ProjectorAstral Projector
Topaz Ring
Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
The body stands, but the spirit soars.
40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
Kongming's StratagemKongming's Stratagem
Ivory Spirit Shield
Quality: +20%
Energy Shield: (122-138)
Movement Speed: -3%
Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
41(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Pyroshock ClaspPyroshock Clasp
Leather Belt
Requires Level 43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Teach a man to burn, and you'll be warm for the rest of his life.
43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Crystal VaultCrystal Vault
Latticed Ringmail
Quality: +20%
Armour: (561-604)
Energy Shield: (111-120)
Movement Speed: -5%
Requires Level 49, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Beneath the frozen eye of Lunaris
a new world will be born.
A crystalline, perfectly still utopia.
49+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Algor MortisAlgor Mortis
Carnal Mitts
Quality: +20%
Evasion: 108
Energy Shield: (81-105)
Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Winter's white blanket swaddles all.
50+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Fenumus' WeaveFenumus' Weave
Carnal Mitts
Quality: +20%
Evasion: (216-261)
Energy Shield: (43-52)
Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
A burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors.
50Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
HyperboreusHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
<One Veiled Mod>
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
<One Veiled Mod>
+(105-150) to Armour
+(11-15) to maximum Energy Shield
+(151-213) to Armour
+(16-20) to maximum Energy Shield
+(214-285) to Armour
+(21-25) to maximum Energy Shield
+(105-150) to Armour and Evasion Rating
+(151-213) to Armour and Evasion Rating
+(214-285) to Armour and Evasion Rating
+(26-30) to maximum Life
Regenerate 2 Mana per second
+(31-35) to maximum Life
Regenerate 3 Mana per second
+(36-40) to maximum Life
Regenerate 4 Mana per second
+(26-30) to maximum Mana
Regenerate 15 Life per second
+(31-35) to maximum Mana
Regenerate 20 Life per second
+(36-40) to maximum Mana
Regenerate 25 Life per second
(5-6)% chance for Flasks you use to not consume Charges
(7-8)% chance for Flasks you use to not consume Charges
+(9-10)% to Cold and Chaos Resistances
+(11-12)% to Cold and Chaos Resistances
+(13-15)% to Cold and Chaos Resistances
+(11-12) to Dexterity and Intelligence
+(13-14) to Dexterity and Intelligence
+(15-17) to Dexterity and Intelligence
Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearby
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(105-150) to Evasion Rating
+(11-15) to maximum Energy Shield
+(151-213) to Evasion Rating
+(16-20) to maximum Energy Shield
+(214-285) to Evasion Rating
+(21-25) to maximum Energy Shield
+(9-10)% to Fire and Chaos Resistances
+(11-12)% to Fire and Chaos Resistances
+(13-15)% to Fire and Chaos Resistances
Flasks applied to you have (3-4)% increased Effect
Flasks applied to you have (5-6)% increased Effect
Flasks applied to you have (7-8)% increased Effect
Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
(6-8)% increased Cooldown Recovery Rate
(9-12)% increased Cooldown Recovery Rate
Regenerate 1% of Life per second during any Flask Effect
Regenerate 1.5% of Life per second during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect
+(9-10)% to Lightning and Chaos Resistances
+(11-12)% to Lightning and Chaos Resistances
+(13-15)% to Lightning and Chaos Resistances
Your Critical Strike Chance is Lucky while Focussed
+(11-12) to Strength and Dexterity
+(13-14) to Strength and Dexterity
+(15-17) to Strength and Dexterity
+(11-12) to Strength and Intelligence
+(13-14) to Strength and Intelligence
+(15-17) to Strength and Intelligence
(7-8)% increased Trap Throwing Speed
(9-10)% increased Trap Throwing Speed
(11-12)% increased Trap Throwing Speed
PainseekerPainseeker
Shagreen Gloves
Quality: +20%
Evasion: (318-424)
Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Lay bare paths to pain you never knew you had.
54Adds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Maloney's NightfallMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Farrul's BiteFarrul's Bite
Harlequin Mask
Quality: +20%
Evasion: (471-533)
Energy Shield: (93-105)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
57Grants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
Null and VoidNull and Void
Legion Gloves
Quality: +20%
Armour: (278-309)
Energy Shield: (54-60)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
57+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
Blasphemer's GraspBlasphemer's Grasp
Assassin's Mitts
Quality: +20%
Evasion: (280-332)
Energy Shield: (54-64)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
58+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Sign of the Sin EaterSign of the Sin Eater
Tyrant's Sekhem
Sceptre
Quality: +20%
Physical Damage: 51.696
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
A secret few among the Templars grant absolution by bearing the guilt of others.
5826% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
Farrul's PounceFarrul's Pounce
Hydrascale Gauntlets
Quality: +20%
Armour: (233-275)
Evasion: (233-275)
Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
A hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.
59(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Quality: +20%
Physical Damage: (137.8-159)(416-480)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
60+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Rashkaldor's PatienceRashkaldor's Patience
Jade Amulet
Requires Level 61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Fate's smile, man's ruin.
61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
SingularitySingularity
Platinum Sceptre
Sceptre
Quality: +20%
Physical Damage: 61.291.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
6230% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
Doryani's FistDoryani's Fist
Vaal Gauntlets
Quality: +20%
Armour: 278
Energy Shield: (96-120)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
63Grants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Death's DoorDeath's Door
Crusader Boots
Quality: +20%
Armour: 387
Energy Shield: 76
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
64+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Agnerod EastAgnerod East
Imperial Staff
Staff
Quality: +20%
Physical Damage: 68.4205.2
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Lightning Spell Skill Gems
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
100% increased Duration of Lightning Ailments
40% increased Strength Requirement
Damage Penetrates 20% Lightning Resistance
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Lightning Spell Skill Gems
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
100% increased Duration of Lightning Ailments
40% increased Strength Requirement
Damage Penetrates 20% Lightning Resistance
Leper's AlmsLeper's Alms
Mirrored Spiked Shield
Quality: +20%
Chance to Block: (29%-30%)
Evasion: (936-1087)
Energy Shield: (179-208)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
One's burden is another's gift.
664% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
ThunderfistThunderfist
Murder Mitts
Quality: +20%
Evasion: 145
Energy Shield: (58-64)
Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on Enemies
The roar of the heavens
Strikes more than fear
Into the hearts of Man
67Socketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on Enemies
VulconusVulconus
Demon Dagger
Rune Dagger
Quality: +20%
Physical Damage: (130.8-160.8)(278.4-296.4)
Elemental Damage: (130-160)–(220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
6840% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Quality: +20%
Armour: 151
Energy Shield: 28
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Nothing spreads as quickly as an idea.
70+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Mercenary's LotMercenary's Lot
Slink Gloves
Quality: +20%
Evasion: (386-434)
Requires Level 70, 95 Dex+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
The target changes, but the job's always the same.
70+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks
Yoke of SufferingYoke of Suffering
Onyx Amulet
Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Let the unrepentant be dragged ever downwards by the weight of their sins.
70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock

패시브 스킬

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NameStats
Dual Wield Damage and Attack Speed
Damagedualwieldgreen passive skill icon.png
3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% increased Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Ambidexterity
Ambidexterity passive skill icon.png
50% increased Attack Damage with Main Hand
20% increased Attack Speed with Off Hand
Attack Skills deal 25% increased Damage with Ailments while Dual Wielding [1]

특정 무기 종류에 따른 상태 이상 피해

방패 장착 시 상태 이상 피해

이 패시브 스킬들은 방패 장착 시 공격 스킬의 상태 이상 피해 증가를 제공합니다.

NameStats
Shield Damage and Block
ShieldAttackDamage passive skill icon.png
12% increased Physical Attack Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1]

10% increased Physical Attack Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2]
Shield Damage and Defences
ShieldAttackDamage passive skill icon.png
30% increased Defences from Equipped Shield
14% increased Physical Attack Damage while holding a Shield
Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1]
Aggressive Bastion
ShieldAttackDamage passive skill icon.png
30% increased Physical Attack Damage while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield [1]

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NameStats
Elemental Focus
ElementalFocus passive skill icon.png
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]

비-피해 상태 이상 효과 증가

이 패시브 스킬들은 비-피해 상태이상의 효과를 증가시켜줍니다.

NameStats
Elemental Damage and Ailment Effect
Elementaldamage passive skill icon.png
10% increased Elemental Damage
10% increased Effect of Non-Damaging Ailments [1]
Ash, Frost and Storm
Ashfrostandstorm passive skill icon.png
30% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Non-Damaging Ailments on you
10% chance to Freeze, Shock and Ignite [1]
Elemental Focus
ElementalFocus passive skill icon.png
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]
Storm Weaver
Storm Weaver passive skill icon.png
30% increased Cold Damage
30% increased Lightning Damage
20% increased Mana Regeneration Rate
20% increased Effect of Non-Damaging Ailments [1]

기타

이 패시브 스킬들은 상태 이상과 관련있지만 다른 분류에 들어가지 않는 것들입니다.

NameStats
Axe Damage
Attackspeedaxe passive skill icon.png
16% increased Physical Damage with Axes
Axe Attacks deal 16% increased Damage with Ailments [1]

Axe Attacks deal 12% increased Damage with Hits and Ailments [2]
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [5] [6]
Axe Damage and Accuracy
Damageaxe passive skill icon.png
Axe Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes [1]

Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [2]
Axe Damage and Accuracy, Impale Chance
Damageaxe passive skill icon.png
Axe Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes
5% chance to Impale Enemies on Hit with Attacks [1] [2]
Axe Damage and Area of Effect
Damageaxe passive skill icon.png
12% increased Physical Damage with Axes
Axe Attacks deal 12% increased Damage with Ailments
6% increased Area of Effect [1] [2]
Axe Damage and Attack Speed
Damageaxe passive skill icon.png
Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [1]

Axe Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [3] [4]

12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [7] [8] [9]
Axe Damage and Bleed Chance
Damageaxe passive skill icon.png
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
Attacks have 10% chance to cause Bleeding [1] [2]
Axe Damage and Bleed Duration
Damageaxe passive skill icon.png
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
20% increased Bleeding Duration [1]
Axe Damage and Critical Strike Chance
Damageaxe passive skill icon.png
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Claw Damage
Clawmasterydex passive skill icon.png
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Claw Damage and Attack Speed
Attackspeedclaw passive skill icon.png
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]

Claw Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Claws [2]
Claw Damage and Critical Strike Chance
Criticalclaw passive skill icon.png
Claw Attacks deal 10% increased Damage with Hits and Ailments
20% increased Critical Strike Chance with Claws [1]

Claw Attacks deal 10% increased Damage with Hits and Ailments
15% increased Critical Strike Chance with Claws [2]
Claw Damage and Leech
Clawmasterydex passive skill icon.png
Claw Attacks deal 12% increased Damage with Hits and Ailments
0.4% of Attack Damage Leeched as Life
20% increased total Recovery per second from Life Leech [1] [2]
Claw Damage and Poison Chance
Clawmasterydex passive skill icon.png
10% increased Damage with Claws
10% chance to Poison on Hit with Attacks
Claw Attacks deal 20% increased Damage with Ailments [1] [2]
Cold Damage and Cold Ailment Effect
Colddamage passive skill icon.png
10% increased Cold Damage
10% increased Effect of Cold Ailments [1]

12% increased Cold Damage
10% increased Effect of Cold Ailments [2]
Cold Damage, Cold Ailment Duration
Colddamage passive skill icon.png
30% increased Duration of Cold Ailments
10% increased Cold Damage [1]
Cold Damage, Cold Ailment Effect and Duration
Colddamage passive skill icon.png
20% increased Duration of Cold Ailments
10% increased Cold Damage
10% increased Effect of Cold Ailments [1]
Cold Damage, Cold Damage Over Time Multiplier, Cold Ailment Effect
Colddamage passive skill icon.png
10% increased Cold Damage
10% increased Effect of Cold Ailments
+4% to Cold Damage over Time Multiplier [1]
Cold Damage, Freeze Chance, Cold Ailment Effect
Colddamage passive skill icon.png
5% chance to Freeze
10% increased Cold Damage
10% increased Effect of Cold Ailments [1]
Critical Ailment Damage Over Time Multiplier
AilmentDamageCritMultiplier passive skill icon.png
+14% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Dagger Damage
Criticaldaggerint passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Accuracy
Criticaldaggerint passive skill icon.png
Dagger Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Daggers [1]
Dagger Damage and Attack Speed
Attackspeeddagger passive skill icon.png
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]

Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [2]

Dagger Attacks deal 12% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [3]
Dagger Damage and Critical Strike Chance
Criticaldaggerint passive skill icon.png
Dagger Attacks deal 8% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Daggers [1]
Dagger Damage and Leech
Masterydaggerdex passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments
0.3% of Attack Damage Leeched as Life
20% increased total Recovery per second from Life Leech [1] [2]
Dagger Damage and Movement Speed
Masterydaggerdex passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments
5% increased Movement Speed [1]
Dagger Damage and Poison Chance
Masterydaggerdex passive skill icon.png
12% increased Damage with Daggers
10% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1] [2]
Damage against Cursed Enemies
Corruption passive skill icon.png
15% increased Damage with Hits and Ailments against Cursed Enemies [1]
Elemental Resistance
Crystalskin passive skill icon.png
+5% to all Elemental Resistances
5% reduced Elemental Ailment Duration on you
5% reduced Effect of Non-Damaging Ailments on you [1]
Fortify Effect and Melee Damage
FortifyNode passive skill icon.png
5% increased Effect of Fortify on you
12% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]

5% increased Effect of Fortify on you
14% increased Melee Physical Damage while you have Fortify
Attacks with Melee Weapons deal 14% increased Damage with Ailments [2]
Lightning Damage and Lightning Ailment Duration
Lightningint passive skill icon.png
30% increased Duration of Lightning Ailments
10% increased Lightning Damage [1]
Lightning Damage and Lightning Ailment Effect
Lightningint passive skill icon.png
10% increased Lightning Damage
10% increased Effect of Lightning Ailments [1]

10% increased Lightning Damage
15% increased Effect of Lightning Ailments [2]
Mace Damage
Macedmg passive skill icon.png
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1]
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [2]

Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3]
Mace Damage and Accuracy
Macedmg passive skill icon.png
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
6% increased Accuracy Rating with Maces or Sceptres [1]
Mace Damage and Area of Effect
Attackspeedmace passive skill icon.png
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% increased Area of Effect [1] [2]

Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [3] [4]
Mace Damage and Attack Speed
Macedmg passive skill icon.png
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
Mace Damage and Critical Strike Chance
Macecritdmgspeed passive skill icon.png
8% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 8% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [1]

10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [2]
Mace Damage and Reduced Enemy Stun Threshold
Stunmace passive skill icon.png
14% increased Physical Damage with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold with Maces or Sceptres [2]
Mace Damage and Stun Duration
Macedmg passive skill icon.png
16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [1] [2]

12% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 12% increased Damage with Ailments
10% increased Stun Duration on Enemies [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
5% chance to double Stun Duration [3]
Melee Damage
Damagemelee passive skill icon.png
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]

12% increased Melee Physical Damage [4] [5] [6]
16% increased Melee Physical Damage [3]
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [7] [8]
Melee Damage and Life
Damagemelee passive skill icon.png
16% increased Melee Physical Damage
+16 to maximum Life [1]
One Handed Damage
Onehandspeed passive skill icon.png
14% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2]

10% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 10% increased Damage with Ailments [2]
One Handed Melee Damage
Onehanddamage passive skill icon.png
16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
One Handed Melee Damage and Attack Speed
OneHandedPhysicalAndLeechNode passive skill icon.png
12% increased Physical Damage with One Handed Melee Weapons
4% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1]
One Handed Melee Damage and Life Leech
OneHandedPhysicalAndLeechNode passive skill icon.png
12% increased Physical Damage with One Handed Melee Weapons
0.4% of Physical Attack Damage Leeched as Life
40% increased total Recovery per second from Life Leech
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1]

12% increased Physical Damage with One Handed Melee Weapons
0.4% of Physical Attack Damage Leeched as Life
Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [2]
Shock Chance and Lightning Ailment Effect
Lightningint passive skill icon.png
10% chance to Shock
20% increased Effect of Lightning Ailments [1]
Shock Chance, Lightning Ailment Effect and Duration
Lightningint passive skill icon.png
30% increased Duration of Lightning Ailments
5% chance to Shock
10% increased Effect of Lightning Ailments [1]
Staff Critical Strike Chance
Staffspeed passive skill icon.png
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
Staff Damage and Stun Duration
Damagestaff passive skill icon.png
Staff Attacks deal 15% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2]
Staff Damage, Armour and Stun Threshold
Damagestaff passive skill icon.png
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour
5% reduced Enemy Stun Threshold [1]
Staff Damage, Stun Duration and Block
Damagestaff passive skill icon.png
Staff Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff
10% increased Stun Duration with Staves on Enemies [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+3% Chance to Block Attack Damage while wielding a Staff
10% increased Stun Duration with Staves on Enemies [2]
Sword Damage
Attackspeedsworddex passive skill icon.png
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Sword Attacks deal 14% increased Damage with Hits and Ailments [2]
12% increased Physical Damage with Swords
Sword Attacks deal 12% increased Damage with Ailments [3]
Sword Damage and Accuracy
Damagesword passive skill icon.png
Sword Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1]

Sword Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [2]
Sword Damage and Ailment Damage
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
Sword Attacks deal 25% increased Damage with Ailments [1]
Sword Damage and Attack Speed
Attackspeedsworddex passive skill icon.png
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
Sword Damage and Bleed Chance
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
Attacks have 10% chance to cause Bleeding
Sword Attacks deal 15% increased Damage with Ailments [1]
Sword Damage and Block
Dualwieldblock passive skill icon.png
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Sword Damage and Critical Strike Chance
Accuracysword passive skill icon.png
20% increased Critical Strike Chance with Swords
Sword Attacks deal 10% increased Damage with Hits and Ailments [1]

8% increased Physical Damage with Swords
Sword Attacks deal 8% increased Damage with Ailments
20% increased Critical Strike Chance with Swords [2]
Sword Damage and Critical Strike Multiplier
Attackspeedsworddex passive skill icon.png
10% increased Physical Damage with Swords
Sword Attacks deal 10% increased Damage with Ailments
+10% to Critical Strike Multiplier with Swords [1] [2]
Sword Damage and Melee Range
Damagesword passive skill icon.png
Sword Attacks deal 10% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords [1]
Two Handed Melee Damage
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]

16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [3] [4]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [3]
Two Handed Melee Damage and Area of Effect
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Two Handed Melee Damage and Attack Speed
2handedspeed passive skill icon.png
10% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments [1] [2]
Two Handed Melee Damage and Leech
Accuracy2h passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [2]
Two Handed Melee Damage and Life Leech Speed
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% increased total Recovery per second from Life Leech [1] [2]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
2handeddamage passive skill icon.png
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
Two Handed Melee Damage and Stun Duration
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
Wand Damage
Masterywand passive skill icon.png
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6]
Wand Physical Damage
Masterywand passive skill icon.png
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
Wand Physical Damage and Attack Speed
Masterywand passive skill icon.png
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]
Weapon Lightning Damage and Lightning Ailment Effect
Lightningint passive skill icon.png
10% increased Lightning Damage with Attack Skills
10% increased Effect of Lightning Ailments [1]
Admonisher
AdmonisherNotable passive skill icon.png
30% increased Warcry Speed
12% increased Warcry Cooldown Recovery Rate
Remove an Ailment when you Warcry [1]
Anointed Flesh
ElementalAilmentResistance passive skill icon.png
+1% to all maximum Elemental Resistances
15% reduced Elemental Ailment Duration on you
+5% to all Elemental Resistances
15% reduced Effect of Non-Damaging Ailments on you [1]
Arcane Swiftness
ShieldNotable passive skill icon.png
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
Arcing Blows
Sparkingattacks passive skill icon.png
30% increased Lightning Damage with Attack Skills
Damage with Weapons Penetrates 8% Lightning Resistance
10% increased Effect of Lightning Ailments [1]
Ash, Frost and Storm
Ashfrostandstorm passive skill icon.png
30% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Non-Damaging Ailments on you
10% chance to Freeze, Shock and Ignite [1]
Blacksmith's Clout
MaceNotable1 passive skill icon.png
18% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 18% increased Damage with Ailments
40% increased Critical Strike Chance with Maces or Sceptres
+25% to Critical Strike Multiplier with Maces or Sceptres [1]
Blade Master
Blademaster passive skill icon.png
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments
+1 to Melee Strike Range with Swords [1]
Blade of Cunning
Legendaryswordsman passive skill icon.png
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
40% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords [1]
Bladedancer
SwordNotable1 passive skill icon.png
Sword Attacks deal 24% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords
6% increased Attack Speed with Swords
Overwhelm 10% Physical Damage Reduction [1]
Bludgeon Blitz
MaceNotable3 passive skill icon.png
Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
8% increased Attack Speed with Maces or Sceptres
+200 to Accuracy Rating with Maces or Sceptres
6% increased Movement Speed if you've Hit an Enemy Recently [1]
Bone Breaker
Macedmg passive skill icon.png
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
+2 to Melee Strike Range with Maces and Sceptres [1]
Breath of Lightning
BreathofLightening2 passive skill icon.png
20% increased Duration of Lightning Ailments
15% chance to Shock
20% increased Lightning Damage
20% increased Effect of Lightning Ailments [1]
Breath of Rime
BreathofRime2 passive skill icon.png
20% increased Freeze Duration on Enemies
10% chance to Freeze
20% increased Cold Damage
20% increased Effect of Cold Ailments
+10% to Cold Damage over Time Multiplier [1]
Brutal Blade
Cruelblade passive skill icon.png
Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Butchery
Butchery passive skill icon.png
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Claws of the Falcon
Eagletalons passive skill icon.png
Claw Attacks deal 25% increased Damage with Hits and Ailments
+30% to Critical Strike Multiplier with Claws
15% increased Accuracy Rating with Claws [1]
Claws of the Magpie
Eagletalons passive skill icon.png
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Claws of the Pride
Clawsofthepride passive skill icon.png
Claw Attacks deal 25% increased Damage with Hits and Ailments
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
+1 to Melee Strike Range with Claws
Overwhelm 10% Physical Damage Reduction [1]
Cleaving
Hatchetmaster passive skill icon.png
20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee Strike Range with Axes [1]
Crackling Speed
Lightningint passive skill icon.png
16% increased Lightning Damage
6% increased Cast Speed
10% increased Effect of Lightning Ailments [1]
Destroyer
Executioner passive skill icon.png
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Dire Torment
DireTorment passive skill icon.png
40% increased Critical Strike Chance
+20% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Essence Extraction
ManaFlasksOften passive skill icon.png
25% increased Mana Regeneration Rate
15% increased Flask Charges gained
Mana Flasks gain 1 Charge every 3 seconds
Remove a random Elemental Ailment when you use a Mana Flask [1]
Executioner
Reaver passive skill icon.png
24% increased Physical Damage with Two Handed Melee Weapons
50% increased Damage with Hits against Enemies that are on Low Life
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
12% increased Area of Effect if you've Killed Recently [1]
Fangs of Frost
Icebite passive skill icon.png
30% increased Cold Damage with Attack Skills
Damage with Weapons Penetrates 8% Cold Resistance
10% increased Effect of Cold Ailments [1]
Feller of Foes
AxeNotable2 passive skill icon.png
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Fingers of Frost
Breathofrime passive skill icon.png
Enemies Become Chilled as they Unfreeze
15% chance to Freeze Enemies which are Chilled
25% increased Cold Damage
20% increased Effect of Cold Ailments [1]
Flash Freeze
Newcolddamage passive skill icon.png
24% increased Cold Damage
20% increased Projectile Speed
20% increased Effect of Cold Ailments
10% chance to Freeze [1]
Flaying
Flaying passive skill icon.png
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
10% increased Accuracy Rating with Daggers
+1 to Melee Strike Range with Daggers [1]
From the Shadows
Daggerpenetration passive skill icon.png
Dagger Attacks deal 20% increased Damage with Hits and Ailments
15% increased Accuracy Rating with Daggers
8% increased Attack Speed with Daggers
10% chance to gain Phasing for 4 seconds on Kill [1]
Gladiator's Perseverance
OneHandedPhysicalAndLeechNotable passive skill icon.png
20% increased Physical Damage with One Handed Melee Weapons
0.6% of Physical Attack Damage Leeched as Life
10% increased Maximum total Recovery per second from Life Leech
30% increased Attack Damage while Leeching
Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1]
Harvester of Foes
AxeNotable1 passive skill icon.png
Axe Attacks deal 20% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Axes
10% increased Attack Speed with Axes
10% increased Impale Effect [1]
Hatchet Master
Hatchetmaster passive skill icon.png
Axe Attacks deal 28% increased Damage with Hits and Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]
Honed Edge
SwordNotable2 passive skill icon.png
Sword Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Evasion Rating [1]
Kinetic Impacts
2handeddamage passive skill icon.png
24% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
4% chance to deal Double Damage
10% chance to double Stun Duration
Overwhelm 15% Physical Damage Reduction [1]
Malicious Intent
CurseNotable passive skill icon.png
20% increased Damage with Hits and Ailments against Cursed Enemies
Hexes you inflict have +4 Doom [1]
Martial Experience
MartialExperience passive skill icon.png
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]
Nightstalker
Nightstalker passive skill icon.png
Dagger Attacks deal 20% increased Damage with Hits and Ailments
+150 to Accuracy Rating with Daggers
+20% to Critical Strike Multiplier with Daggers
25% increased Elusive Effect [1]
Poisonous Fangs
ClawNotable2 passive skill icon.png
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
+10% to Damage over Time Multiplier for Poison [1]
Razor's Edge
Razorsedge passive skill icon.png
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
Sword Attacks deal 30% increased Damage with Ailments
+10% to Damage over Time Multiplier for Bleeding [1]
Ribcage Crusher
BloodyBludgeon passive skill icon.png
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Shocking Strikes
LightingAilment passive skill icon.png
24% increased Lightning Damage with Attack Skills
15% increased Effect of Lightning Ailments
15% chance to Shock
40% increased Critical Strike Chance against Shocked Enemies [1]
Skull Cracking
Skullcracking passive skill icon.png
30% increased Physical Damage with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
Hits that Stun Enemies have Culling Strike
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
Slaughter
Fellingtheweak passive skill icon.png
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
10% chance to gain Onslaught for 4 seconds on Kill
8% increased Attack Speed with Axes [1]
Sleight of Hand
Swashbuckler passive skill icon.png
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1]
Smashing Strikes
Stunstaff passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves
+2 to Melee Strike Range with Staves [1]
Soul Raker
Soulraker passive skill icon.png
Claw Attacks deal 20% increased Damage with Hits and Ailments
1.2% of Attack Damage Leeched as Life
0.8% of Attack Damage Leeched as Mana
50% increased total Recovery per second from Life Leech [1]
Spinecruncher
Stunmace passive skill icon.png
28% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 28% increased Damage with Ailments
50% increased Stun Duration against Enemies that are on Full Life
10% chance to double Stun Duration
Overwhelm 12% Physical Damage Reduction [1]
Splitting Strikes
Cleavage passive skill icon.png
26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
Axe Attacks deal 26% increased Damage with Ailments
+1 to Melee Strike Range with Axes
Overwhelm 12% Physical Damage Reduction [1]
Stabbing Thirst
DaggerNotable2 passive skill icon.png
Dagger Attacks deal 24% increased Damage with Hits and Ailments
0.5% of Attack Damage Leeched as Life
0.5% of Attack Damage Leeched as Mana
6% increased Attack Speed with Daggers [1]
Steelwood Stance
StaffNotable3 passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+6% Chance to Block Attack Damage while wielding a Staff [1]
Strong Arm
Strongarm passive skill icon.png
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Wrecking Ball
Wreckingball passive skill icon.png
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

전직 패시브

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Inquisitor
Inquisitor (Ascendants) passive skill icon.png
+30% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
Damage Penetrates 6% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies take 10% increased Elemental Damage [1]
Champion
Champion avatar.png
First to Strike, Last to Fall
FirstStrikeLastFall (Champion) passive skill icon.png
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Elementalist
Elementalist avatar.png
Beacon of Ruin
MaliciousInspiration (Elementalist) passive skill icon.png
Chills from your Hits always reduce Action Speed by at least 10%
Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite
30% increased Effect of Non-Damaging Ailments [1]
Elementalist
Elementalist avatar.png
Elemancer
ElemancerIcon (Elementalist) passive skill icon.png
+1 to maximum number of Golems
20% increased Golem Damage per Summoned Golem
35% chance to Avoid Elemental Ailments per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]
Guardian
Guardian avatar.png
Time of Need
TimeOfNeed (Guardian) passive skill icon.png
Every 5 seconds, remove Curses and Elemental Ailments from you
Every 5 seconds, Regenerate 30% of Life over one second
25% reduced Effect of Curses on you [1]
Hierophant
Hierophant avatar.png
Arcane Blessing
ArcaneSurge (Hierophant) passive skill icon.png
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Immune to Elemental Ailments while you have Arcane Surge [1]
Inquisitor
Inquisitor avatar.png
Pious Path
GloryOfTheSavant (Inquistitor) passive skill icon.png
Consecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Regenerate 200 Energy Shield per Second while on Consecrated Ground
20% increased Attack and Cast Speed while on Consecrated Ground [1]
Inquisitor
Inquisitor avatar.png
Righteous Providence
ElementalMastery (Inquistitor) passive skill icon.png
100% increased Critical Strike Chance against Enemies that are affected
by no Elemental Ailments
+45% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]
Pathfinder
Pathfinder avatar.png
Master Alchemist
MasterAlchemist (PathFinder) passive skill icon.png
Immune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect [1]
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
MasterFletcher (PathFinder) passive skill icon.png
Damage Penetrates 10% Elemental Resistances
Gain 10% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges [1]
Raider
Raider avatar.png
Avatar of the Veil
QuartzInfusion (Raider) passive skill icon.png
Immune to Elemental Ailments while Phasing
10% chance to Dodge Spell Hits while Phasing
10% increased Movement Speed while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances
Nearby Enemies have 15% less Accuracy Rating while you have Phasing [1]
Saboteur
Saboteur avatar.png
Born in the Shadows
ShadowsDarknessBlind (Saboteur) passive skill icon.png
Cannot be Blinded
25% chance to Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
30% increased Damage with Hits and Ailments against Blinded Enemies
Nearby Enemies are Blinded
[1]

스킬 군 주얼 패시브

The following cluster jewel-only passives are related to Ailment:

NameStats
Axe and Sword Damage
NodeAxeandSwordDamage passive skill icon.png
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger and Claw Damage
NodeDaggerandClawDamage passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Effect of Non-Damaging Ailments
IncreasedNonDamageAilmentNode passive skill icon.png
10% increased Effect of Non-Damaging Ailments [1]
Mace and Staff Damage
NodeMaceandStaffDamage passive skill icon.png
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Damage
NodeWandDamage passive skill icon.png
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Astonishing Affliction
IncreasedNonDamageAilmentNotable passive skill icon.png
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]
Battlefield Dominator
TwoHandedMeleeDamage passive skill icon.png
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Brutal Infamy
TwoHandedMeleeDamage passive skill icon.png
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies [1]
Calamitous
IncreasedAttackDamageNotable passive skill icon.png
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Circling Oblivion
DamageOverTimeNotable passive skill icon.png
25% increased Damage over Time
25% increased Duration of Ailments on Enemies [1]
Deep Chill
IncreasedNonDamageAilmentNotable passive skill icon.png
+10% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments [1]
Devastator
IncreasedAttackDamageNotable passive skill icon.png
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Elegant Form
DodgeAtksNotable passive skill icon.png
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
30% chance to Avoid Elemental Ailments [1]
Expansive Might
MaceandStaffDamage passive skill icon.png
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% [1]
Eye of the Storm
IncreaseCritChanceNotable passive skill icon.png
40% increased Critical Strike Chance
+20% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1]
Fearsome Warrior
TwoHandedMeleeDamage passive skill icon.png
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
Flexible Sentry
BlockSpellDmgNotable passive skill icon.png
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Non-Damaging Ailments on you [1]
Haemorrhage
DamageOverTimeNotable passive skill icon.png
40% increased Critical Strike Chance
+18% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Heavy Hitter
IncreasedAttackDamageNotable passive skill icon.png
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration [1]
Inspired Oppression
IncreasedNonDamageAilmentNotable passive skill icon.png
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Martial Prowess
IncreasedAttackDamageNotable passive skill icon.png
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills [1]
Numbing Elixir
LifeManaFlasksrecovery passive skill icon.png
40% reduced Effect of Curses on you during Effect of any Life or Mana Flask
40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask [1]
Overshock
IncreasedNonDamageAilmentNotable passive skill icon.png
30% increased Lightning Damage
30% increased Effect of Lightning Ailments
Your Shocks can increase Damage taken by up to a maximum of 60% [1]
Run Through
AxeandSwordDamage passive skill icon.png
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Tempered Arrowheads
BowDamage passive skill icon.png
Bow Skills have +10% to Damage over Time Multiplier
Bow Skills have 20% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow [1]
Wasting Affliction
DamageOverTimeNotable passive skill icon.png
20% increased Damage with Ailments
Damaging Ailments deal damage 10% faster [1]
Weight Advantage
MaceandStaffDamage passive skill icon.png
+20 to Strength
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1]
Wound Aggravation
AxeandSwordDamage passive skill icon.png
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]

업적

Name Description
삼원소일체

Elemental Trinity achievement icon.jpg

점화, 감전, 동결 상태를 동시에 보유한 적을 처치하십시오.

버전 역사

Version Changes
3.5.0
  • 게임에 새로운 원소 상태 이상을 추가하였습니다; 그을림, 허약, 활력 감소.
3.0.0
  • 출혈과 중독은 이제 둘 다 '상태 이상'으로 간주됩니다. 이것은 그 지속시간이 출혈/중독 지속시간 증가 속성 부여 및 상태 이상 지속시간의 영향을 받는다는 것을 뜻합니다. (이것들은 원소 상태 이상이 아니므로, 원소 상태 이상과 관련된 기존 속성 부여의 영향은 받지 않습니다).
  • 우리는 이제 상태 이상을 말할때 더 긴 'Status Ailments' 단어 대신 'Ailments'만을 사용합니다. 기존의 'Elemental Status Ailments'은 이제 'Elemental Ailments'로 불리며, 이전에 비-원소 상태이상이 없었기 때문에 'Elemental'이 붙지 않았던 경우가 고쳐졌습니다.
  • 이제 원소 상태 이상과 상태 이상을 위한 별개의 설명이 존재합니다.

참조

  1. 1.0 1.1 1.2 Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
  2. Bex_GGG (August 2, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 6, 2017.
  3. 3.0 3.1 Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.