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Acton's Nightmare
Overgrown Shrine Map
Map Level: 71
Map Tier: 4
Guild Character: Ô
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large Chest
Curious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acton's Nightmare inventory icon
Acquisition
DROP DISABLED
Vendor Prices
Unique10x Chaos Orb
Vendor Offer
12x Alchemy Shard
Metadata
Item class: Maps
Acton's Nightmare
Map area, Unique Map area
No Waypoint
IdMap2Tier4_2Unique
Act11
Area level71
BossesRose
Thorn
Area type tagstemple
Tagsindoors_area, unique_map, map, limited_tempests, area_with_water, old_map_series
Maps loading screen

Acton's Nightmare is a unique Overgrown Shrine Map (The Awakening) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 71
Map Tier: 4
Guild Character: J
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Overgrown Shrine Map (The Awakening) inventory icon
. It is the legacy variant of Acton's Nightmare inventory iconActon's NightmareActon's Nightmare
Overgrown Shrine Map
Map Level: 76
Map Tier: 9
Guild Character: Ô
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large Chest
Curious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acton's Nightmare inventory icon
.

Items found in this area

ItemLvl.
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1

Version history[ | ]

Version Changes
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed Ground inventory iconHallowed GroundHallowed Ground
    Cemetery Map
    Map Level: (73-79)
    Map Tier: 12
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Monster Level: (73-79)
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Hallowed Ground inventory icon
    ) now instead rely on the variable tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.3.0c
  • * Fixed a bug where Acton's Nightmare unique map completion was not granted if a boss was revived, unless a boss corpse was detonated.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.1.4
  • Increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
0.11.0d
  • Fixed an issue where Restless Dead and the music would continue after the deaths of the bosses of Acton's Nightmare.
0.10.7
  • Introduced to the game.


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