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Action speed

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Action speed describes how fast skill is used and is calculated as uses per second. Next use of skill can be performed after cast time end. Action speed describes the overall speed at which an actor (a character or monster) performs actions, such as moving, attacking, casting, placing totems, throwing traps, or using mines[1][2]. In passive tree actions speed are defined as movement speed, attack speed, cast speed, placement speed, throwing speed (mine throwing speed and trap throwing speed) and etc. Action speed can be considered a multiplier for stats that affect the speed of individual actions, though it does not directly modify those stats. Modifiers to action speed can be found under the Defense tab on the character's stat sheet, but it is only visible when it is modified in some way.

Calculating enemy Action Speed Math

  • All modifiers that say Enemies have % reduced Action Speed are calculated as Enemies have % less Action Speed instead.[3].
  • Some monsters have a minimum action speed %. This prevents them from ever reaching zero action speed.

Sources of action speed modifiers

Active skill gems

Skill gemStr.Dex.Int.Lvl.
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1230.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
N/Ayesyes24

The following skills from items affects action speed:

Ailments

  • Chill is capped at 30% reduced action speed. WinterweaveWinterweave
    Coral Ring
    Requires Level 53+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
    Adds (12-15) to (25-30) Cold Damage to Attacks
    +(20-40) to maximum Life
    +(25-30)% to Cold Resistance
    10% increased Movement Speed while Ignited
    The Effect of Chill on you is reversed
    Fury fuels defiance.
    is capped at 30% increased action speed.
  • Freeze reduces enemy action speed to zero, which means they will not move at all.
  • See the wiki page on Chill and Freeze for more info.

Support skill gems

There are currently no support skill gems that have stats related to action speed.

Unique items

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Passive skills

Ascendancy
Class
NameStats
N/AWatchtowers
RangedTotemOffensive passive skill icon.png
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
Totems' Action Speed cannot be modified to below base value
1% increased Movement Speed per Summoned Totem [1]
Elementalist
Elementalist avatar.png
Beacon of Ruin
MaliciousInspiration (Elementalist) passive skill icon.png
Chills from your Hits always reduce Action Speed by at least 10%
Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite
30% increased Effect of Non-Damaging Ailments [1]
Juggernaut
Juggernaut avatar.png
Unstoppable
Unstoppable (Juggernaut) passive skill icon.png
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned [1]

Buffs

Shrines

Shrine Description
Acceleration Shrine status icon.pngBuff frame.png Acceleration Shrine
Death doesn't wait.
You are faster, and have increased Projectile Speed
  • 50% increased Action Speed
  • 80% increased Projectile Speed

Other

References

  1. Mark_GGG (November 17, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved December 17, 2018.
  2. Mark_GGG (November 23, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved June 22, 2016.
  3. Mark_GGG (November 20, 2015). "Is it really a good idea to make monsters unmovable? Including bosses". Official Path of Exile Forums. Retrieved February 18, 2020.
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