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Acid Caverns Map (Betrayal)

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Acid Caverns MapMap Level: 80
Map Tier: 13
Guild Character: ÿ
Clear water springs forth.
A moment of purity before it too gathers filth.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acid Caverns Map (Betrayal) inventory icon.png
Acquisition
Level: 79
DROP DISABLED
Purchase Costs
Normal7x Chaos Orb
Magic7x Chaos Orb
Rare7x Chaos Orb
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Acid Caverns
Map area
No Waypoint
IdMapWorldsAcidLakes
Act11
Area level81
Area type tagssewers, swamp, mountain, cave
Tagsmap, indoors_area, einharmaps
The Shaper: Clear water springs forth. A moment of purity before it too gathers filth.
Clear water springs forth. A moment of purity before it too gathers filth.
Maps loading screen.png

Acid Caverns Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The InoculatedThe Inoculated4Seraphim's ArmourChaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand.1
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Acid Caverns MapAcid Caverns MapMap Level: 82
    Map Tier: 15
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Acid Caverns MapAcid Caverns MapMap Level: 79
    Map Tier: 12
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Acid Caverns MapAcid Caverns MapMap Level: 81
    Map Tier: 14
    Guild Character: ÿ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Acid Caverns MapAcid Caverns MapMap Level: 71
    Map Tier: 4
    Guild Character: e
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Acid Caverns MapShaped Acid Caverns MapMap Level: 76
    Map Tier: 9
    Guild Character: e
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.

Version history

Version Changes
3.5.0
  • The Acid Lakes map has been replaced by the Acid Caverns map. Existing Acid Lakes maps will now open portals to Acid Caverns.
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.