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Acid Caverns Map (Atlas of Worlds)

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Acid Caverns MapMap Level: 71
Map Tier: 4
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acid Lakes Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 71
DROP DISABLED
Purchase Costs
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasAcidLakes
Acid Caverns
Map area
No Waypoint
IdMapAtlasAcidLakes
Act11
Area level71
Area type tagssewers, swamp, mountain, cave
Tagsmap, indoors_area, einharmaps
The Shaper: Clear water springs forth. A moment of purity before it too gathers filth.
Maps loading screen.png
Acid Lakes Map (War for the Atlas) area screenshot.png

Acid Lakes Map is a linear cave that takes you for a stroll along an acid lake. The path widens often, creating large open spaces. Since version 3.1.0 (War for the Atlas), it became a legacy variant of Acid Caverns MapAcid Caverns MapMap Level: 81
Map Tier: 14
Guild Character: ÿ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
and since version 3.5.0, a double legacy of Acid Caverns MapAcid Caverns MapMap Level: 82
Map Tier: 15
Guild Character: ÿ
Clear water springs forth.
A moment of purity before it too gathers filth.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
. Using the legacy variant of the map item would generate the new layout and new boss of the map area, but retaining the old tier (4) instead of tier 13 or 14.

Boss Arena (Atlas of Worlds)

Located at the end of the path, the arena is large and has an acid pool in the middle. Entrance seals when the boss is engaged and opens when he's killed.

Boss (Atlas of Worlds)

Name Based On Attributes
Mirage of Bones Nightwane Casts Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Mana Cost: (14-20)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:
1.5% increased Arrow Speed
Base duration is 3 seconds
Minions deal 75% more Damage
(0-114)% increased Minion Damage
(0-57)% increased Minion Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blink Arrow skill icon.png
Casts Mirror ArrowMirror ArrowAttack, Minion, Duration, Bow
Mana Cost: (14-20)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:
1.5% increased Arrow Speed
Base duration is 3 seconds
Minions deal 75% more Damage
(0-114)% increased Minion Damage
(0-57)% increased Minion Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Mirror Arrow skill icon.png
Casts Blast RainBlast RainFire, Attack, AoE, Bow
Radius: 24
Mana Cost: (8-10)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-48%)
Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-47.6)% of Base Damage
100% of Physical Damage Converted to Fire Damage
Causes 4 Explosions
Penetrates (15-25)% Fire Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast Rain skill icon.png

Mirage of Bones summons up to 4 copies of himself. Copies don't move and don't use any skills. Copies are created with the current boss' life, curses, etc. Killing copies has no effect on the boss.

Unlike the Desert Map boss, copies also have the same attacks as Mirage of Bones - they look and act as if they were Siege BallistaSiege BallistaTotem, Attack, Projectile, Bow
Mana Cost: (8-13)
Cast Time: 1.00 sec
Damage Effectiveness: (140%-170%)
Projectile Speed: 3260
Requires Level 4Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.Per 1% Quality:
1% increased Totem Placement speed
Deals (140-170.4)% of Base Damage
Totem lasts 8 seconds
Arrows Pierce (6-9) additional Targets
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png
bolts and always pierce.

Boss Video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The InoculatedThe Inoculated4Seraphim's ArmourChaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Channel MapChannel MapMap Level: 70
Map Tier: 3
Guild Character: H
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Mesa MapMesa MapMap Level: 72
Map Tier: 5
Guild Character: h
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Acid Caverns MapAcid Caverns MapMap Level: 71
Map Tier: 4
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Other versions

  • Acid Caverns MapAcid Caverns MapMap Level: 82
    Map Tier: 15
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Acid Caverns MapAcid Caverns MapMap Level: 79
    Map Tier: 12
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Acid Caverns MapAcid Caverns MapMap Level: 80
    Map Tier: 13
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Acid Caverns MapAcid Caverns MapMap Level: 81
    Map Tier: 14
    Guild Character: ÿ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Acid Caverns MapShaped Acid Caverns MapMap Level: 76
    Map Tier: 9
    Guild Character: e
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.


Version history

Version Changes
3.5.0
  • The Acid Lakes map has been replaced by the Acid Caverns map. Existing Acid Lakes maps will now open portals to Acid Caverns.
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.