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Acid Caverns Map

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Acid Caverns MapMap Level: 80
Map Tier: 13
Guild Character: ÿ
Clear water springs forth.
A moment of purity before it too gathers filth.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acid Caverns Map (Blight) inventory icon.png
Acquisition
Level: 79
Purchase Costs
Normal7x Chaos Orb
Magic7x Chaos Orb
1x Orb of Chance
Rare7x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Acid Caverns
Map area
No Waypoint
IdMapWorldsAcidLakes
Act11
Area level81
Area type tagssewers, swamp, mountain, cave
Tagsmap, indoors_area, einharmaps, vile_areas
The Shaper: Clear water springs forth. A moment of purity before it too gathers filth.
Clear water springs forth. A moment of purity before it too gathers filth.
Maps loading screen.png

Acid Caverns Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The InoculatedThe Inoculated4Seraphim'sSeraphim's
Prefix
(39-42)% increased Energy Shield
(16-17)% increased Stun and Block Recovery
Armour
Chaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
3Plaza MapPlaza MapMap Level: 79
Map Tier: 12
Guild Character:
Drought took the plants, famine took the people.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Automatic
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Type
Summit MapSummit MapMap Level: 81
Map Tier: 14
Guild Character: ù
We are swept ever upwards by our ambition, with no thought of what awaits us at the peak.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Acid Caverns MapAcid Caverns MapMap Level: 80
Map Tier: 13
Guild Character: ÿ
Clear water springs forth.
A moment of purity before it too gathers filth.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Automatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Acid Lakes map has been replaced by the Acid Caverns map. Existing Acid Lakes maps will now open portals to Acid Caverns.
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.