Spell Damage describes damage done directly by skills with the Spell Keyword. It does not increase the damage of minions even if they are created with a spell.
Spell Damage Passives
Basic Spell Damage Passives are:
- 4 x Spell Damage (12%)
- 4 x Spell Damage (8%)
- 3 x Spell Damage (6%)
For a total of 11 Spell Damage (passive skill) nodes granting 98% increased Spell Damage.
Other passive skills which increase Spell Damage: Template:Passive table
Other passive skills affecting Spell Damage: Template:Passive table
Spell Damage Item Mod Prefixes
Spell Damage is available as three different families of Item Affixes, all of which are prefixes:
- Spell Damage
- Weapon Spell Damage
- Weapon Spell Damage and Mana
The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands, daggers, sceptres, int-only shields, and staves. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.
In addition, all wands come with an implicit modifier for increased Spell Damage.
Skills
For a list of all skills which count as spells, see Spell Keyword.
Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireWhileSpectred - Deals 1.6 Base Fire Damage per second (page)
MonsterRighteousFire - Deals 1.8 Base Fire Damage per second (page) adds more Spell Damage to your other spells while it is in effect.