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Soul Taker
Siege Axe
One Handed Axe
Physical Damage: (84–158 to 101–190)
Critical Strike Chance: 5%
Attacks per Second: (1.80 to 1.88)
Requires Level 59, 119 Str, 82 Dex
(100 to 140)% increased Physical Damage
Adds 10–20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
It is too easy for the soul to escape from an open heart.

Soul Taker is a unique Siege Axe inventory iconSiege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 59, 119 Str, 82 Dex
Siege Axe inventory icon
.

Vendor: 11Alteration Shard inventory iconAlteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
Shift click to unstack.
Alteration Shard inventory icon
and 6Alchemy Shard inventory iconAlchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack.
Alchemy Shard inventory icon

Modifiers

Soul Taker has an exclusive property that allows melee attacks to be used even if the character would have insufficient mana to use the skill normally. Additionally it makes your physical damage chill as if it were cold damage. Neither of these effects are limited to attacks with Soul Taker.

Supporter attribution

Soul Taker was created by supporter duolc.[citation needed]

Gallery

Legacy variants

Soul Taker has a legacy variant.

Version Discontinued Modifiers
1.0.0


(160 to 200)% increased Physical Damage
Adds 10–20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill

Alternate artwork

Soul Taker 2 Soulthirst race season prize for reaching 500 RP.

Version history

Version Changes
2.1.0
  • Added 3D art for Soul Taker's alternate artwork.
1.0.0
  • Increased Physical Damage has been reduced.
0.11.4
  • Changed the mod on the unique Soul Taker from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
0.11.1e
  • Introduced to the game.
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