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Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Bonuses granted by power charges:


Skills

There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Assassin's Mark". Please choose only one of the following ids:
    AssassinsMark - Base duration is (6-9.8) seconds, Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Cursed enemies grant (65-600) Life when Killed, Cursed enemies grant (25-80) Mana when Killed, Cursed enemies have a 100% chance to grant a Power Charge when slain (page)
    AssassinsMarkTriggered - Base duration is (7.4-8.2) seconds, Hits have +1.5% additional Critical Strike Chance against you, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
  • Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical"
  • Power Siphon skill iconPower Siphon
  • Vaal Power Siphon skill iconVaal Power Siphon

Consume Charges

Equipment

This equipment provides bonuses to power charges or gives the possibility of obtaining power charges:

Corruption

Corrupting certain types of gear using a Vaal Orb has a chance of granting it a random new implicit modifier, one of which is +1 maximum Power Charge.

Quest Reward

On the merciless difficulty setting you can receive a permanent +1 maximum Power Charge as a quest reward for aiding Alira in the quest Deal with the Bandits.

Passives

There are passive skill nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.

Template:Passive table

See also

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