Crimson jewels
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The table below displays the available modifiers for items such as Crimson Jewel Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. .
Prefix #% increased Chaos Damage (Global) Chaotic Req. Lv. 1 (9-13)% increased Chaos Damage * damage, chaos
#% increased Cold Damage (Global) Chilling Req. Lv. 1 (14-16)% increased Cold Damage * elemental_damage, damage, elemental, cold
#% increased Fire Damage (Global) Flaming Req. Lv. 1 (14-16)% increased Fire Damage * elemental_damage, damage, elemental, fire
#% increased Armour (Global) Armoured Req. Lv. 1 (14-18)% increased Armour * armour, defences
#% increased Totem Life (Global) Carved Req. Lv. 1 (8-12)% increased Totem Life * resource, life
+#% to Critical Strike Multiplier with Lightning Skills (Global) Surging Req. Lv. 1 +(15-18)% to Critical Strike Multiplier with Lightning Skills * elemental_damage, damage, elemental, lightning, critical
#% increased Lightning Damage (Global) Humming Req. Lv. 1 (14-16)% increased Lightning Damage * elemental_damage, damage, elemental, lightning
#% increased Mana Regeneration Rate (Global) Energetic Req. Lv. 1 (12-15)% increased Mana Regeneration Rate * resource, mana
#% increased maximum Life (Global) Vivid Req. Lv. 1 (5-7)% increased maximum Life * resource, life
#% increased maximum Mana (Global) Enlightened Req. Lv. 1 (8-10)% increased maximum Mana * resource, mana
Mod group: MeleeTypeCritMultiplier Puncturing Req. Lv. 1 +(15-18)% to Critical Strike Multiplier while Dual Wielding * damage, attack, critical, dual_wielding_mod Piercing Req. Lv. 1 +(15-18)% to Critical Strike Multiplier with One Handed Melee Weapons * damage, attack, critical, melee_mod, one_handed_mod Rupturing Req. Lv. 1 +(15-18)% to Critical Strike Multiplier with Two Handed Melee Weapons * damage, attack, critical, two_handed_mod, melee_mod
Mod group: MeleeTypeDamage Flanking Req. Lv. 1 (12-14)% increased Attack Damage while holding a Shield * damage, attack, shield_mod, melee_mod Gladiator's Req. Lv. 1 (12-14)% increased Attack Damage while Dual Wielding * damage, attack, dual_wielding_mod Soldier's Req. Lv. 1 (12-14)% increased Damage with One Handed Weapons * damage, attack, one_handed_mod, melee_mod Champion's Req. Lv. 1 (12-14)% increased Damage with Two Handed Weapons * damage, attack, two_handed_mod, melee_mod
Mod group: MeleeTypeSpeed Harmonic Req. Lv. 1 (4-6)% increased Attack Speed while Dual Wielding * attack, speed, dual_wielding_mod Charging Req. Lv. 1 (4-6)% increased Attack Speed while holding a Shield * attack, speed, shield_mod Bandit's Req. Lv. 1 (4-6)% increased Attack Speed with One Handed Melee Weapons * attack, speed, one_handed_mod, melee_mod Warrior's Req. Lv. 1 (4-6)% increased Attack Speed with Two Handed Melee Weapons * attack, speed, two_handed_mod, melee_mod
#% increased Global Physical Damage (Global) Sharpened Req. Lv. 1 (14-16)% increased Global Physical Damage * physical_damage, damage, physical
Mod group: SpecificWeaponDamage Sinister Req. Lv. 1 (14-16)% increased Damage with Axes * damage, attack, axe, specific_weapon, melee_mod Brutal Req. Lv. 1 (14-16)% increased Damage with Maces or Sceptres * damage, attack, mace, specific_weapon, melee_mod Judging Req. Lv. 1 (14-16)% increased Damage with Staves * damage, attack, staff, specific_weapon, two_handed_mod, melee_mod Vicious Req. Lv. 1 (14-16)% increased Damage with Swords * damage, attack, sword, specific_weapon, melee_mod
Mod group: SpecificWeaponSpeed Cleaving Req. Lv. 1 (6-8)% increased Attack Speed with Axes * attack, speed, axe, specific_weapon, melee_mod Beating Req. Lv. 1 (6-8)% increased Attack Speed with Maces or Sceptres * attack, speed, mace, specific_weapon, melee_mod Blunt Req. Lv. 1 (6-8)% increased Attack Speed with Staves * attack, speed, staff, specific_weapon, two_handed_mod, melee_mod Fencing Req. Lv. 1 (6-8)% increased Attack Speed with Swords * attack, speed, sword, specific_weapon, melee_mod
#% increased Totem Damage (Global) Shaman's Req. Lv. 1 (12-16)% increased Totem Damage * damage
Suffix Mod group: AilmentChanceAndDuration of Bleeding Req. Lv. 1 Attacks have (3-5)% chance to cause Bleeding, (12-16)% increased Bleeding Duration* bleed, physical, attack, ailment of Freezing Req. Lv. 1 (3-5)% chance to Freeze , (12-16)% increased Freeze Duration on Enemies * elemental, cold, ailment of Burning Req. Lv. 1 (3-5)% chance to Ignite , (6-8)% increased Ignite Duration on Enemies * elemental, fire, ailment of Poisoning Req. Lv. 1 (3-5)% chance to Poison on Hit , (6-8)% increased Poison Duration * poison, chaos, ailment of Shocking Req. Lv. 1 (3-5)% chance to Shock , (12-16)% increased Shock Duration on Enemies * elemental, lightning, ailment
+# to all Attributes (Global) of Adaption Req. Lv. 1 +(6-8) to all Attributes * attribute
#% increased Area Damage (Global) of Blasting Req. Lv. 1 (10-12)% increased Area Damage * damage
#% increased Attack and Cast Speed (Global) of Zeal Req. Lv. 1 (2-4)% increased Attack and Cast Speed * attack, caster, speed
#% increased Damage with Bleeding (Global) of Haemophilia Req. Lv. 1 (16-20)% increased Damage with Bleeding * physical_damage, bleed, damage, physical, attack, ailment
#% increased Burning Damage (Global) of Combusting Req. Lv. 1 (16-20)% increased Burning Damage * elemental_damage, damage, elemental, fire, ailment
Mod group: DamageForm of Wounding Req. Lv. 1 (8-10)% increased Damage * damage of Combat Req. Lv. 1 (10-12)% increased Melee Damage * damage, attack, melee_mod of Archery Req. Lv. 1 (10-12)% increased Projectile Damage * damage
#% increased Damage over Time (Global) of Entropy Req. Lv. 1 (10-12)% increased Damage over Time * damage
#% increased Rarity of Items found (Global) of Raiding Req. Lv. 1 (4-6)% increased Rarity of Items found
#% chance to Knock Enemies Back on hit (Global) of Fending Req. Lv. 1 (4-6)% chance to Knock Enemies Back on hit
+# Life gained for each Enemy hit by your Attacks (Global) of Rejuvenation Req. Lv. 1 +(2-3) Life gained for each Enemy hit by your Attacks * resource, life, attack
#% increased Damage with Poison (Global) of Venom Req. Lv. 1 (16-20)% increased Damage with Poison * poison, damage, chaos, ailment
#% increased Projectile Speed (Global) of Soaring Req. Lv. 1 (6-8)% increased Projectile Speed * speed
#% increased Stun Duration on Enemies (Global) of Stunning Req. Lv. 1 (10-14)% increased Stun Duration on Enemies
#% increased Stun and Block Recovery (Global) of Recovery Req. Lv. 1 (10-14)% increased Stun and Block Recovery
Delve prefix #% increased Global Defences (Global) Subterranean Req. Lv. 1 (4-6)% increased Global Defences * defences
Damage Penetrates #% Cold Resistance (Global) Subterranean Req. Lv. 1 Damage Penetrates 1% Cold Resistance * elemental_damage, damage, elemental, cold
Damage Penetrates #% Fire Resistance (Global) Subterranean Req. Lv. 1 Damage Penetrates 1% Fire Resistance * elemental_damage, damage, elemental, fire
Regenerate #% of Life per second (Global) Subterranean Req. Lv. 1 Regenerate 0.3% of Life per second * resource, life
Damage Penetrates #% Lightning Resistance (Global) Subterranean Req. Lv. 1 Damage Penetrates 1% Lightning Resistance * elemental_damage, damage, elemental, lightning
Delve suffix #% chance to gain an additional Vaal Soul on Kill (Global) of the Underground Req. Lv. 1 (3-5)% chance to gain an additional Vaal Soul on Kill * vaal
#% increased Damage with Ailments (Global) of the Underground Req. Lv. 1 (15-20)% increased Damage with Ailments * damage, ailment
#% chance to Avoid interruption from Stuns while Casting (Global) of the Underground Req. Lv. 1 (15-20)% chance to Avoid interruption from Stuns while Casting * has_caster_mod
#% chance to gain Onslaught when you use a Flask (Global) of the Underground Req. Lv. 1 (5-10)% chance to gain Onslaught when you use a Flask * flask
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently (Global) of the Underground Req. Lv. 1 Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently * energy_shield, defences
#% of Damage taken gained as Mana over # seconds when Hit (Global) of the Underground Req. Lv. 1 (2-3)% of Damage taken gained as Mana over 4 seconds when Hit * resource, life, mana
Corrupted #% increased Area of Effect (Global) AreaOfEffect Req. Lv. 1 (4-5)% increased Area of Effect
You cannot be Maimed (Global) AvoidMaimChance Req. Lv. 40 You cannot be Maimed
#% increased Damage (Global) IncreasedDamage Req. Lv. 1 (4-5)% increased Damage * damage
Minions deal #% increased Damage (Global) MinionDamage Req. Lv. 1 Minions deal (4-5)% increased Damage* damage, minion
You cannot be Cursed with Silence (Global) ImmuneToSilence Req. Lv. 60 You cannot be Cursed with Silence * caster, curse
You cannot be Hindered (Global) YouCannotBeHindered Req. Lv. 40 You cannot be Hindered * blue_herring
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