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Juggernaut
Juggernaut ascendancy class
What divides the conqueror to the conquered? Perseverance.
This page is about the Ascendancy class. For the passive skill, see Juggernaut (passive skill). For the Ascendant passive skill, see Juggernaut (Ascendant passive).

The Juggernaut is an Ascendancy class for Marauders.

Overview

The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, protection against slows and stuns, and accuracy.

Passive skills

Minor skills

This class has the following minor passive skills:

Template:Passive table

Notable skills

The class has the following notable passive skills:

Unstoppable
Ascendancy Notable Passive Skill
Unstoppable (Juggernaut) passive skill icon
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned [1]

Unstoppable is an Ascendancy passive skill for the Juggernaut that grants increased movement speed, stun immunity, and makes the player resilient to slowing effects.

Mechanics

Unstoppable's two special modifiers (excluding the movement speed modifier) are mutually distinct and have completely separate effects. The first modifier prevents the player from being slowed below base speed. The speed of the player is the rate at which the player performs animations, and is modified by slowing and accelerating effects such as Chill, Freeze, Temporal Chains inventory iconTemporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon
Temporal Chains inventory icon
, and Acceleration Shrines, and Tailwind.[1] Player speed is not related to or affected by modifiers to attack speed, cast speed, or movement speed. Therefore, so long as the player is not buffed by an Acceleration Shrine/Tailwind/Reverse-Chill with Winterweave/Slipstream/The Torrent's Reclamation/The Flow Untethered, players with this Ascendancy passive skill allocated will be completely unaffected by Chill, Freeze, or Temporal Chains.


The second special modifier prevents the player's movement speed from being modified below base value. The player's base movement speed is the speed at which the player walks without any movement speed modifiers. Therefore, if the player's movement speed would be reduced below this value, such as when standing on Tarred ground and even immobilizing effects such as Vaal Rain of Arrows inventory iconVaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Attack Damage: (80-100)% of base
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (80-100.1)% of Base Attack Damage
Fires (17-21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Rain of Arrows skill icon
Vaal Rain of Arrows inventory icon
, it will instead be its base value.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.2.0
  • Added Cannot be Stunned.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved March 6, 2016.

Armour, Movement Speed

Undeniable
Ascendancy Notable Passive Skill
Undeniable (Juggernaut) passive skill icon
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength [1]

Undeniable is an Ascendancy passive skill for the Juggernaut that grants a large amount of base accuracy rating plus additional accuracy equal to twice your strength. It also grants increased attack speed per 150 accuracy rating.

Version history

Version Changes
3.13.0
  • No longer grants:
    • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds,
    • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds.
  • Now grants:
    • 1% increased Attack Speed per 150 Accuracy Rating (from 1% per 200 Accuracy Rating),
    • Accuracy Rating equal to twice your Strength (from Accuracy Rating equal to your Strength),
    • +500 to Accuracy Rating (from +1000).
3.2.0
  • Added 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds, 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds, Gain Accuracy Rating equal to your Strength.
2.3.0
  • Changed 10% increased Attack Speed to 1% increased Attack Speed per 200 Accuracy Rating.
2.2.0
  • Added to the game.

Armour, Attack Speed

Unbreakable
Ascendancy Notable Passive Skill
Unbreakable (Juggernaut) passive skill icon
Regenerate 2% of Life per second
5% reduced Damage taken
Armour received from Body Armour is doubled
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second [1]
For the heist boss, see The Unbreakable.

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that grants life regeneration, damage reduction, and doubles the amount of armour the user receives from the equipped body armour. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.

If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.

Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".[1]

Version history

Version Changes
3.13.0
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.

References

Armour, Stun Duration

For the notable passive skill that formerly known as "Unyielding", see Sanctum of Thought.
Not to be confused with Disciple of the Unyielding.
Unyielding
Ascendancy Notable Passive Skill
Unyielding (Juggernaut) passive skill icon
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]

Unyielding is a Notable Ascendancy passive skill for the Juggernaut that grants increased damage, area of effect, and stun duration per endurance charge and grants a chance to gain an endurance charge when you stun an enemy.

Version history

Version Changes
3.7.0
  • Unyielding now grants 8% increased damage per endurance charge (from 5%) and 6% increased area of effect per endurance charge (from 5%).
3.2.0
  • Reworked. Previous version's mods listed below:
    • 30% increased Damage while you have Fortify
    • 1.5% of Maximum Life Regenerated per second while you have Fortify
    • 25% increased effect of Fortify on You
2.3.0
  • Added "25% increased effect of Fortify on you."
2.2.0
  • Added to the game.

Armour, Life Regeneration

Unflinching
Ascendancy Notable Passive Skill
Unflinching (Juggernaut) passive skill icon
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]

Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.

Version history

Version Changes
3.2.0
  • Added 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges and Gain an Endurance Charge if you've been Hit Recently.
3.0.0
  • Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
2.2.0
  • Added to the game.

Armour, Attack Damage

Unrelenting
Ascendancy Notable Passive Skill
Unrelenting (Juggernaut) passive skill icon
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge [1]

Unrelenting is a notable Ascendancy passive skill for the Juggernaut that grants increased physical damage and chaos resistance per endurance charge and a reduction to elemental damage while at maximum endurance charges.

Version history

Version Changes
3.2.0
  • Removed 6% increased Damage per Endurance Charge and 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges.
  • Added 1% additional Physical Damage Reduction per Endurance Charge and +4% to Chaos Resistance per Endurance Charge.
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
2.3.0
  • Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
2.2.0
  • Added to the game.

Unflinching Armour, Attack Damage

Version history

Version Changes
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
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