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"Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims."
— Description on the official Path of Exile website[1]

Infernal Blow is a melee attack skill that converts half of Physical Damage to Fire Damage, applying a special debuff to enemies. If the enemy dies while affected by this debuff, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.

Skill Functions and Interactions

Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.

Explosion: The fire damage of the explosion will be 10% of the corpses' former maximum life, modified by elemental and fire damage passives and item mods. The explosion is neither an attack or a spell, so in particular it is not affected by modifiers to melee. The explosion damage cannot be reflected. Each explosion can roll a critical strike independently from the Infernal Blow attack and has a 5% base critical strike chance. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[2]

Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.

Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
11233104%103.9%00
21539105%105.4%1524915249
31948107%106.9%4151756766
42356108%108.5%81983138749
52764110%110%147968286717
63173112%111.5%250557537274
73581113%113.1%405086942360
83888115%114.6%4477181390078
94194116%116.1%6153182005396
1044100118%117.7%8346392840035
1147106119%119.2%15707604410795
1250113121%120.7%16339876044782
1353119122%122.3%21510308195812
1456125124%123.8%281218911008001
1559132125%125.3%509936016107361
1662138127%126.9%940073125508092
1764142128%128.4%1527336640781458
1866146130%129.9%2628658267068040
1968151131%131.5%62890590129958630
2070155133%133%212046017342004647
2172159135%134.5%N/AN/A
2274N/A136%136.1%N/AN/A
2376N/A138%137.6%N/AN/A
2478N/A139%139.1%N/AN/A
2580N/A141%140.7%N/AN/A
2682N/A142%142.2%N/AN/A
2784N/A144%143.7%N/AN/A
2886N/A145%145.3%N/AN/A
2988N/A147%146.8%N/AN/A
3090N/A148%148.3%N/AN/A
3191N/A149%149.1%N/AN/A
3292N/A150%149.9%N/AN/A
3393N/A151%150.6%N/AN/A
3494N/A151%151.4%N/AN/A
3595N/A152%152.2%N/AN/A
3696N/A153%152.9%N/AN/A
3797N/A154%153.7%N/AN/A
3898N/A154%154.5%N/AN/A
3999N/A155%155.2%N/AN/A
40100N/A156%156%N/AN/A

Quest reward

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Vendor reward

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Version history

Version Changes
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Radius increased by 22%.
2.0.0
  • Base damage increased by 4% (from 125% to 130% of base damage).
  • Now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • The explosion effect can no longer reflect damage to the player.
  • The explosion damage has been reduced from 25% to 10% of monsters life.
1.3.0
1.0.0
  • The effect for Infernal Blow has been improved.
0.11.4
  • Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
0.10.2
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
0.10.0
  • Now has +25% damage effectiveness rather than +12% attack damage.
0.9.12
  • Now works with unarmed attacks.
0.9.11i
  • Fixed Infernal Blow so that it benefits from increased area of effect.
0.9.4c
0.9.3g
  • Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills.
  • Increased damage by raising its flat damage bonus from 10% to 12%.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
  • Fixed a bug where Infernal Blow was able to explode an enemy several times.
0.9.2
  • Infernal Blow does more damage at higher levels than before.

References

  1. Path of Exile. "Strength skills". Official Path of Exile website.
  2. Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.


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