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A flask is a rechargeable potion. When used the flask consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect.

Mechanics

Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default, and the player must kill enemies to gain charges for that flask.

Flasks can only be normal, magic or unique. There are no rare flasks, and flasks cannot be corrupted.

Flask charges

Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with flask modifiers.

Used flask charges can be refilled by killing enemies: a normal monster grants 1 charge, a magic monster grants 3.5 charges, a rare monster grants 6 charges, and a unique monster grants 11 charges.[1] Partial fraction charges are stored but not displayed in game. Amount of charges gained by killing monsters can be increased, for example by x% increased Charge Recovery flask prefix or from enemies cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
PoachersMark - Base duration is (6-9.8) seconds, Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies, Cursed enemies have -20% to Physical Damage Reduction, Cursed enemies grant (15-50) Life when Hit by Attacks, Cursed enemies grant (8-25) Mana when Hit by Attacks, Cursed enemies have a 100% chance to grant a Frenzy Charge when slain (page)
PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
. It's also possible to gain charges in other ways, e.g. when you have a flask with Surgeon's prefix or wear The Harvest inventory iconThe HarvestThe Harvest
Jasper Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (139.2-150.8) to (218.4-236.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
The Harvest inventory icon
, and score a Critical Strike.

Within a party, all players close to the killed enemy get charges.[2] Flasks have a +75% charge recovery bonus for each party member after the first.[citation needed]

Recovery from flasks

Certain flasks recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached.

Recovery flasks queue up if multiple flasks are active.

There are 2 parameters that affect recovery from flasks:

  • increased/reduced Amount Recovered causes the flask to recover an increased/reduced amount at the same rate. The duration is unchanged.[3]
  • increased/reduced Recovery Speed causes the flask to recover the same total amount at a faster/slower rate.[4] Instant Recovery cause the flask to restore the whole amount instantly by overriding the duration to 0.

Modifiers to effect of Flasks and Flask effect duration do not affect Recovery.

Effects of flasks

Flask effects are temporary effects that are granted while drinking a flask. This include implicit mods on utility flasks and certain suffixes, and doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon[5]. Note that they do not count as buffs (for more information see active and temporary effects).

Effects of flasks aswell as their's durations can be increased with several passive skills and equipment.

When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.

Example: activating multiple flasks
Example: Say you have a
  • Jade Flask inventory iconJade FlaskJade FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Evasion Rating
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Jade Flask inventory icon
    (duration 5s) with +20% movement speed.
  • Ruby Flask inventory iconRuby FlaskRuby FlaskLasts 5.00 Seconds
    Consumes 20 of 50 Charges on use
    +50% to Fire Resistance
    20% less Fire Damage taken
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Ruby Flask inventory icon
    (duration 3.5s) modified with +30% movement speed.
  • Granite Flask inventory iconGranite FlaskGranite FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Granite Flask inventory icon
    (duration 4s) with +100% armour.

If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.

Quality

For more information, see Quality.

Glassblower's Bauble inventory iconGlassblower's BaublesGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.
Shift click to unstack.
Glassblower's Bauble inventory icon
are used to increase the quality of a flask. Quality on life, mana and hybrid flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks multiplicatively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).

Lists of flasks

The different flasks can be divided into two major categories, Recovery and Utility flasks. Recovery flasks recovers life or mana or a combination of both. Utility flasks grants a temporary bonus depending on the flask. The following tables displays all the various, non-unique, flasks in the game.

Recovery flasks

Life flasks

Main page: Life flask
ItemLvl.LifeDurationUsageCapacity
Small Life FlaskSmall Life Flask inventory iconSmall Life FlaskRecovers 70 Life over 6.00 seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Life Flask inventory icon
1706.00721
Medium Life FlaskMedium Life Flask inventory iconMedium Life FlaskRecovers 150 Life over 6.50 seconds
Consumes 8 of 28 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Life Flask inventory icon
31506.50828
Large Life FlaskLarge Life Flask inventory iconLarge Life FlaskRecovers 250 Life over 7.00 seconds
Consumes 9 of 30 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Life Flask inventory icon
62507.00930
Greater Life FlaskGreater Life Flask inventory iconGreater Life FlaskRecovers 360 Life over 7.00 seconds
Consumes 10 of 32 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Greater Life Flask inventory icon
123607.001032
Grand Life FlaskGrand Life Flask inventory iconGrand Life FlaskRecovers 640 Life over 6.00 seconds
Consumes 10 of 25 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Grand Life Flask inventory icon
186406.001025
Giant Life FlaskGiant Life Flask inventory iconGiant Life FlaskRecovers 830 Life over 8.00 seconds
Consumes 10 of 30 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Giant Life Flask inventory icon
248308.001030
Colossal Life FlaskColossal Life Flask inventory iconColossal Life FlaskRecovers 1000 Life over 7.00 seconds
Consumes 10 of 32 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Life Flask inventory icon
3010007.001032
Sacred Life FlaskSacred Life Flask inventory iconSacred Life FlaskRecovers 1200 Life over 6.00 seconds
Consumes 10 of 25 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Life Flask inventory icon
3612006.001025
Hallowed Life FlaskHallowed Life Flask inventory iconHallowed Life FlaskRecovers 1990 Life over 8.00 seconds
Consumes 10 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Life Flask inventory icon
4219908.001030
Sanctified Life FlaskSanctified Life Flask inventory iconSanctified Life FlaskRecovers 1460 Life over 3.00 seconds
Consumes 15 of 30 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Life Flask inventory icon
5014603.001530
Divine Life FlaskDivine Life Flask inventory iconDivine Life FlaskRecovers 2400 Life over 7.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Life Flask inventory icon
6024007.001545
Eternal Life FlaskEternal Life Flask inventory iconEternal Life FlaskRecovers 2080 Life over 4.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Life Flask inventory icon
6520804.001545

Mana flasks

Main page: Mana flask
ItemLvl.ManaDurationUsageCapacity
Small Mana FlaskSmall Mana Flask inventory iconSmall Mana FlaskRecovers 50 Mana over 3.00 seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Mana Flask inventory icon
1503.00624
Medium Mana FlaskMedium Mana Flask inventory iconMedium Mana FlaskRecovers 70 Mana over 3.50 seconds
Consumes 7 of 30 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Mana Flask inventory icon
3703.50730
Large Mana FlaskLarge Mana Flask inventory iconLarge Mana FlaskRecovers 90 Mana over 4.00 seconds
Consumes 8 of 35 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Mana Flask inventory icon
6904.00835
Greater Mana FlaskGreater Mana Flask inventory iconGreater Mana FlaskRecovers 120 Mana over 4.00 seconds
Consumes 9 of 36 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Greater Mana Flask inventory icon
121204.00936
Grand Mana FlaskGrand Mana Flask inventory iconGrand Mana FlaskRecovers 170 Mana over 4.50 seconds
Consumes 7 of 30 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Grand Mana Flask inventory icon
181704.50730
Giant Mana FlaskGiant Mana Flask inventory iconGiant Mana FlaskRecovers 250 Mana over 5.00 seconds
Consumes 8 of 36 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Giant Mana Flask inventory icon
242505.00836
Colossal Mana FlaskColossal Mana Flask inventory iconColossal Mana FlaskRecovers 350 Mana over 5.00 seconds
Consumes 8 of 38 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Mana Flask inventory icon
303505.00838
Sacred Mana FlaskSacred Mana Flask inventory iconSacred Mana FlaskRecovers 480 Mana over 5.50 seconds
Consumes 7 of 35 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Mana Flask inventory icon
364805.50735
Hallowed Mana FlaskHallowed Mana Flask inventory iconHallowed Mana FlaskRecovers 700 Mana over 6.00 seconds
Consumes 6 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Mana Flask inventory icon
427006.00630
Sanctified Mana FlaskSanctified Mana Flask inventory iconSanctified Mana FlaskRecovers 1100 Mana over 6.50 seconds
Consumes 7 of 35 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Mana Flask inventory icon
5011006.50735
Divine Mana FlaskDivine Mana Flask inventory iconDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Mana Flask inventory icon
6014005.00842
Eternal Mana FlaskEternal Mana Flask inventory iconEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Mana Flask inventory icon
6518007.00842

Hybrid flasks

Main page: Hybrid flask
ItemLvl.LifeManaDurationUsageCapacity
Small Hybrid FlaskSmall Hybrid Flask inventory iconSmall Hybrid FlaskRecovers 70 Mana over 5.00 seconds
Recovers 100 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 10Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Hybrid Flask inventory icon
10100705.002040
Medium Hybrid FlaskMedium Hybrid Flask inventory iconMedium Hybrid FlaskRecovers 100 Mana over 5.00 seconds
Recovers 230 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 20Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Hybrid Flask inventory icon
202301005.002040
Large Hybrid FlaskLarge Hybrid Flask inventory iconLarge Hybrid FlaskRecovers 140 Mana over 5.00 seconds
Recovers 510 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Hybrid Flask inventory icon
305101405.002040
Colossal Hybrid FlaskColossal Hybrid Flask inventory iconColossal Hybrid FlaskRecovers 200 Mana over 5.00 seconds
Recovers 690 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Hybrid Flask inventory icon
406902005.002040
Sacred Hybrid FlaskSacred Hybrid Flask inventory iconSacred Hybrid FlaskRecovers 400 Mana over 5.00 seconds
Recovers 1440 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Hybrid Flask inventory icon
5014404005.002040
Hallowed Hybrid FlaskHallowed Hybrid Flask inventory iconHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
Recovers 1740 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Hybrid Flask inventory icon
6017404805.002040

Utility flasks

Main page: Utility flask
ItemLvl.DurationUsageCapacityBuff EffectsStats
Quicksilver FlaskQuicksilver Flask inventory iconQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Quicksilver Flask inventory icon
16.00306040% increased Movement SpeedN/A
Bismuth FlaskBismuth Flask inventory iconBismuth FlaskLasts 5.50 Seconds
Consumes 15 of 40 Charges on use
+35% to all Elemental Resistances
Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Bismuth Flask inventory icon
85.501540+35% to all Elemental ResistancesN/A
Amethyst FlaskAmethyst Flask inventory iconAmethyst FlaskLasts 4.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Amethyst Flask inventory icon
184.503565+35% to Chaos ResistanceN/A
Ruby FlaskRuby Flask inventory iconRuby FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Ruby Flask inventory icon
185.002050N/AN/A
Sapphire FlaskSapphire Flask inventory iconSapphire FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sapphire Flask inventory icon
185.002050N/AN/A
Topaz FlaskTopaz Flask inventory iconTopaz FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Topaz Flask inventory icon
185.002050N/AN/A
Aquamarine FlaskAquamarine Flask inventory iconAquamarine FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced effect of Freeze on you during Flask Effect
Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Aquamarine Flask inventory icon
275.00205060% reduced effect of Freeze on you during Flask EffectCreates Chilled Ground on Use
Diamond FlaskDiamond Flask inventory iconDiamond FlaskLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Diamond Flask inventory icon
274.002040100% increased Global Critical Strike ChanceN/A
Granite FlaskGranite Flask inventory iconGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Granite Flask inventory icon
274.003060+1500 to ArmourN/A
Jade FlaskJade Flask inventory iconJade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Jade Flask inventory icon
274.003060+1500 to Evasion RatingN/A
Quartz FlaskQuartz Flask inventory iconQuartz FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
Phasing
6% chance to Dodge Attack Hits
6% chance to Dodge Spell Hits
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Quartz Flask inventory icon
274.003060Phasing
6% chance to Dodge Attack Hits
6% chance to Dodge Spell Hits
N/A
Sulphur FlaskSulphur Flask inventory iconSulphur FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sulphur Flask inventory icon
355.00406040% increased DamageCreates Consecrated Ground on Use
Basalt FlaskBasalt Flask inventory iconBasalt FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 40Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Basalt Flask inventory icon
405.00406020% more ArmourTaunts nearby Enemies on use
Iron FlaskIron Flask inventory iconIron FlaskLasts 3.00 Seconds
Consumes 40 of 60 Charges on use
Restores +200 ward on use ward
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask inventory icon
403.004060Restores +200 ward on use wardN/A
Silver FlaskSilver Flask inventory iconSilver FlaskLasts 4.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Silver Flask inventory icon
404.004060OnslaughtN/A
Stibnite FlaskStibnite Flask inventory iconStibnite FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% More Evasion Rating
Requires Level 40Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Stibnite Flask inventory icon
405.00406020% More Evasion RatingCreates a Smoke Cloud on Use

Modifiers

Prefix

Name Lvl. Effect Life Mana Hybrid Utility
Perpetual … 3 (20 to 40)% increased Charge Recovery
Ample … 2 +(10 to 20) Extra Charges
Saturated … 1 50% increased Amount Recovered(1)
33% reduced Recovery Speed
Cautious … 6 100% increased Recovery when on Low Life
Sapping … 13 40% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
Caustic … 11 60% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
Panicked … 9 25% reduced Amount Recovered
Instant Recovery when on Low Life
Seething … 7 66% reduced Amount Recovered
Instant Recovery
Bubbling … 3 50% reduced Amount Recovered
135% increased Recovery Speed
50% of Recovery applied Instantly
Catalysed … 1 50% increased Recovery Speed
Surgeon's … 8 20% chance to gain a Flask Charge when you deal a Critical Strike
(2)
Avenger's … 12 Recharges 3 Charges when you take a Critical Strike

(1) Note that the Health regenerated per second remains the same, since 1/3rd more health is regenrated in 1/3rd more time

(2) Diamond Flask inventory iconDiamond FlaskDiamond FlaskLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Diamond Flask inventory icon
cannot roll the "Surgeon's" prefix[6]

Many of the Life and Mana prefixes lie on a spectrum between faster and more recovery:

  • [Faster Recovery Rate] ← Seething, Bubbling, Catalyzed, (normal), Saturated → [More Total Life/Mana Recovered]

Suffix

Name Lvl. Effect Life Mana Hybrid Utility
… of Fending 9 Adds Knockback to Melee Attacks during Flask effect
… of Iron Skin 6 (60 to 100)% increased Armour during Flask effect
… of Reflexes 8 (60 to 100)% increased Evasion Rating during Flask effect
… of Gluttony 10 0.4% of Physical Attack Damage Leeched as Life during Flask effect
… of Craving 12 0.4% of Physical Attack Damage Leeched as Mana during Flask effect
… of Animation 10 Grants (40 to 60)% of Life Recovery to Minions
… of Adrenaline 5 (20 to 30)% increased Movement Speed during Flask effect
… of Resistance 1 (20 to 30)% additional Elemental Resistances during Flask effect
… of Steadiness 1 (40 to 60)% increased Stun Recovery during Flask effect
… of Warding 18 Immunity to Curses during Flask effect
Removes Curses on use
… of Staunching 8 Immunity to Bleeding during Flask effect
Removes Bleeding on use
… of Grounding 10 Immunity to Shock during Flask effect
Removes Shock on use
… of Dousing 6 Immunity to Ignite during Flask effect
Removes Burning on use
… of Heat 4 Immunity to Freeze And Chill during Flask effect
Removes Freeze And Chill on use

These suffixes do not count as buffs. For a detailed coverage of the icons they create in the upper left corner see active and temporary effects.

Strategy

Recovery flasks

Up to Hallowed level, each Life, Mana, and Hybrid flask type is largely superior to the previous (barring early flask termination due to reaching maximum Life or Mana). Past this there is some specialization:

Flask type Rate Capacity Per charge
Hallowed Life Flask inventory iconHallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 8.00 seconds
Consumes 10 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Life Flask inventory icon
248.75 life/s 5970 life 199.00 life/charge
Sanctified Life Flask inventory iconSanctified Life FlaskSanctified Life FlaskRecovers 1460 Life over 3.00 seconds
Consumes 15 of 30 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Life Flask inventory icon
486.67 life/s 4380 life 97.33 life/charge
Divine Life Flask inventory iconDivine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Life Flask inventory icon
342.86 life/s 7200 life 160.00 life/charge
Eternal Life Flask inventory iconEternal Life FlaskEternal Life FlaskRecovers 2080 Life over 4.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Life Flask inventory icon
520.00 life/s 6240 life 138.67 life/charge
Hallowed Mana Flask inventory iconHallowed Mana FlaskHallowed Mana FlaskRecovers 700 Mana over 6.00 seconds
Consumes 6 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Mana Flask inventory icon
105.14 mana/s 1472 mana 36.80 mana/charge
Sanctified Mana Flask inventory iconSanctified Mana FlaskSanctified Mana FlaskRecovers 1100 Mana over 6.50 seconds
Consumes 7 of 35 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Mana Flask inventory icon
75.00 mana/s 3150 mana 52.50 mana/charge
Divine Mana Flask inventory iconDivine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Mana Flask inventory icon
160.00 mana/s 2400 mana 53.33 mana/charge
Eternal Mana Flask inventory iconEternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Mana Flask inventory icon
120.00 mana/s 3600 mana 60.00 mana/charge
Hallowed Hybrid Flask inventory iconHallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
Recovers 1740 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Hybrid Flask inventory icon
348.00 life/s
96.00 mana/s
3480 life
960 mana
87.00 life/charge
24.00 mana/charge
  • Eternal flasks are strictly more powerful than Sanctified flasks.
  • Life flasks are generally used in situations where speed is paramount.
  • Seething flasks are instant and ignore the recovery rate, so for these the Divine Life Flask inventory iconDivine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Life Flask inventory icon
    offers the greatest life capacity, while the Hallowed Life Flask inventory iconHallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 8.00 seconds
    Consumes 10 of 30 Charges on use
    Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Hallowed Life Flask inventory icon
    offers the greatest amount of life per charge.
  • For critical strike based characters, the Surgeon's prefix offers an additional source of charges. For these, the Eternal Life Flask inventory iconEternal Life FlaskEternal Life FlaskRecovers 2080 Life over 4.00 seconds
    Consumes 15 of 45 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Eternal Life Flask inventory icon
    offers the best life rate.
  • Mana flask usage varies. If the purpose is to counteract Mana used by skills, it is better to match the recovery rate to Mana usage. On the other hand, Mind over Matter users use Mana more like Life, in which case faster recovery may be more important. This case may call for a Seething or Bubbling Eternal Mana Flask, or a Surgeon's Divine Mana Flask.
  • The Hallowed Hybrid Flask inventory iconHallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
    Recovers 1740 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Hallowed Hybrid Flask inventory icon
    's Life capacity and per-charge recovery is comparable to half of a Divine Life Flask inventory iconDivine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Life Flask inventory icon
    . However, its Mana recovery is inferior to half of a Divine Mana Flask inventory iconDivine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
    Consumes 8 of 42 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Mana Flask inventory icon
    or Eternal Mana Flask inventory iconEternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
    Consumes 8 of 42 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Eternal Mana Flask inventory icon
    . Thus, a Divine Life Flask inventory iconDivine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Life Flask inventory icon
    and a Divine Mana Flask inventory iconDivine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
    Consumes 8 of 42 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divine Mana Flask inventory icon
    or Eternal Mana Flask inventory iconEternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
    Consumes 8 of 42 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Eternal Mana Flask inventory icon
    will outperform two Hallowed Hybrid Flask inventory iconHallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
    Recovers 1740 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Hallowed Hybrid Flask inventory icon
    s in terms of mana. The Hallowed Hybrid Flask inventory iconHallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
    Recovers 1740 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Hallowed Hybrid Flask inventory icon
    s do allow a slightly finer granularity of use.

Utility flasks

  • Utility flasks are generally better for carrying suffix effects, as recovery flasks end their effects if maximum Life or Mana is reached. The Quicksilver Flask inventory iconQuicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Quicksilver Flask inventory icon
    is best in terms of suffix effect in all respects: duration and number of uses held.

Vendor recipes

Divine and eternal life and mana flasks can not be obtained from the flask progression.

The developers stated in the forum that the vendor recipe chain on life and mana flasks was intended to stop with divine flasks[7]. This seems to extend to buying them with sanctified ones.


Passive Skills

The passive skills that are related to flasks:

Basic Passives

These basic passives affect flasks.

Template:Passive table

Notable Passives

These notable passives affect flasks.

Template:Passive table

Version history

Version Changes
2.0.0
  • Flasks have been significantly reworked
1.3.0g
  • Fixed a bug where your Flasks would not refill if respawning in the same arena during FFA Arena Tournaments.
1.2.3
  • Flasks will now refill when equipped in a hideout.
1.2.0
  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
  • The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).
  • Flasks now refill when entering a PvP area, unless you're in a Famine league.
1.1.4b
  • Added a buff icon for the new Forbidden Taste unique flask.
1.1.3
  • Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
1.1.0
  • Sanctified Life Flasks and Sanctified Mana Flasks can now drop in all leagues.
  • Jade Flasks and Quartz Flasks can now drop in all leagues.
1.0.3
  • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
1.0.2
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
1.0.1
  • Effects have been added for when a Jade Flask or Quartz Flask is used.
1.0.0g
  • Fixed a bug introduced in 1.0.0f where some flask effects would not work.
1.0.0f
  • Fixed an issue with the Blood of the Karui unique item and interactions with other life recovery stats.
1.0.0
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
0.11.6
  • Fixed a display error with Flask Charges Used in the Character panel.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
0.11.4
  • Fixed a bug where minions would grant you flask charges when they time out.
0.11.2
  • Increased Flask Charges now increases charges gained from all sources, not just monster kills.
  • Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
0.11.1
  • Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Increased Flask drop rate slightly.
0.11.0
  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
0.10.7
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
0.10.6b
  • Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
0.10.5
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
0.10.2
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
0.10.0g
  • Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
0.10.0
  • Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Flasks with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.
  • Disabled Diamond flasks until we've rebalanced them properly.
  • Granite Flasks now grant 4000 armour on use, not 10000.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Fixed a bug where scouring a flask would remove its level requirement.
0.9.13h
  • Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt.
0.9.13c
  • Fixed a bug where Flasks of Warding could remove Map curses.
0.9.13b
  • Diamond, Granite, Ruby, Sapphire and Topaz flasks now display an effect on your character when being used.
  • Added a new flask mod - "of Warding" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character.
0.9.13
  • Utility Flasks now have new art. This only affects flasks found after this patch.
  • Flasks are replenished by a few charges between PvP rounds. It's important to manage flasks properly - if you use them all too fast then you'll be at a big disadvantage in later rounds.
  • Flasks can't be used in town now.
  • Flasks which heal minions no longer apply to totems, traps and mines.
  • Fixed a bug where the mod that reduces flask charges used would not apply to the flask UI correctly.
0.9.12qq
  • Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.
0.9.12b
  • Flasks hovers now display how many charges they currently have.
0.9.11j
  • "While healing" effects from flask mods can no longer be indefinitely extended by using more flasks.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and the Puncture skill.
0.9.10c
  • Added a new item progression for Life, Mana and Hybrid flasks.
0.9.9c
  • Undead revived by a necromancer can now grant flask charges.
0.9.9
  • Increased the number of charges needed for a Diamond Flask to refill.
  • Halved the life lost by use of a Caustic Flask.
0.9.7
  • Improved the progression of flasks so that higher levels are never downgrades.
0.9.6
  • Added a variety of Utility Flask base types that do effects other than healing your life or mana.
  • Reduced the size of the Perpetual flask mods.
0.9.5h
  • Fixed instant recovery flasks giving "while healing" effects permanently.
0.9.5g
  • Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.
0.9.5d
  • Improved the "Seething" flask prefix by reducing its penalty.
  • Reduced the price of flasks at vendors.
0.9.5
  • We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.
  • Most flasks in the vendors don't generate with quality now.
  • Rebalanced most of the mods on flasks around the new behavioural changes.
  • "Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term.
0.9.4
  • The knockback from a Flask of Fending now only applies to melee attacks.
  • Caustic flasks no longer interrupt energy shield recharge.
0.9.3g
  • Reduced the Vendor costs of Flasks and hid some invalid high level items.
0.9.3f
  • Increased the drop rate of flasks.
0.9.3d
  • Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
0.9.3b
  • Made early flasks use slightly less charges per drink so that it's easier to fill them.
  • Reduced the amount of Mana recovered from Flasks and Vials by 15%.
0.9.3
  • Moving belt flasks around is now allowed again if the inventory is open.
  • New flask graphics have been added for each base type.
  • Removed some incompatible flask mods from hybrid flasks.
  • Fixed a bug where flasks would appear unverified when linked on the website if the number of charges had changed.
0.9.2f
  • Fixed a bug related to instant-use flasks that heal your minions.
0.9.2
  • Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.
  • Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.
  • Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods.
0.9.1
  • Increased the rate of experience gain and Flask charge recovery to +75% per additional party member.
  • Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct.
0.9.0
  • Nerfed the life recovered from life flasks by 33%.
0.8.8
  • Increased recovery from all flasks by 50% and made them refill slightly faster (reduced max charges and charges per use).
  • Re-enabled the "replenish on critical strike" flask mod.
0.8.7
  • Flasks now have substantially higher numbers of charges and require a lot more charges per use. When a monster is killed, all flasks gain a charge (rather than one at random).
  • Flask charges are biased so that mana is harder to come by at the start of the game (to help with progression).
  • Flasks now heal faster. Vials are substantially faster.

References

  1. Malice (October 7, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved March 13, 2014.
  2. Mark_GGG (March 10, 2014). "Flask charges in party". Official Path of Exile Forums. Retrieved March 12, 2014.
  3. Mark_GGG (December 2, 2013). ""10% increased effect of flasks"". Official Path of Exile Forums. Retrieved January 05, 2016.
  4. SirPorcoflic (March 2, 2015). "Life Flask Recovery Rate doesn't increase total amount recovered". Path of Exile Reddit. Retrieved January 05, 2016.
  5. Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Official Path of Exile Forums. Retrieved November 17, 2015.
  6. Rory_GGG (June 28, 2012). "Surgeon's Diamond Flask". Official Path of Exile Forums. Retrieved January 05, 2016.
  7. Henry_GGG (September 27, 2014). ""Vendoring 3 Divine flasks dosent give 1 eternal flask?"". Official Path of Exile Forums. Retrieved January 16, 2016.
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