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"Blasting enemies with waves of frost and lightning isn't just a talent reserved for pure weavers of magic. With the Discharge skill, any combatant can channel accumulated charges into a swirling tower of seething energy. The composition of the blast varies depending on the type of charges consumed, dealing cold with Frenzy, fire from Endurance, and lightning from Power Charge. Regardless of the charge type, surrounding foes are blown to bits."
— Description on the official Path of Exile website[1]

Discharge is a spell that unleashes all of the player's charges (frenzy charges, power charges and endurance charges) and deals elemental damage in an area around him.

Skill Functions and Interactions

Area of effect: all damage from expended charges is dealt simultaneously within a radius centered around the caster. This radius can be altered with area of effect modifiers. Discharge has a target cap of 30 targets, meaning that even if Discharge's area of effect covers more than 30 monsters, only 30 of them would be hit.

Charge bonuses: any bonuses granted from the charges that are being expended will be actively applied to that cast of Discharge. For example, expending three Power Charges and three Frenzy Charges will cause that cast of Discharge to have +150% increased chance to crit, deal 12% more damage, and the cast time will be increased by 12%. Once Discharge is finished casting, charge bonuses will no longer apply.

Charge-gaining effects: this skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's Protector inventory iconVoll's ProtectorVoll's Protector
Holy Chainmail
Quality: +20%
Armour: (426-523)
Energy Shield: (85-105)
Movement Speed: -5%
Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
Although a great leader during the war,
Voll proved disastrous in times of peace.
Voll's Protector inventory icon
armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap), regardless of whether the previous cast consumed any power charges. The same effect applies to Frenzy charges gained from kills under the Module Error: Too many skills found with q_where = skill.active_skill_name="Blood Rage". Please choose only one of the following ids:
BloodRage - (5-15)% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is (7-10.8) seconds (page)
JunTriggeredBloodRage - 5% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is 7 seconds, 10% chance to Trigger this Spell on Kill (page)
buff or Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
PoachersMark - Base duration is (6-9.8) seconds, Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies, Cursed enemies have -20% to Physical Damage Reduction, Cursed enemies grant (15-50) Life when Hit by Attacks, Cursed enemies grant (8-25) Mana when Hit by Attacks, Cursed enemies have a 100% chance to grant a Frenzy Charge when slain (page)
PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
charge-gaining effects. The Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical" gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
per Power
Charge
Fire
Damage
per Endurance
Charge
Cold
Damage
per Frenzy
Charge
Exp.Total Exp.
1286713N/AN/AN/A00
2317314N/AN/AN/A199345199345
3347915N/AN/AN/A285815485160
4378516N/AN/AN/A401344886504
5409216N/AN/AN/A5543791440883
6429617N/AN/AN/A4774371918320
74410018N/AN/AN/A5837862502106
84610418N/AN/AN/A7103593212465
94810919N/AN/AN/A13555114567976
105011319N/AN/AN/A11388775706853
115211720N/AN/AN/A13682337075086
125412120N/AN/AN/A16383388713424
135612521N/AN/AN/A195664810670072
145813021N/AN/AN/A365518414325256
156013422N/AN/AN/A301732717342583
166213822N/AN/AN/A775999525102578
176414223N/AN/AN/A1513819340240771
186614624N/AN/AN/A2608382566324596
196815124N/AN/AN/A62620247128944843
207015525N/AN/AN/A211708088340652931
217215925N/AN/AN/AN/AN/A
2274N/A26N/AN/AN/AN/AN/A
2376N/A26N/AN/AN/AN/AN/A
2478N/A27N/AN/AN/AN/AN/A
2580N/A27N/AN/AN/AN/AN/A
2682N/A28N/AN/AN/AN/AN/A
2784N/A28N/AN/AN/AN/AN/A
2886N/A29N/AN/AN/AN/AN/A
2988N/A30N/AN/AN/AN/AN/A
3090N/A30N/AN/AN/AN/AN/A
3191N/A30N/AN/AN/AN/AN/A
3292N/A31N/AN/AN/AN/AN/A
3393N/A31N/AN/AN/AN/AN/A
3494N/A31N/AN/AN/AN/AN/A
3595N/A31N/AN/AN/AN/AN/A
3696N/A32N/AN/AN/AN/AN/A
3797N/A32N/AN/AN/AN/AN/A
3898N/A32N/AN/AN/AN/AN/A
3999N/A33N/AN/AN/AN/AN/A
40100N/A33N/AN/AN/AN/AN/A

Quest reward

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Vendor reward

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Version history

Version Changes
2.3.0e
  • The number of targets that Discharge can hit has been increased from 20 to 30.
2.0.2
  • The graphical performance of Discharge has been improved - it now only plays the dominant effect if you have multiple charge types.
2.0.0
  • Damage increased at lower levels.
  • It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • Critical Strike Chance has been reduced from 8% to 7%.
1.0.0
  • Mana cost increased.
0.10.8
  • Damage increased.
0.10.0
  • Early levels improved by around 20%.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 29% more damage than before.
0.9.9
  • Slight buff to damage.
0.9.7
  • Discharge's damage has been nerfed.
0.9.5g
  • Reduced the Critical Strike chance.
0.9.4
  • Reduced the damage.
  • Fixed Discharge not granting Charges for hitting/killing enemies.
0.9.3
  • Discharge has been added to the game.

References

  1. Path of Exile. "Intelligence skills". Official Path of Exile website.


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