Damage conversion is a type of modifier that changes one type of damage into another.
Forms
Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:
xx% of [Damage Type] Converted to [Damage Type]
- For example the level 1 Module Error: No skills found with q_where = skill.active_skill_name="Cold to Fire" support gem has the modifier 50% of Cold Damage Converted to Fire Damage
xx% of [Damage Type] Added as [Damage Type]
- For example the level 1 Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow" skill gem has the modifier Gain 30% of Physical Damage as extra Chaos Damage
The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while Added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.
Converted to
For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all Converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100% (ref) . Conversion from skill gems takes priority over conversion from other sources (such as equipment), and is not scaled. For example:
- A player is wielding a bow that deals 100 Physical Damage,
- a Blackgleam quiver that has 40% of Physical Damage converted to Fire Damage,
- and Hrimsorrow gloves that have 25% of Physical Damage converted to Cold Damage.
- The player is using the skill Lightning Arrow, which has 50% of Physical Damage converted to Lightning Damage
- The total in this is example is 115% of Physical Damage, and must be scaled. Since it comes from a skill gem, Lightning Arrow's modifier takes priority and is not scaled. The other two are scaled evenly to convert the remaining 50% of physical damage.
- 40 * (50/65) = 30.77% Converted to Fire Damage by Blackgleam
- 25 * (50/65) = 19.23% Converted to Cold Damage by Hrimsorrow
- In summary, the resulting converted damage would be 50 Lightning Damage, 31 Fire Damage, and 19 Cold Damage, and 0 Physical Damage, a total of 100 Damage.
- The total in this is example is 115% of Physical Damage, and must be scaled. Since it comes from a skill gem, Lightning Arrow's modifier takes priority and is not scaled. The other two are scaled evenly to convert the remaining 50% of physical damage.
Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once.
Damage conversion only flows in one direction between types, possibly skipping types, but never going in reverse:
- Physical → Lightning → Cold → Fire → Chaos
Added as
This modifier does not replace the original damage, instead it takes a portion of the damage and adds it to the total as a different damage type. Damage added in this way can exceed 100% of the source damage type, and does not need to be scaled. For example:
- A player is wielding a bow that deals 100 Physical Damage, and using a Blackgleam quiver, Hrimsorrow gloves, and Lightning Arrow, as in the above example.
- The Lightning Arrow skill is supported by a level 1 Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage" gem, which has 20% of Physical Damage Added as Fire Damage.
- The result of the Converted to modifiers is the same as in the above example, the amounts are scaled to a total of 100% as normal. The Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage" gem adds an additional 20% of the Physical Damage as Fire Damage
- In summary, the resulting converted damage would be 50 Lightning Damage, 51 Fire Damage, and 19 Cold Damage, and 0 Physical Damage, a total of 120 Damage.
Taken as
On the receiving side, damage may be taken as a different type. This is done before any sort of mitigation.
Sources
Skills
- Skill gems:
- Converted to: Burning Arrow, Glacial Hammer, Infernal Blow, Ice Shot, Lightning Arrow, Lightning Strike, Molten Strike, Ice Crash
- Added as: Hatred, Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow", Herald of Ash
- Support Gems: Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage", Module Error: No skills found with q_where = skill.active_skill_name="Cold to Fire", Module Error: No skills found with q_where = skill.active_skill_name="Physical to Lightning"
Items
Unique items which convert damage include:
- Converted to cold:
- Asphyxia's WrathAsphyxia's Wrath
Two-Point Arrow QuiverRequires Level 10(20-30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby EnemyMist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland. - HrimsorrowHrimsorrow
Goathide GlovesQuality: +20%
Evasion: (86-98)Requires Level 9, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee AttackersOf ancient giants, none remain,
Their only trace is timeless pain.
- Asphyxia's WrathAsphyxia's Wrath
- Converted to fire:
- PyrePyre
Sapphire RingRequires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyedLet winter come. It will only make my fire burn brighter. - BlackgleamBlackgleam
Fire Arrow QuiverRequires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow AttacksMolten feathers, veiled spark,
Hissing arrows from the dark. - Chernobog's PillarChernobog's Pillar
Ebony Tower ShieldQuality: +20%
Chance to Block: 25%
Armour: (988-1112)
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased EffectFire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame - The Goddess ScornedThe Goddess Scorned
Elegant SwordOne Handed Sword
Quality: +20%
Physical Damage: (74-84) to (122.1-138.6)
Critical Strike Chance: (9.50%-10.50%)
Attacks per Second: 1.50
Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
- PyrePyre
- Converted to chaos:
- Infernal MantleInfernal Mantle
Widowsilk RobeQuality: +20%
Energy Shield: (360-420)
Movement Speed: -3%Requires Level 65, 187 Int+1 to Level of Socketed Fire Gems
(25-35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120-160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
25% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly, in the bones of my enemies.
Eyes will burn, and souls wither, as they bask in my radiance. - The Consuming DarkThe Consuming Dark
Fiend DaggerRune Dagger
Quality: +20%
Physical Damage: 26.4-104.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
+(20-40) to Intelligence
(40-60)% increased Fire Damage
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows. - Lightbane RaimentLightbane Raiment
Ornate RingmailQuality: +20%
Armour: (621-673)
Energy Shield: (122-132)
Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness. - DarkscornDarkscorn
Assassin BowBow
Quality: +20%
Physical Damage: (112.5-135) to (285-321.3)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50
Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath - Voltaxic RiftVoltaxic Rift
Spine BowBow
Quality: +20%
Physical Damage: 31.2-93.6
Elemental Damage: 1 to (275-325)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Weapon Range: 120Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair. - Mortem MorsuMortem Morsu
Fright ClawClaw
Quality: +20%
Physical Damage: (23.4-26.4) to (89.7-101.2)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 11Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on HitFear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
- Infernal MantleInfernal Mantle
- Taken as:
- Cloak of FlameCloak of Flame
Scholar's RobeQuality: +20%
Energy Shield: 46
Movement Speed: -3%Requires Level 18, 55 Int+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire DamageHe who sows an ember shall reap an inferno. - Incandescent HeartIncandescent Heart
Saintly ChainmailQuality: +20%
Armour: (1363-1443)
Energy Shield: (309-327)
Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land
And the black lies wrapped around your heart - Module Error: Item link: Too many results for search parameter "Lightning Coil". Consider using page parameter instead.
- DarkscornDarkscorn
Assassin BowBow
Quality: +20%
Physical Damage: (112.5-135) to (285-321.3)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50
Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath
- Cloak of FlameCloak of Flame
Passives
The following passives convert damage: Template:Passive table
Corruption
Corrupting a Quiver or Scepter has a chance to replace its implicit mod with
- 10-20% of Physical damage converted to Cold Damage
- 10-20% of Physical damage converted to Lightning Damage
- 10-20% of Physical damage converted to Fire Damage
Interaction with other modifiers
Converted damage is affected by modifiers that apply to be both the original damage type it was converted from, and the new damage type that is was converted to. For example Fire Damage that is added by the Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage" gem will be affected by both increased Physical Damage modifiers and increased Fire Damage modifiers.
Also, converted damage can itself be converted. For example:
- A player is wielding a weapon that deals 100 Physical Damage,
- the player is affected by a level 10 Hatred aura which has the modifier 30% of Physical Damage Added as Cold Damage,
- the player is using an attack supported by a level 1 Module Error: No skills found with q_where = skill.active_skill_name="Cold to Fire" support gem, with the modifier 50% of Cold Damage Converted to Fire Damage
- In this example 30% of the Physical Damage is added as Cold damage, and 50% of that Cold damage is converted to Fire. The resulting damage is therefore 100 Physical Damage, 15 Cold Damage, and 15 Fire Damage.
- The Physical Damage was not the result of a conversion, and so is only affected by modifiers that affect Physical Damage, as normal
- The Cold Damage will be affected by any mods that affect either Physical Damage or Cold Damage
- The Fire Damage will be affected by any mods that affect Physical, Cold or Fire Damage
- In this example 30% of the Physical Damage is added as Cold damage, and 50% of that Cold damage is converted to Fire. The resulting damage is therefore 100 Physical Damage, 15 Cold Damage, and 15 Fire Damage.
Example calculation
Imagine a player wielding a sword that deals 100 Physical Damage, and performs an attack with the following modifiers:
- 50% of Physical Damage converted to Cold Damage from a skill gem
- 30% of Physical Damage converted to Fire Damage from gear
- 30% of Physical Damage converted to Lightning Damage from gear
- 30% of Physical Damage Added as Fire Damage from a support gem
- 15% of Physical Damage Added as Cold Damage from a support gem
- 50% of Cold Damage converted to Fire Damage from a support gem
- Adds 30 Cold Damage from a support gem
- 30% more Physical Damage from a support gem
- 70% more Weapon Elemental Damage from a support gem
- 80% increased Physical Damage with Swords from passive skills
- 30% increased Melee Physical Damage from Strength and passive skills
- 20% increased Fire Damage from passive skills
- 15% increased Cold Damage from passive skills
First off, there is more than 100% of physical damage conversion, so the values are scaled to total 100%. As a result, 50% of physical damage will become Cold Damage, 25% will become Fire Damage, and 25% will become Lightning Damage.
The Cold Damage
The amount of Cold damage that has been converted from Physical is 65 (50 Converted to, 15 Added as). 50% of the Cold Damage is Converted to Fire, leaving us with 32.5 remaining Cold Damage. This damage is affected by all Cold and Physical Damage modifiers:
- 80 + 30 + 15% = 125% increased damage
- 30% more damage
- 70% more damage
- 32.5 * (1 + 0.8 + 0.3 + 0.15) * 1.3 * 1.7 = 161.6 Cold Damage
There is also 30 Cold Damage added by a support gem which was not the result of a conversion. 50% of this is Converted to Fire, and the remaining 15 is affected by all Cold Damage modifiers:
The Lightning Damage
There is 25 Lightning Damage that was converted from Physical. This damage is affected by all Lightning and Physical Damage modifiers:
- 80 + 30 = 110% increased damage
- 30% more damage
- 70% more damage
- 25 * (1 + 0.8 + 0.3) * 1.3 * 1.7 = 116.0 Lightning Damage
The Fire Damage
There is 55 Fire Damage that was converted from Physical. This damage is affected by all Fire and Physical Damage modifiers:
- 80 + 30 + 20 = 130% increased damage
- 30% more damage
- 70% more damage
- 55 * (1 + 0.8 + 0.3 + 0.2) * 1.3 * 1.7 = 279.6 Fire Damage
There is also 32.5 Fire Damage that was converted from Cold that was converted from Physical. This damage is affected by all Fire, Cold, and Physical Damage modifiers:
- 80 + 30 + 20 + 15 = 145% increased damage
- 30% more damage
- 70% more damage
- 32.5 * (1 + 0.8 + 0.3 + 0.2 + 0.15) * 1.3 * 1.7 = 176.0 Fire Damage
There is also 15 Fire Damage that was converted from Cold. This damage is affected by all Fire and Cold Damage modifiers:
The Final Damage
In summary we have
- 29.3 Cold Damage
- 161.6 Cold Damage (from Physical)
- 116.0 Lightning Damage (from Physical)
- 279.6 Fire Damage (from Physical)
- 176.0 Fire Damage (from Cold, from Physical)
- 34.4 Fire Damage (from Cold)
For a total of 190.9 Cold, 490.0 Fire, and 116.0 Lightning Damage, a grand total of 796.9 damage.