There is a twitch promotion allowing you to get Purple Footprints Effect inventory icon.pngPurple Footprints EffectPurple Footprints EffectBoots Modifier
Stack Size: 20
Adds purple footprints to a pair of boots.Right click this item then left click some boots to apply it.
Purple Footprints Effect inventory icon.png
, Purple Weapon Effect inventory icon.pngPurple Weapon EffectPurple Weapon EffectWeapon Effect
Stack Size: 20
Adds a Purple effect to a weapon.Right click this item then left click a weapon to apply it.
Purple Weapon Effect inventory icon.png
and Purple Portal Effect inventory icon.pngPurple Portal EffectPurple Portal EffectPortal ModificationThis character's portals use a purple effect.Right click this to set or remove your Portal effect.Purple Portal Effect inventory icon.png if you have twitch prime.

Damage

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Damage is the process at which a player or monster's life or energy shield is reduced.

Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.

If a passive does not specify whether it affects weapon or spell damage, it will affect both.

This page focuses on damage being dealt by the player. For information on how the elements affect him, see status ailments and resistances. For information on when damage is applied see, receiving damage.

Damage sources

All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:[1]

Damage types

A hit can be composed of several types of damage, but each type of damage has modifiers applied to it seperately from other types in the same hit. Damage over time effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.

Keywords that are based on damage types are dynamic based on the damage types that a hit consists of. For example, supporting Incinerate inventory icon.pngIncinerateIncinerateProjectile, Spell, Fire, Channelling
Mana Cost: (6 to 9)
Cast Time: 0.20 sec
Damage Effectiveness: 30%
Projectile Speed: 700
Requires Level 12Continuously launches a torrent of fire from your hand. The longer you channel this spell, the larger and more damaging the flames become.Per 1% Quality:
2% increased Projectile Speed
Deals (6-136) to (9-204) Fire Damage
50% more Damage for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png
Incinerate inventory icon.png
with Added Chaos Damage Support inventory icon.pngAdded Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Mana Multiplier: 130%
Requires Level 31Per 1% Quality:
Supported Skills deal 0.5% increased Chaos Damage
Adds (18-170) to (26-256) Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Added Chaos Damage Support inventory icon.png
effectively causes all hits dealt by that skill to have the Chaos damage keyword. Currently there are 5 types of damage:

Physical Damage

Main article: Physical damage

Physical damage is usually dealt by attacks but can also come from some spells, like Glacial Cascade inventory icon.pngGlacial CascadeGlacial CascadeSpell, AoE, Cold
Radius: 14
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
1% increased Damage
Deals (12-110) to (19-169) Physical Damage
Deals (23-203) to (35-307) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
Glacial Cascade inventory icon.png
, Ethereal Knives inventory icon.pngEthereal KnivesEthereal KnivesProjectile, Spell
Mana Cost: (5 to 23)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile Speed
Deals (4-459) to (6-688) Physical Damage
9 additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
Ethereal Knives inventory icon.png
, Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 20 active spinning blades
Hits Enemies every 0.6 Seconds
10% increased Hit Rate for each blade
30% more Spell Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png
Blade Vortex inventory icon.png
, Bladefall inventory icon.pngBladefallBladefallSpell, AoE
Radius: 12
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-380) to (65-570) Physical Damage
6% less Damage per Volley
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
Bladefall inventory icon.png
, and Shockwave Totem inventory icon.pngShockwave TotemShockwave TotemTotem, Spell, AoE, Duration
Radius: 24
Mana Cost: (24 to 58)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
1% increased totem life
Deals (23-231) to (46-429) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
Shockwave Totem inventory icon.png
. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.

Fire Damage

Main article: Fire damage

Dealing a critical strike with fire damage inflicts the ignite status ailment. Fire damage has its own unique term for damage over time called burning damage that applies exclusively to fire damage over time effects.

Cold Damage

Main article: Cold damage

Hitting an enemy with cold damage can inflict the chill status ailment, while dealing a critical strike with cold damage can inflict the freeze status ailment.

Lightning Damage

Main article: Lightning damage

Dealing a critical strike with lightning damage can inflict the shock status ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.

Chaos Damage

Main article: Chaos damage

Chaos damage ignores energy shield, reducing life directly. Notably, while the poison status ailment is associated with chaos damage it is not inflicted when dealing a critical strike with chaos damage.

Keywords exclusive to a damage source

Some keywords are exclusive to a damage source.

Attack

Melee

Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.

Unarmed

Main article: Unarmed

Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.

Weapon-specific Keywords

Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Poison Arrow's poison cloud).

Other Keywords

Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.

Area

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Elemental

Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.

Mine

Mines are skills which are laid at the characters location and detonated by a separate command.

Minion

Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.

Projectile

Note that skills with the bow keyword are considered to implicitly be projectiles.

Totem

Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.

Trap

Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.

Generic Modifiers

Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.

Reflected damage

Main article: Damage reflection

Unique Items

Applying to all damage types

Unique items that modify damage for all damage types globally.

ItemLvl.+#% Damage
Emperor's Might inventory icon.pngEmperor's MightEmperor's Might
Crimson Jewel
Limited to: 110% increased Damage
3% increased Character Size
(4-6)% increased Strength
The greatest victories happen
before the battle has begun.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Emperor's Might inventory icon.png
110%
Fencoil inventory icon.pngFencoilFencoil
Gnarled Branch
Staves
Quality: +20%
Physical Damage: 9.620.4
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 4, 12 Str, 12 Int18% Chance to BlockSocketed Gems are Supported by level 8 Trap
(40-50)% increased Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
You've no reason for fear when you're a root in a fen
- Old Ezomyte saying.
Fencoil inventory icon.png
4(40 to 50)%
Bated Breath inventory icon.pngBated BreathBated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield10% increased Damage
+(15-25) to Intelligence
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
At knifepoint, a moment's hesitation means death.
Bated Breath inventory icon.png
2210%
Le Heup of All inventory icon.pngLe Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks(10-30)% increased Damage
+(10-30) to all Attributes
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
Le Heup of All inventory icon.png
24(10 to 30)%
Leer Cast inventory icon.pngLeer CastLeer Cast
Festival Mask
Quality: +20%
Evasion: 80
Energy Shield: 24
Requires Level 28, 33 Dex, 33 Int30% reduced Damage
+(20-30) to Dexterity
+(20-30) to maximum Life
+(20-30) to maximum Mana
You and nearby allies gain 15% increased Damage
For none of us are as cruel as all of us.
Leer Cast inventory icon.png
28-30%
The Dark Seer inventory icon.pngThe Dark SeerThe Dark Seer
Shadow Sceptre
Sceptres
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Mana gained on Kill per Level
+1 Energy Shield gained on Kill per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
The Dark Seer inventory icon.png
32(30 to 50)%
Natural Hierarchy inventory icon.pngNatural HierarchyNatural Hierarchy
Rotfeather Talisman
Talisman Tier: 3Requires Level 44(25-35)% increased Damage(10-15)% increased Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos Damage
Corrupted
Just as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next.
Natural Hierarchy inventory icon.png
44(25 to 35)%

Conditionally applying to all damage types

Unique items that modify damage for all damage types globally based on a condition.

ItemLvl.
Hidden Potential inventory icon.pngHidden PotentialHidden Potential
Viridian Jewel
Limited to: 1(20-25)% increased Damage for each Magic Item you have equippedThe difference between the master and his apprentice
is what they see when they look at the same block of wood.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Hidden Potential inventory icon.png
1
Omen on the Winds inventory icon.pngOmen on the WindsOmen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium (1200)
(15-20)% increased Damage against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot has 50% chance of Projectiles Piercing
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Omen on the Winds inventory icon.png
1
Primordial Might inventory icon.pngPrimordial MightPrimordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Your Golems are aggressive
Primordial
"Do not cause the land to stir,
It holds secrets better unknown."
- Azmerian proverb
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Primordial Might inventory icon.png
1
Redbeak inventory icon.pngRedbeakRedbeak
Rusted Sword
One Hand Swords
Quality: +20%
Physical Damage: 10.227.2
Critical Strike Chance: 5.00%
Attacks per Second: 1.59
Weapon Range: 9
Requires 8 Str, 8 Dex40% increased Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
As battle calms, blood turns to rust.
Redbeak inventory icon.png
1
Self-Flagellation inventory icon.pngSelf-FlagellationSelf-Flagellation
Viridian Jewel
Limited to: 1(10-20)% increased Damage per Curse on You
You can have one additional Curse
Corrupted
Beg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Self-Flagellation inventory icon.png
1
Wildslash inventory icon.pngWildslashWildslash
Awl
Claws
Quality: +20%
Physical Damage: (10.8 to 15.6)(48 to 55.2)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 12, 25 Dex, 25 Int+7 Life gained for each Enemy hit by Attacks+(10-15) to Strength
+(10-15) to Dexterity
15% reduced Accuracy Rating
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
There are two things to know about fighting:
When to swing like crazy, and when to run.
Wildslash inventory icon.png
12
Berek's Pass inventory icon.pngBerek's PassBerek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
Berek's Pass inventory icon.png
20
Carnage Heart inventory icon.pngCarnage HeartCarnage Heart
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased Life Leeched per second
(30-40)% increased Damage while Leeching
Extra gore
Forged from the blood of countless wars,
its thirst has only begun.
Carnage Heart inventory icon.png
20
Spine of the First Claimant inventory icon.pngSpine of the First ClaimantSpine of the First Claimant
Iron Sceptre
Sceptres
Quality: +20%
Physical Damage: (46.2 to 54.6)(70.4 to 83.2)
Critical Strike Chance: 6.00%
Attacks per Second: (1.31 to 1.38)
Weapon Range: 9
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage against Frozen Enemies
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
Spine of the First Claimant inventory icon.png
20
Gifts from Above inventory icon.pngGifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceCast level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
5% additional Block Chance while on Consecrated Ground
God blesses those who bless themselves.
Gifts from Above inventory icon.png
28
The Taming inventory icon.pngThe TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances10% increased Damage per Freeze, Shock and Ignite on Enemy
15% increased Elemental Damage with Weapons
+(10-15)% to all Elemental Resistances
15% increased Elemental Damage
5% chance to Freeze, Shock and Ignite
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
The Taming inventory icon.png
30
The Halcyon inventory icon.pngThe HalcyonThe Halcyon
Jade Amulet
Requires Level 35+(20-30) to Dexterity(10-20)% increased Cold Damage
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
We wait, still as the dead.
To join the great avalanche.

This item can be transformed with a Blessing of Tul
The Halcyon inventory icon.png
35
Valako's Sign inventory icon.pngValako's SignValako's Sign
Topaz Ring
Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
0.2% of Damage Leeched as Life against Shocked Enemies
10% chance to Shock
A gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline.
Valako's Sign inventory icon.png
38
Doedre's Scorn inventory icon.pngDoedre's ScornDoedre's Scorn
Lunaris Circlet
Quality: +20%
Energy Shield: (180 to 204)
Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
(30-50)% increased Curse Duration
20% increased Elemental Damage
(10-20)% increased Damage per Curse on Enemy
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
Doedre's Scorn inventory icon.png
39
Headhunter inventory icon.pngHeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage against Rare monsters
When you Kill a Rare monster, you gain its mods for 20 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
Headhunter inventory icon.png
40
Daresso's Passion inventory icon.pngDaresso's PassionDaresso's Passion
Estoc
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (61.2 to 70.8)(108 to 120)
Elemental Damage: (30 to 38)–(40 to 50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
Daresso's Passion inventory icon.png
43
Maligaro's Restraint inventory icon.pngMaligaro's RestraintMaligaro's Restraint
Chain Belt
Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on You
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro
Maligaro's Restraint inventory icon.png
44
The Blood Dance inventory icon.pngThe Blood DanceThe Blood Dance
Sharkskin Boots
Quality: +20%
Evasion: 151
Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
3% reduced Attack and Cast Speed per Frenzy Charge
0.5% of Life Regenerated per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
6% increased Damage against Enemies on Low Life per Frenzy Charge
Gore Footprints
"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way
The Blood Dance inventory icon.png
44
Bronn's Lithe inventory icon.pngBronn's LitheBronn's Lithe
Cutthroat's Garb
Quality: +20%
Evasion: (1209 to 1398)
Requires Level 53, 144 Dex3% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
Bronn's Lithe inventory icon.png
53
Maloney's Nightfall inventory icon.pngMaloney's NightfallMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Attacks with Bows
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
Maloney's Nightfall inventory icon.png
55
Gang's Momentum inventory icon.pngGang's MomentumGang's Momentum
Legion Boots
Quality: +20%
Armour: (254 to 273)
Energy Shield: (75 to 81)
Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited Enemies
Become one with the unstoppable flame.
Gang's Momentum inventory icon.png
58
Starkonja's Head inventory icon.pngStarkonja's HeadStarkonja's Head
Silken Hood
Quality: +20%
Evasion: (662 to 752)
Requires Level 60, 138 Dex50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
Starkonja's Head inventory icon.png
60
Singularity inventory icon.pngSingularitySingularity
Platinum Sceptre
Sceptres
Quality: +20%
Physical Damage: 61.291.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
Singularity inventory icon.png
62
The Broken Crown inventory icon.pngThe Broken CrownThe Broken Crown
Prophet Crown
Quality: +20%
Armour: (351 to 429)
Energy Shield: (198 to 286)
Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by level 20 Cast on Death
20% increased Damage when on Low Life
+(10-15) to all Attributes
(60-100)% increased Armour and Energy Shield
20% reduced Mana Regeneration Rate
+(70-90) to maximum Energy Shield
+(43-61)% to Chaos Resistance
Every rule has an exception.
The Broken Crown inventory icon.png
63
Steppan Eard inventory icon.pngSteppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (193 to 244)
Requires Level 67, 123 Int(110-140)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon.png
67
Eye of Innocence inventory icon.pngEye of InnocenceEye of Innocence
Citrine Amulet
Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence
Eye of Innocence inventory icon.png
68

Other unique items

Unique items that otherwise interact with all damage types, but don't fit any of the above categories.

ItemLvl.
Brittle Barrier inventory icon.pngBrittle BarrierBrittle Barrier
Cobalt Jewel
20% faster start of Energy Shield Recharge
10% increased Damage taken while Energy Shield is Full
Corrupted
Walls built in a hurry fall in a hurry.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Brittle Barrier inventory icon.png
1
The Princess inventory icon.pngThe PrincessThe Princess
Sabre
One Hand Swords
Quality: +20%
Physical Damage: (11.2 to 15.3)(37.8 to 51)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 9
Requires Level 10, 18 Str, 26 Dex40% increased Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
The Princess inventory icon.png
10
Victario's Flight inventory icon.pngVictario's FlightVictario's Flight
Goathide Boots
Quality: +20%
Evasion: (79 to 97)
Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
15% increased Movement Speed
10% increased Movement Speed for you and nearby Allies
(5-10)% of Damage taken gained as Mana when Hit
Alive but not unscathed, Victario fled
as slaughter blossomed at the gates.
Victario's Flight inventory icon.png
12
Nomic's Storm inventory icon.pngNomic's StormNomic's Storm
Strapped Boots
Quality: +20%
Evasion: (67 to 91)
Energy Shield: (27 to 45)
Requires Level 16, 18 Dex, 18 Int+(20-30) to Dexterity
+(30-50) to Evasion Rating
+(15-30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while Energy Shield is Full
20% increased Movement Speed while on Full Energy Shield
It takes a clear mind to outrun a storm.
Nomic's Storm inventory icon.png
16
Praxis inventory icon.pngPraxisPraxis
Paua Ring
Requires Level 22+(20-25) to maximum Mana+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana when Hit
The Thaumaturgical masters of the Eternal Empire,
as unpredictable and varied as they were,
all understood one thing:
Free thinking leads to free action.
Praxis inventory icon.png
22
The Aylardex inventory icon.pngThe AylardexThe Aylardex
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Shackled fires dance about;
Might within from force without.
The Aylardex inventory icon.png
32
Mindspiral inventory icon.pngMindspiralMindspiral
Aventail Helmet
Quality: +20%
Armour: 105
Energy Shield: 31
Requires Level 37, 42 Str, 42 Int(10-15)% increased Cold Damage
(10-15)% increased Lightning Damage
+(100-150) to maximum Mana
Enemies Cannot Leech Mana From You
(5-10)% of Damage taken gained as Mana when Hit
Cannot Leech Mana
Where top is bottom and weak is strong.
Mindspiral inventory icon.png
37
Crown of the Pale King inventory icon.pngCrown of the Pale KingCrown of the Pale King
Regicide Mask
Quality: +20%
Evasion: (329 to 390)
Energy Shield: (97 to 115)
Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies is gained as Life
A lightless world
a silent reign
two sightless eyes
feed on your pain.
Crown of the Pale King inventory icon.png
52
Hyaon's Fury inventory icon.pngHyaon's FuryHyaon's Fury
Legion Sword
One Hand Swords
Quality: +20%
Physical Damage: 63.6117.6
Elemental Damage: 1–(550 to 650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28 to 1.32)
Weapon Range: 9
Requires Level 62, 122 Str, 104 Dex40% increased Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
3% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire
Hyaon's Fury inventory icon.png
62
Kintsugi inventory icon.pngKintsugiKintsugi
Exquisite Leather
Quality: +20%
Evasion: (1104 to 1204)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
+(60-80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit Recently
Do not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
Kintsugi inventory icon.png
62
Thousand Teeth Temu inventory icon.pngThousand Teeth TemuThousand Teeth Temu
Vaal Buckler
Quality: +20%
Chance to Block: 32%
Evasion: (525 to 573)
Requires Level 63, 159 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
+(70-90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+5% Chance to Block
Reflects 1 to 1000 Physical Damage to Attackers on Block
10% of Damage you Reflect to Enemies is gained as Life
Crimson burn'd the star of sadness,
All was woe that seem'd but gladness.
Thousand Teeth Temu inventory icon.png
63
Doon Cuebiyari inventory icon.pngDoon CuebiyariDoon Cuebiyari
Vaal Sceptre
Sceptres
Quality: +20%
Physical Damage: 44.484
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
Socketed Gems are Supported by Level 30 Iron Will
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
My Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion.
Doon Cuebiyari inventory icon.png
64

Ascendancy classes

Many Ascendancy class passives grant increased Damage under certain conditions.

Self-conditional

These passives grant increased damage under certain conditions of your own character.

Ascendancy Class Name Bonuses
Berserker
Berserker avatar.png
Aspect of Carnage
  • 10% increased Damage taken
  • 40% more Damage
Ascendant
Ascendant avatar.png
Berserker
  • 5% increased Damage taken
  • 25% increased Attack and Cast Speed if you've taken a Savage

Hit Recently

  • 10% more Damage
  • 1% of Damage Leeched as Life if you've Killed Recently
Slayer
Slayer avatar.png
Brutal Fervour
  • 100% increased Life Leeched per second
  • +10% of maximum Life per second to maximum Life Leech rate
  • Cannot be Stunned while Leeching
  • You are Immune to Bleeding while Leeching
Ascendant
Ascendant avatar.png
Champion
  • 10% chance to Fortify on Melee hit
  • 20% chance to Taunt on Hit
  • You and nearby Allies have 15% increased damage while you have Fortify
  • 4% reduced Damage taken from Taunted Enemies
Ascendant
Ascendant avatar.png
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of your maximum Life per second while you have a Totem
Berserker
Berserker avatar.png
Cloaked in Savagery
  • 100% of Damage Leeched as Life if you've taken a Savage Hit Recently
  • 50% increased Damage if you've taken a Savage Hit Recently
  • 25% increased Attack Speed if you've taken a Savage Hit Recently
Necromancer
Necromancer avatar.png
Commander of Darkness
  • Auras you Cast grant 10% increased Damage to you and Allies
  • Auras you Cast grant 5% increased Attack and Cast Speed to you and Allies
  • You and Allies affected by your Auras have +20% to all Elemental Resistances
Champion
Champion avatar.png
First to Strike, Last to Fall
  • 40% increased Damage when not on Low Life
  • 200% increased Armour and Evasion Rating when on Low Life
  • Elemental Status Ailments are removed when you reach Low Life
  • Your Hits permanently Intimidate Enemies that are on Full Life
Ascendant
Ascendant avatar.png
Gladiator
  • 30% of Block Chance applied to Spells
  • 3% additional Block Chance
  • Attacks have 15% chance to cause Bleeding
  • 30% increased Damage if you've killed a Bleeding Enemy Recently
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • Attacks have 25% chance to cause Bleeding
Champion
Champion avatar.png
Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 8% increased Movement Speed
Ascendant
Ascendant avatar.png
Necromancer
  • You and your Minions have 4% Physical Damage Reduction
  • 15% increased effect of Offering spells
  • You and Allies deal 15% increased Damage while affected by Auras you Cast
  • 2% increased Attack and Cast Speed for each corpse consumed recently
Ascendant
Ascendant avatar.png
Occultist
  • 20% increased maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • Enemies you Curse have -15% to Chaos Resistance
  • 20% increased Damage if you've Killed a Cursed Enemy Recently
Gladiator
Gladiator avatar.png
Painforged
  • 8% additional Block Chance if you were Damaged by a Hit Recently
  • 40% increased Damage if you've taken no Damage from Hits Recently
Ascendant
Ascendant avatar.png
Pathfinder
  • 50% increased Flask Charges gained
  • 25% increased Damage during Flask effect
  • 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
  • 4% reduced Elemental Damage taken during Flask effect
Inquisitor
Inquisitor avatar.png
Pious Path
  • Cannot be affected by Elemental Status Ailments while on Consecrated Ground
  • 4% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
  • 25% increased Attack and Cast Speed while on Consecrated Ground
Hierophant
Hierophant avatar.png
Pursuit of Faith
  • 4% increased Damage per Enemy Killed by you or your Totems Recently
  • 8% increased Attack and Cast Speed while you have a Totem
Ascendant
Ascendant avatar.png
Saboteur
  • 20% increased Cooldown Recovery Speed for throwing Traps
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have
  • Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Necromancer
Necromancer avatar.png
Spirit Eater
  • Minions deal 30% increased Damage
  • 40% increased Damage if you have consumed a corpse recently
  • 2% increased Attack and Cast Speed for each corpse consumed recently
  • Desecrate creates 2 additional Corpses
Ascendant
Ascendant avatar.png
Trickster
  • 30% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 20% more chance to Evade while on full Energy Shield
  • 20% increased Damage while not on full Energy Shield
  • 100% increased Mana Regeneration if you've used a Movement Skill Recently
Juggernaut
Juggernaut avatar.png
Unyielding
  • 30% increased Damage while you have Fortify
  • 1.5% of Maximum Life Regenerated per second while you have Fortify
  • 25% increased effect of Fortify on You
Juggernaut
Juggernaut avatar.png
Unrelenting
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges

Enemy-conditional

These passives grant increase damage if an enemy is under a certain condition.

Ascendancy Class Name Bonuses
Assassin
Assassin avatar.png
Assassinate
  • Critical Strikes have Culling Strike
  • Hits deal 30% increased Damage against Enemies that are on Low Life
  • 100% more Critical Strike Chance against Enemies that are on Low Life
Slayer
Slayer avatar.png
Bane of Legends
  • Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy
  • Kill Enemies that have 20% or lower Life when Hit by your Skills
Gladiator
Gladiator avatar.png
Blood in the Eyes
  • 30% increased Damage against Bleeding Enemies
  • 6% reduced Damage taken from Bleeding Enemies
  • 30% chance for Attacks to Maim on Hit against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
Saboteur
Saboteur avatar.png
Born in the Shadows
  • 50% increased Blind duration
  • 30% increased Damage against Blinded Enemies
  • 6% reduced Damage taken from Blinded Enemies
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • Attacks have 25% chance to cause Bleeding
Slayer
Slayer avatar.png
Headsman
  • 50% reduced Reflected Physical Damage taken
  • 20% more Damage if you've Killed Recently
  • 15% increased Radius of Area Skills if you've Killed Recently
Champion
Champion avatar.png
Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 8% increased Movement Speed
Chieftain
Chieftain avatar.png
Ngamahu, Flame's Advance
  • 15% chance to Ignite
  • 35% increased damage against Burning Enemies
Ascendant
Ascendant avatar.png
Slayer
  • Culling Strike
  • 30% increased Damage against Rare and Unique Enemies
  • 10% of Overkill Damage is Leeched as Life
  • Your Damaging Hits always Stun Enemies that are on Full Life

References

  1. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.